Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Turkey
            1 artillery moved from Caucasus to Turkey
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
                Russians win, taking Turkey from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 21 artilleries moved from Caucasus to Turkey
            3 infantry moved from Caucasus to Turkey
            1 fighter moved from Turkey to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,67
    Russians : -0,50
    

    Savegame

  • '19

    @wizmark those are very bad dice for the allies…

  • '20 '19

    @Sovietishcat My plan was always to do a one round raid, but after an excellent first round was very tempted to keep going on…we shall see if that was the correct decision or not

  • '19

    @wizmark you should have wiped my forces you had the upper hand…

  • '20 '19

    @Sovietishcat The initial battle calc only gave a 16% of a win…and even after that round I would only have had 2 or 3 armour and the air left after a win. You’ve been forced out of your excellent defensive position at last and the bulk of my army is still alive. But we shall see…the overall global picture is still very much in your favour

  • '19

    @wizmark probably you are right, now I have to scramble everywhere in the Mideast… At least India can help… I will be very impressed and disappointed if Germany gets the best of it, 3 nations against 1… but it is so strong and so many mobile units!

  • '20 '19

    TripleA Move Summary: Japanese round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 17 Sea Zone to 6 Sea Zone
            4 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Anhwe
            1 fighter moved from Shantung to Chahar
            4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:

  • '20 '19

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 17 Sea Zone to 6 Sea Zone
            4 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Anhwe
            1 fighter moved from Shantung to Chahar
            4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Americans: 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
            Battle in Anhwe
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            1 fighter and 1 tactical_bomber moved from Chahar to Shantung
            4 carriers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            4 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Chinese : 1.50
    Japanese : 1.33
    

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:

    @wizmark No problems! No need to rush a decision:relaxed:

  • '19

    TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Spain to Greece
            3 fighters moved from Caucasus to Greece
            2 infantry moved from Spain to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to 110 Sea Zone
            4 fighters moved from Spain to Malta
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 91 Sea Zone to Spain
            2 fighters moved from Spain to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from Spain to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            5 carriers moved from 91 Sea Zone to 96 Sea Zone
            4 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour moved from Amur to Buryatia
                  Americans take Buryatia from Germans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Spain to Greece
            3 fighters moved from Caucasus to Greece
            2 infantry moved from Spain to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to 110 Sea Zone
            4 fighters moved from Spain to Malta
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 91 Sea Zone to Spain
            2 fighters moved from Spain to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from Spain to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            5 carriers moved from 91 Sea Zone to 96 Sea Zone
            4 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour moved from Amur to Buryatia
                  Americans take Buryatia from Germans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 bomber and 3 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 2 infantry
            Battle in 97 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Malta
                Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            4 fighters moved from Malta to 96 Sea Zone
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
            5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 2 fighters moved from Greece to Turkey
            1 cruiser moved from 4 Sea Zone to 16 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to Kwangtung
            1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to Philippines
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            3 destroyers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
            1 destroyer placed in 91 Sea Zone
            1 destroyer placed in 92 Sea Zone
            2 fighters placed in Eastern United States
            1 marine placed in Western United States
            Americans undo move 4.
            1 destroyer placed in 91 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Turkey: 1 bomber
            EDIT: Adding units owned by Americans to Turkey: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
            Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    Italians : -0,33
    Americans : 1,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Kiangsu to Chahar
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Kiangsu to Chahar
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery and 4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,17
    

    Savegame

  • '19

    TripleA Move Summary: British round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - British
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
            3 mech_infantrys moved from Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            1 fighter moved from Caucasus to Eastern Persia
            1 mech_infantry moved from Caucasus to Bryansk
                  British take Bryansk from Italians
            2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Eastern Persia
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from Caucasus to Kazakhstan
            5 fighters moved from Caucasus to Ukraine
            1 armour moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Spain to Greece
            3 fighters moved from Caucasus to Greece
            2 infantry moved from Spain to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to 110 Sea Zone
            4 fighters moved from Spain to Malta
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 91 Sea Zone to Spain
            2 fighters moved from Spain to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from Spain to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            5 carriers moved from 91 Sea Zone to 96 Sea Zone
            4 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour moved from Amur to Buryatia
                  Americans take Buryatia from Germans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 bomber and 3 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 2 infantry
            Battle in 97 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Malta
                Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            4 fighters moved from Malta to 96 Sea Zone
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
            5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 2 fighters moved from Greece to Turkey
            1 cruiser moved from 4 Sea Zone to 16 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to Kwangtung
            1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to Philippines
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            3 destroyers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
            1 destroyer placed in 91 Sea Zone
            1 destroyer placed in 92 Sea Zone
            2 fighters placed in Eastern United States
            1 marine placed in Western United States
            Americans undo move 4.
            1 destroyer placed in 91 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Turkey: 1 bomber
            EDIT: Adding units owned by Americans to Turkey: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
            Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Kiangsu to Chahar
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery and 4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs; 
            UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
            3 mech_infantrys moved from Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            1 fighter moved from Caucasus to Eastern Persia
            1 mech_infantry moved from Caucasus to Bryansk
                  British take Bryansk from Italians
            2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Eastern Persia
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from Caucasus to Kazakhstan
            5 fighters moved from Caucasus to Ukraine
            1 armour moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - British
            Battle in Eastern Persia
                British attack with 3 armour, 2 fighters and 4 mech_infantrys
                Germans defend with 3 infantry and 5 mech_infantrys
                    British roll dice for 3 armour, 2 fighters and 4 mech_infantrys in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 2,67 expected hits
                    3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Eastern Persia
                    British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry and 5 mech_infantrys in Eastern Persia, round 3 : 3/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Eastern Persia
                    British roll dice for 1 armour and 2 fighters in Eastern Persia, round 4 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 1,00 expected hits
                    1 armour owned by the British lost in Eastern Persia
                    British roll dice for 2 fighters in Eastern Persia, round 5 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 3 mech_infantrys in Eastern Persia, round 5 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Persia
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -33
                Casualties for British: 3 armour, 2 fighters and 4 mech_infantrys
                Casualties for Germans: 3 infantry and 3 mech_infantrys
            Battle in Ukraine
                British attack with 2 armour, 5 fighters and 3 mech_infantrys
                Germans defend with 3 armour, 1 factory_minor and 3 infantry; Italians defend with 1 aaGun
                    AA fire in Ukraine : 0/3 hits, 0,50 expected hits
                    British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 2 : 3/10 hits, 4,00 expected hits
                    Germans roll dice for 1 aaGun, 3 armour and 3 infantry in Ukraine, round 2 : 0/6 hits, 2,50 expected hits
                    1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Ukraine
                    British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 3/10 hits, 4,00 expected hits
                    Germans roll dice for 3 armour and 1 infantry in Ukraine, round 3 : 2/4 hits, 1,83 expected hits
                    2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
                    British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Ukraine, round 4 : 3/8 hits, 3,67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 2 armour and 5 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 3 armour and 3 infantry
                Casualties for Italians: 1 aaGun
                Casualties for British: 3 mech_infantrys
            Battle in Kazakhstan
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Kazakhstan to Turkey
            9 infantry moved from India to West India
            1 artillery and 2 mech_infantrys moved from India to West India
            5 fighters moved from Ukraine to Turkey
    
        Place Units - British
            1 factory_minor placed in Saudi Arabia
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    British : -5,67
    Americans : 1,67
    Chinese : 0,33
    AA fire in Ukraine : : -0,50
    Japanese : 0,17
    

    Savegame

  • '19

    @wizmark just to let you know I edited a fighter and took my usa bomber as casualty for the battle of Greece, clicked too fast…

  • '19

    @wizmark starting to have bad rolls again… If I keep going like this the allies wont last long :white_frowning_face:

  • '20 '19

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from India to West India
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Philippines to 35 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

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