TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 armour, 4 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Spain
1 fighter moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 92 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to Portugal
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Chile
1 cruiser moved from 54 Sea Zone to 66 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry and 1 mech_infantry moved from 66 Sea Zone to Chile
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chile
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chile, round 2 : 2/4 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 armour, 1 fighter, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Spain, round 2 : 2/10 hits, 2.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
5 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Spain, round 3 : 2/5 hits, 1.83 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Spain, round 4 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 5 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Portugal to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Brazil
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
Place Units - Americans
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2.50
Neutral_True : 2.67
Japanese : 0.00
Savegame