2019 Wizmark (Allies) vs SixUnder (Axis) BM

  • '20 '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 fighter moved from United Kingdom to Eire
            1 mech_infantry moved from Scotland to Eire
            2 infantry moved from Scotland to Eire
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
            1 bomber moved from India to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            3 bombers moved from United Kingdom to Finland
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 bomber moved from India to Hunan
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Kweichow
            1 bomber moved from United Kingdom to Finland
            3 fighters moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 34 Sea Zone
            Battle in Okinawa
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Okinawa from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Finland
                Americans attack with 1 artillery, 4 bombers and 1 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Finland, round 2 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 bomber
                Casualties for Germans: 2 mech_infantrys
            Battle in 92 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 cruiser
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            4 fighters moved from Holland Belgium to United Kingdom
            3 bombers moved from Finland to Urals
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from 21 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 bomber moved from Kweichow to India
            1 bomber moved from Hunan to India
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 armour and 1 infantry placed in Normandy Bordeaux
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries, 1 infantry and 1 marine placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            Chinese undo move 1.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 cruiser, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Eire
            1 mech_infantry moved from Scotland to Eire
            2 infantry moved from Scotland to Eire
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
            1 bomber moved from India to Kazakhstan
    
        Combat - British
            Battle in Eire
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 bomber
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber in Eire, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Eire
                British win, taking Eire from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Kazakhstan
                British attack with 1 bomber, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to Persia
            3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Eire to United Kingdom
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 fighter placed in Egypt
            1 artillery placed in United Kingdom
            1 cruiser and 1 transport placed in 110 Sea Zone
            British undo move 2.
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 artillery and 13 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 artillery and 13 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.50
    British : -1.50
    Americans : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 artilleries and 11 infantry moved from Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
            1 fighter moved from 97 Sea Zone to Rostov
            1 infantry moved from Greece to 97 Sea Zone
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 artilleries, 2 fighters and 11 infantry
                Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Rostov : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 3 artilleries, 2 fighters and 11 infantry in Rostov, round 2 : 7/16 hits, 4.33 expected hits
                    Russians roll dice for 2 aaGuns and 10 infantry in Rostov, round 2 : 5/10 hits, 3.33 expected hits
                    5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 3 artilleries, 2 fighters and 6 infantry in Rostov, round 3 : 5/11 hits, 3.50 expected hits
                    Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 22
                Casualties for Italians: 6 infantry
                Casualties for Russians: 2 aaGuns and 10 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from Rostov to Western Ukraine
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Rostov : : -0.33
    Italians : 4.17
    Russians : 1.00
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
    Rostov : 1 flag, 3 artilleries and 5 infantry
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
    Western Ukraine : 1 flag, 1 aaGun and 1 fighter
    Greece : 1 flag
    97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
    

    Production/PUs Summary :

    Germans : 36 / 47
    Russians : 20 / 31
    Japanese : 57 / 69
    Americans : 68 / 108
    Chinese : 6 / 8
    British : 34 / 43
    UK_Pacific : 10 / 13
    Italians : 16 / 18
    ANZAC : 10 / 23
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 331 times
            2 was rolled 297 times
            3 was rolled 306 times
            4 was rolled 319 times
            5 was rolled 322 times
            6 was rolled 309 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.401
        Standard Deviation : 0.634
        Total rolls : 1884
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 65 times
            2 was rolled 58 times
            3 was rolled 55 times
            4 was rolled 50 times
            5 was rolled 63 times
            6 was rolled 55 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.450
        Standard Deviation : 0.671
        Total rolls : 346
    
    British Combat
            1 was rolled 36 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 46 times
            6 was rolled 45 times
        Average roll : 3.651
        Median : 4.000
        Variance : 0.551
        Standard Deviation : 0.742
        Total rolls : 235
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 34 times
            4 was rolled 32 times
            5 was rolled 27 times
            6 was rolled 37 times
        Average roll : 3.536
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.608
        Total rolls : 194
    
    Americans Combat
            1 was rolled 33 times
            2 was rolled 39 times
            3 was rolled 41 times
            4 was rolled 41 times
            5 was rolled 51 times
            6 was rolled 37 times
        Average roll : 3.616
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 242
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 59 times
            3 was rolled 49 times
            4 was rolled 74 times
            5 was rolled 68 times
            6 was rolled 68 times
        Average roll : 3.478
        Median : 4.000
        Variance : 1.662
        Standard Deviation : 1.289
        Total rolls : 400
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 2.806
        Median : 2.500
        Variance : 1.086
        Standard Deviation : 1.042
        Total rolls : 36
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 16 times
        Average roll : 3.417
        Median : 3.000
        Variance : 0.145
        Standard Deviation : 0.381
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 44 times
            2 was rolled 37 times
            3 was rolled 54 times
            4 was rolled 51 times
            5 was rolled 41 times
            6 was rolled 36 times
        Average roll : 3.441
        Median : 3.000
        Variance : 1.034
        Standard Deviation : 1.017
        Total rolls : 263
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 submarines moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 submarines moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 carrier and 2 transports
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Borneo
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 submarines moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 carrier and 2 transports
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Borneo
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19

    @SixUnder That was bloody good rolling for the Italians in Russia! I landed your planes from the carrier in sz 37 in malaya, but if you would have prefered siam or shan state feel free to edit :+1:


  • thank you kind sir,
    i apologize, as i am a couple days behind


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Southern France
            7 mech_infantrys moved from Eastern Poland to Western Ukraine
            7 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Ukraine to Belarus
            2 fighters moved from Western Ukraine to Belarus
            1 fighter moved from Novgorod to Finland
            2 armour moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Southern France
                Germans attack with 2 artilleries, 1 bomber and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Finland
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour and 1 fighter
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belarus to Western Ukraine
            1 fighter moved from Archangel to Novgorod
            1 fighter moved from Finland to Novgorod
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 artilleries and 2 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : -2.50
    Russians : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 marines and 1 tactical_bomber
    Germany : 1 factory_major and 3 mech_infantrys
    Holland Belgium : 1 artillery and 1 infantry
    Belarus : 1 flag, 2 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Archangel : 1 flag, 2 armour
    Eastern Poland : 1 flag, 7 armour
    Bessarabia : 1 flag
    Western Ukraine : 3 aaGuns, 1 artillery, 7 fighters, 12 infantry and 34 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 armour and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 48 / 54
    Russians : 18 / 31
    Japanese : 57 / 69
    Americans : 58 / 108
    Chinese : 6 / 8
    British : 34 / 43
    UK_Pacific : 10 / 13
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 341 times
            2 was rolled 309 times
            3 was rolled 313 times
            4 was rolled 326 times
            5 was rolled 334 times
            6 was rolled 317 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.405
        Standard Deviation : 0.636
        Total rolls : 1940
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.824
        Median : 2.000
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 17
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 67 times
            3 was rolled 58 times
            4 was rolled 54 times
            5 was rolled 67 times
            6 was rolled 60 times
        Average roll : 3.415
        Median : 3.000
        Variance : 0.605
        Standard Deviation : 0.778
        Total rolls : 378
    
    British Combat
            1 was rolled 36 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 46 times
            6 was rolled 45 times
        Average roll : 3.651
        Median : 4.000
        Variance : 0.551
        Standard Deviation : 0.742
        Total rolls : 235
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 34 times
            4 was rolled 32 times
            5 was rolled 27 times
            6 was rolled 37 times
        Average roll : 3.536
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.608
        Total rolls : 194
    
    Americans Combat
            1 was rolled 33 times
            2 was rolled 39 times
            3 was rolled 44 times
            4 was rolled 41 times
            5 was rolled 54 times
            6 was rolled 38 times
        Average roll : 3.635
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 249
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 83 times
            2 was rolled 59 times
            3 was rolled 49 times
            4 was rolled 74 times
            5 was rolled 68 times
            6 was rolled 68 times
        Average roll : 3.471
        Median : 4.000
        Variance : 1.737
        Standard Deviation : 1.318
        Total rolls : 401
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 11 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 3.020
        Median : 3.000
        Variance : 0.934
        Standard Deviation : 0.966
        Total rolls : 49
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 16 times
        Average roll : 3.417
        Median : 3.000
        Variance : 0.145
        Standard Deviation : 0.381
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 44 times
            2 was rolled 37 times
            3 was rolled 55 times
            4 was rolled 51 times
            5 was rolled 42 times
            6 was rolled 35 times
        Average roll : 3.436
        Median : 3.000
        Variance : 1.156
        Standard Deviation : 1.075
        Total rolls : 264
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            7 infantry moved from Yenisey to Yakut S.S.R.
            1 armour moved from Timguska to Yakut S.S.R.
            1 bomber moved from Russia to Yakut S.S.R.
            1 mech_infantry moved from Novosibirsk to Archangel
            1 infantry moved from Bryansk to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            7 infantry moved from Yenisey to Yakut S.S.R.
            1 armour moved from Timguska to Yakut S.S.R.
            1 bomber moved from Russia to Yakut S.S.R.
            1 mech_infantry moved from Novosibirsk to Archangel
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour, 1 bomber and 7 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 armour, 1 bomber and 7 infantry in Yakut S.S.R., round 2 : 2/9 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 3 : 0/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 4 : 1/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 5 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 5 infantry in Belarus, round 3 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            5 artilleries and 3 infantry moved from Russia to Bryansk
            1 bomber moved from Yakut S.S.R. to Evenkiyskiy
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -3.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 fighter, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Szechwan
            3 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            1 artillery moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Hunan
            1 armour moved from French Indo China to Hunan
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from French Indo China to Hunan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 2 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 fighter in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 submarines owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for ANZAC: 3 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Marianas
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Sikang
            1 fighter moved from 19 Sea Zone to French Indo China
    
        Place Units - Japanese
            5 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 0.67
    Chinese : -1.00
    Japanese : 2.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys
    Jehol : 1 flag
    Marianas : 1 artillery
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag
    Hunan : 1 flag, 1 armour
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 3 infantry
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 1 artillery and 3 marines
    43 Sea Zone : 1 flag, 1 submarine
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier and 1 destroyer
    22 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 cruiser and 5 transports
    55 Sea Zone : 1 destroyer
    Novosibirsk : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 54
    Russians : 20 / 29
    Japanese : 61 / 56
    Americans : 58 / 108
    Chinese : 2 / 8
    British : 34 / 43
    UK_Pacific : 10 / 13
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 388 times
            2 was rolled 370 times
            3 was rolled 377 times
            4 was rolled 380 times
            5 was rolled 403 times
            6 was rolled 376 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.299
        Standard Deviation : 0.547
        Total rolls : 2294
    
    Null / Other
            1 was rolled 34 times
            2 was rolled 40 times
            3 was rolled 44 times
            4 was rolled 41 times
            5 was rolled 55 times
            6 was rolled 38 times
        Average roll : 3.623
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 252
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 68 times
            3 was rolled 59 times
            4 was rolled 55 times
            5 was rolled 68 times
            6 was rolled 62 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.538
        Standard Deviation : 0.733
        Total rolls : 384
    
    British Combat
            1 was rolled 36 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 46 times
            6 was rolled 45 times
        Average roll : 3.651
        Median : 4.000
        Variance : 0.551
        Standard Deviation : 0.742
        Total rolls : 235
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 34 times
            4 was rolled 32 times
            5 was rolled 27 times
            6 was rolled 37 times
        Average roll : 3.536
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.608
        Total rolls : 194
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 40 times
            3 was rolled 44 times
            4 was rolled 41 times
            5 was rolled 55 times
            6 was rolled 38 times
        Average roll : 3.623
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 252
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 91 times
            2 was rolled 71 times
            3 was rolled 57 times
            4 was rolled 77 times
            5 was rolled 73 times
            6 was rolled 75 times
        Average roll : 3.439
        Median : 4.000
        Variance : 1.350
        Standard Deviation : 1.162
        Total rolls : 444
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.927
        Median : 3.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 21 times
            2 was rolled 16 times
            3 was rolled 20 times
            4 was rolled 20 times
            5 was rolled 16 times
            6 was rolled 19 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.210
        Standard Deviation : 0.458
        Total rolls : 112
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 50 times
            2 was rolled 45 times
            3 was rolled 65 times
            4 was rolled 60 times
            5 was rolled 50 times
            6 was rolled 46 times
        Average roll : 3.484
        Median : 3.000
        Variance : 1.026
        Standard Deviation : 1.013
        Total rolls : 316
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    

    Savegame

  • '20 '19

    @SixUnder scramble sz112?


  • no scramble ty

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shan State to India
            3 bombers moved from Finland to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            1 carrier placed in 113 Sea Zone
            3 artilleries, 2 infantry and 1 marine placed in Eastern United States
            1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Norway
            1 armour placed in Norway
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 1.17
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            2 artilleries moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
            2 artilleries moved from 114 Sea Zone to Germany
            2 fighters moved from United Kingdom to Germany
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Burma to Malaya
            1 fighter moved from Burma to Malaya
            3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Kazakhstan to Novosibirsk
            1 bomber moved from Persia to Novosibirsk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shan State to India
            3 bombers moved from Finland to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            1 carrier placed in 113 Sea Zone
            3 artilleries, 2 infantry and 1 marine placed in Eastern United States
            1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Norway
            1 armour placed in Norway
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
            2 artilleries moved from 114 Sea Zone to Germany
            2 fighters moved from United Kingdom to Germany
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Burma to Malaya
            1 fighter moved from Burma to Malaya
            3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Kazakhstan to Novosibirsk
            1 bomber moved from Persia to Novosibirsk
    
        Combat - British
            Battle in Yunnan
                British attack with 3 artilleries, 20 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries, 20 infantry and 5 mech_infantrys in Yunnan, round 2 : 3/28 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Malaya
                 retreated to Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                 retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Germany
                British attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 factory_major and 3 mech_infantrys
                    British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Germany, round 2 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 54PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 fighters moved from Germany to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Egypt to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            1 bomber moved from Novosibirsk to Russia
            2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 93 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 96 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 99 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 102 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -3.00
    Americans : 1.17
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

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