Setting up.
Odonis (Axis) vs Lebowsky (Allies) BM3L19 - Rubber
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Hit carrier and BB, then Anzac Destroyer.
Casualtes for battleship (in case it hits) is Anzac submarine.
Then next turns just maximize defense, first kill anzac stuff instead of Americans, but prioritize defense over all.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan Combat - Japanese Battle in Caroline Islands Battle in Szechwan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Caroline Islands from Americans, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 4 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 1 fighter and 1 submarine Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship and 1 carrier in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 2/11 hits, 5.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 4 : 3/8 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 bomber in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 42 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Japanese lost in 42 Sea Zone Americans win with 1 battleship, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is -35 Casualties for Japanese: 1 battleship, 1 bomber, 1 carrier, 4 fighters, 2 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser and 2 destroyers Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 submarine 1 fighter owned by the ANZAC and 1 fighter owned by the Americans forced to land in Java Non Combat Move - Japanese 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 aaGun and 6 infantry moved from Manchuria to Korea 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 16 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 3 fighters and 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -3.83 Chinese : 0.67 Japanese : -2.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 106 Sea Zone Americans attack with 1 bomber and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 106 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking Sumatra from Japanese, taking 106 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to 63 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 54 Sea Zone to 63 Sea Zone 2 carriers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 carriers and 2 transports placed in 101 Sea Zone 3 artilleries and 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 2,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 106 Sea Zone Americans attack with 1 bomber and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 106 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking Sumatra from Japanese, taking 106 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to 63 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 54 Sea Zone to 63 Sea Zone 2 carriers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 carriers and 2 transports placed in 101 Sea Zone 3 artilleries and 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Gibraltar to Eastern United States 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Syria Battle in Alexandria British attack with 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 4 infantry British roll dice for 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 6/13 hits, 5,00 expected hits Italians roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 2/6 hits, 2,00 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis, taking Alexandria from Italians with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 4 infantry Non Combat Move - British 2 artilleries and 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 2 destroyers placed in 98 Sea Zone 1 fighter placed in Egypt 3 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : 1,00 Italians : 0,00 Americans : 2,33 Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 bombers moved from Southern Italy to Gibraltar 1 armour moved from Western Ukraine to Rostov 1 armour moved from Eastern Poland to Bryansk Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 2 bombers moved from Gibraltar to Southern France 2 fighters moved from Tunisia to 95 Sea Zone 1 mech_infantry moved from Algeria to Tunisia 2 marines moved from Morocco to 92 Sea Zone 1 battleship, 2 cruisers, 2 marines, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 marines moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 carrier placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.67 Russians : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Belarus to Rostov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians Combat - Germans Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 2 armour moved from Novgorod to Bryansk 1 aaGun, 9 armour, 4 artilleries, 20 infantry and 8 mech_infantrys moved from Belarus to Bryansk 2 aaGuns moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Rostov to Bryansk 1 mech_infantry moved from Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 124 Sea Zone 2 fighters and 2 tactical_bombers moved from Morocco to Southern Italy 1 aaGun moved from France to Southern France 1 fighter moved from Western Germany to Southern France Place Units - Germans 1 submarine placed in 105 Sea Zone 1 bomber placed in Western Germany 3 armour placed in Novgorod 3 armour placed in Ukraine 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Vologda to Archangel 1 fighter moved from Urals to Archangel 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 mech_infantrys moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Tsinghai Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Archangel to Russia 2 aaGuns and 2 artilleries moved from Vologda to Russia 2 armour and 1 mech_infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 3,00 Japanese : 0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 2 mech_infantrys moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Shan State 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 33 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 aaGun, 2 fighters, 6 infantry and 1 tactical_bomber moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Szechwan to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from Manchuria to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.17 Chinese : 0.00 UK_Pacific : 0.67 Japanese : -1.33
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Hey again, i went on holidays and had a rough time at work since i came back, will play again this week
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@lebowsky said in Odonis (Axis) vs Lebowsky (Allies) BM3L19 - Rubber:
Hey again, i went on holidays and had a rough time at work since i came back, will play again this week
Hey no worries - weāll restart once youāre ready
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Will do it tonight, sorry for the delay
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@lebowsky
No worries - no rush -
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