Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber and 2 fighters; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 bomber and 1 infantry moved from Alaska to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Manchuria to Soviet Far East
1 bomber moved from Russia to Baltic States
Combat - Americans
Battle in Baltic States
Americans attack with 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 carriers moved from 63 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
2 carriers moved from 62 Sea Zone to 61 Sea Zone
2 transports moved from 62 Sea Zone to 61 Sea Zone
3 fighters moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from Hawaiian Islands to 61 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser moved from 56 Sea Zone to 20 Sea Zone
1 bomber moved from Baltic States to Russia
Place Units - Americans
2 armour, 1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs
Americans collect 5 PUs from War Bonds; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Mechanized Infantry
Activate Technology - Germans
Germans activating Mechanized Infantry
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 56 PUs; 0 techTokens;
Germans buy 7 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from France to Archangel
Combat - Germans
Battle in Belorussia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 4 infantry in Archangel, round 2 : 4/1 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 infantry in Archangel, round 3 : 4/1 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic States
4 infantry moved from Poland to East Poland
2 artilleries moved from Poland to East Poland
8 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Archangel to East Poland
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
4 armour and 6 infantry placed in Germany
Germans undo move 2.
5 armour and 5 infantry placed in Germany
1 armour and 1 infantry placed in France
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Germans collect 6 PUs from War Bonds; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : 0.67
The UK is a major threat, and the US is getting some licks in as well, while the USSR is holding her own.
2:26pm, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 armour moved from Russia to Archangel
5 infantry moved from Russia to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from Caucasus to Belorussia
3 infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 4 infantry
Italians defend with 2 armour
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 2/1 hits, 1.17 expected hits
Italians roll dice for 2 armour in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Archangel
Russians attack with 2 armour, 1 bomber and 5 infantry
Germans defend with 3 armour, 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 5 infantry in Archangel, round 2 : 3/1 hits, 2.50 expected hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Archangel, round 2 : 2/1 hits, 2.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 3 armour and 1 artillery in Archangel, round 3 : 2/1 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Archangel, round 4 : 2/1 hits, 1.83 expected hits
Germans roll dice for 2 armour in Archangel, round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Russians: 5 infantry
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 infantry moved from Caucasus to Eastern Ukraine
1 submarine moved from 7 Sea Zone to 13 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Russians collect 1 PU from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : 0.00
Russians : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 7 infantry; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 64 Sea Zone to 61 Sea Zone
2 bombers moved from Japan to 61 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
2 fighters moved from 35 Sea Zone to 61 Sea Zone
3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
4 infantry and 4 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 64 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 2 bombers and 8 fighters
Americans defend with 2 carriers, 4 fighters and 2 transports
Japanese roll dice for 2 bombers and 8 fighters in 61 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits
Americans roll dice for 2 carriers, 4 fighters and 2 transports in 61 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
3 fighters owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 61 Sea Zone
Japanese roll dice for 2 bombers and 5 fighters in 61 Sea Zone, round 3 : 4/1 hits, 4.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 61 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 4 fighters
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Battle in Buryatia S.S.R.
Japanese attack with 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Manchuria
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 61 Sea Zone to 62 Sea Zone
2 bombers moved from 61 Sea Zone to India
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to 35 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
Place Units - Japanese
2 bombers placed in Egypt
4 infantry placed in East Indies
3 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 52 PUs
Japanese collect 2 PUs from War Bonds; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.33
Russians : -0.33
Japanese : -1.33
And back to the UK.
9:42pm, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from United Kingdom to 3 Sea Zone
2 armour moved from United Kingdom to 3 Sea Zone
2 armour moved from 3 Sea Zone to Norway
British take Norway from Germans
2 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 22 PUs
British collect 4 PUs from War Bonds; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers and 2 transports moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to Balkans
5 armour moved from Italy to Czechoslovakia Hungary
3 armour moved from Czechoslovakia Hungary to Poland
Non Combat Move - Italians
Place Units - Italians
6 armour placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Italians collect 3 PUs from War Bonds; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
USA! :)
9:54 pm, june 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 1 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 cruiser moved from 20 Sea Zone to 56 Sea Zone
3 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Caucasus to Bulgaria Romania
1 bomber moved from Russia to Persia
1 bomber and 1 infantry moved from Western United States to Mexico
2 fighters moved from Western United States to Panama
1 bomber moved from Soviet Far East to Yakut S.S.R.
Combat - Americans
Battle in Bulgaria Romania
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Persia to Caucasus
1 bomber moved from Bulgaria Romania to Russia
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 submarine moved from 10 Sea Zone to 20 Sea Zone
1 transport moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
1 cruiser, 3 submarines and 2 transports placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Americans collect 5 PUs from War Bonds; end with 42 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 51 PUs; 2 techTokens;
Germans buy 6 armour and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour and 1 infantry moved from Karelia S.S.R. to Belorussia
2 artilleries, 1 bomber and 4 infantry moved from East Poland to Belorussia
1 armour and 1 infantry moved from Germany to East Poland
1 armour and 1 infantry moved from Germany to East Poland
1 armour and 1 infantry moved from Germany to East Poland
1 armour and 1 infantry moved from Germany to East Poland
1 armour and 1 infantry moved from Germany to East Poland
1 infantry moved from Poland to Bulgaria Romania
2 artilleries and 7 infantry moved from Poland to East Poland
1 armour and 1 infantry moved from France to Balkans
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Belorussia, round 2 : 3/1 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to East Poland
1 bomber moved from Belorussia to East Poland
1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone
Place Units - Germans
1 infantry placed in Karelia S.S.R.
5 armour and 5 infantry placed in Germany
1 armour and 1 infantry placed in France
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Germans collect 4 PUs from War Bonds; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
Back to russia!
11:25 pm, june 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from Archangel to Belorussia
1 submarine moved from 13 Sea Zone to 18 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour, 1 bomber and 7 infantry
Germans defend with 1 armour, 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 bomber and 7 infantry in Belorussia, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 3/1 hits, 2.50 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 bomber and 4 infantry in Belorussia, round 3 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 2/1 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Belorussia, round 4 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 6 infantry
Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 armour moved from Archangel to Russia
1 armour moved from Ukraine to Russia
1 infantry moved from Caucasus to Ukraine
4 infantry moved from Caucasus to Eastern Ukraine
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Russians collect 4 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 armour moved from Italian Africa to Union of South Africa
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 infantry moved from Manchuria to Suiyuan
3 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
3 armour and 3 infantry moved from 62 Sea Zone to Manchuria
4 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
4 infantry and 4 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
8 infantry moved from India to Persia
1 infantry moved from Trans-Jordan to Egypt
2 bombers moved from India to Russia
2 bombers moved from Egypt to Caucasus
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.33 expected hits
Bombing raid in Caucasus rolls: 6,5,6,2 and causes: 8 damage to unit: factory
Bombing raid in Caucasus causes 8 damage total.
Battle in Union of South Africa
Japanese attack with 2 armour
British defend with 2 infantry
Japanese roll dice for 2 armour in Union of South Africa, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 2 infantry in Union of South Africa, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 2 armour in Union of South Africa, round 3 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Caucasus to Czechoslovakia Hungary
1 bomber moved from Russia to East Poland
Place Units - Japanese
1 bomber and 1 fighter placed in Egypt
1 factory placed in India
Japanese undo move 1.
2 bombers placed in Egypt
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Japanese collect 2 PUs from War Bonds; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
British : -1.00
Japanese : 0.00
AA fire in Caucasus : : -0.33
Back to UK 7. I really wish I had played Norway better. :)
9:18 am, June 10th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Norway to Finland
British take Finland from Germans
5 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour, 5 infantry and 4 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour moved from Norway to 5 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Baltic States
Russians take Baltic States from Germans
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Baltic States
2 armour moved from 5 Sea Zone to Karelia S.S.R.
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to Bulgaria Romania
Combat - British
Battle in Bulgaria Romania
British attack with 1 bomber
Germans defend with 1 infantry
British roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Bulgaria Romania, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 3 armour and 3 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from 3 Sea Zone to 5 Sea Zone
2 carriers moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Bulgaria Romania to Caucasus
Place Units - British
3 armour placed in Norway
3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 23 PUs
British collect 3 PUs from War Bonds; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 armour and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
3 armour moved from Poland to Ukraine
5 armour moved from Czechoslovakia Hungary to Ukraine
6 armour moved from Italy to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
1 armour moved from Belgian Congo to Egypt
Combat - Italians
Battle in Ukraine
Italians attack with 8 armour
Russians defend with 4 infantry
Italians roll dice for 8 armour in Ukraine, round 2 : 4/0 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 1/1 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour
Casualties for Russians: 4 infantry
Non Combat Move - Italians
Place Units - Italians
5 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Italians collect 6 PUs from War Bonds; end with 24 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
Back to the USA!
6:16pm, June 10th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 1 destroyer; Remaining resources: 11 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 artilleries moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from Mexico to Panama
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 bomber moved from Mexico to 42 Sea Zone
1 bomber moved from Yakut S.S.R. to Soviet Far East
1 bomber moved from Caucasus to Germany
1 bomber moved from Russia to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in Germany causes 9 damage total.
Battle in 42 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 infantry and 1 transport
1 infantry owned by the Germans and 1 transport owned by the Germans lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 transport
Battle in Soviet Far East
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Soviet Far East to Caucasus
2 bombers moved from Germany to Finland
1 bomber moved from 42 Sea Zone to Australia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 46 PUs
Americans collect 5 PUs from War Bonds; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,3 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 9x factory; Remaining resources: 46 PUs; 2 techTokens;
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 bomber moved from East Poland to Norway
5 armour, 2 artilleries and 12 infantry moved from East Poland to Belorussia
1 armour and 1 infantry moved from Balkans to East Poland
5 armour and 5 infantry moved from Germany to East Poland
1 armour and 1 infantry moved from France to Czechoslovakia Hungary
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Norway causes 2 damage total.
Battle in Belorussia
Germans attack with 5 armour, 2 artilleries and 12 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 12 infantry in Belorussia, round 2 : 6/1 hits, 5.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 5 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
1 bomber moved from Norway to East Poland
Place Units - Germans
3 armour and 7 infantry placed in Germany
2 armour placed in France
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Germans collect 3 PUs from War Bonds; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.83