Adjust G purchase and unit placement on board.
24abcbbb-c3e3-4401-a999-9c34df3e7e6d-image.png
AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Karelia S.S.R. to Norway
Combat - British
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Norway causes 1 damage total.
Non Combat Move - British
1 bomber moved from Norway to Karelia S.S.R.
Place Units - British
1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 2 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 25 PUs
British collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Gibraltar to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 cruisers moved from 13 Sea Zone to 16 Sea Zone
1 battleship moved from 13 Sea Zone to 16 Sea Zone
2 armour moved from Italy to Bulgaria Romania
1 armour moved from Poland to Bulgaria Romania
1 artillery and 3 infantry moved from 16 Sea Zone to Bulgaria Romania
1 armour moved from Anglo-Egypt Sudan to French West Africa
Italians take French Equatorial Africa from British
Italians take French West Africa from British
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 armour and 6 infantry
Italians roll dice for 1 battleship and 2 cruisers in Bulgaria Romania, round 2 : 1/1 hits, 1.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 armour and 6 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Italians collect 3 PUs from War Bonds; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.83
Ok, back to the US turn.
8:02 pm, June 8th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to Egypt
2 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
2 carriers moved from 56 Sea Zone to 64 Sea Zone
3 submarines moved from 56 Sea Zone to 64 Sea Zone
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
2 destroyers moved from 56 Sea Zone to 64 Sea Zone
3 fighters moved from 56 Sea Zone to 64 Sea Zone
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Egypt to Caucasus
1 bomber moved from Norway to United Kingdom
Place Units - Americans
2 transports placed in 56 Sea Zone
2 armour, 1 bomber and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Americans collect 2 PUs from War Bonds; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to East Poland
3 infantry moved from Poland to East Poland
3 fighters moved from Norway to East Poland
1 bomber moved from Norway to East Poland
7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R.
7 infantry moved from Norway to Finland
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
Combat - Germans
Battle in East Poland
Germans attack with 1 bomber, 3 fighters and 4 infantry
Russians defend with 5 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 armour, 4 artilleries and 8 infantry
British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry
Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 2 armour, 1 artillery and 9 infantry
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - Germans
1 bomber and 3 fighters moved from East Poland to Poland
1 bomber moved from Poland to France
2 infantry moved from Germany to France
Place Units - Germans
6 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 3 PUs from War Bonds; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33
Germans rolls : : 0.00
Russians : 0.67
Ok, on to turn #4 for Russia.
11:36 pm, June 8th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Japanese
1 bomber moved from Russia to Chinghai
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Chinghai
Combat - Russians
Battle in Chinghai
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Chinghai to Russia
4 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Archangel to Russia
Place Units - Russians
1 armour placed in Caucasus
3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Russians collect 6 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone
3 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
4 fighters moved from 52 Sea Zone to Wake Island
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
2 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from India to Persia
2 fighters moved from 35 Sea Zone to Persia
2 fighters moved from Ningxia to Chinghai
1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Chinghai
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 52 Sea Zone
2 submarines moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 fighters moved from Chinghai to Kiangsu
2 fighters moved from Persia to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : 0.67
Chinese : -0.50
Russians : -0.67
Japanese : -0.50
Back to the UK.
12:03am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 19 Sea Zone to 9 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone
Non Combat Move - British
Place Units - British
3 transports placed in 2 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
British collect 4 PUs from War Bonds; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French West Africa to Belgian Congo
Italians take Belgian Congo from British
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
4 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Italians collect 3 PUs from War Bonds; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
On to the US!
12:14 am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
3 infantry moved from 63 Sea Zone to Soviet Far East
1 fighter moved from 64 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to East Poland
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Norway causes 3 damage total.
Battle in Soviet Far East
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in East Poland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from East Poland to Caucasus
1 bomber moved from Norway to Russia
1 fighter moved from Soviet Far East to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
2 armour moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Alaska
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 cruiser placed in 56 Sea Zone
4 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs
Americans collect 2 PUs from War Bonds; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans rolls : : 1.00
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone
1 bomber moved from France to 9 Sea Zone
4 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
3 fighters moved from Poland to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
Combat - Germans
Battle in 9 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 9 Sea Zone
1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Baltic States to Norway
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
5 infantry moved from Finland to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from 9 Sea Zone to France
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 6 PUs from War Bonds; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Russians : -0.33
Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber and 6 infantry
Italians defend with 4 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 6 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
Italians roll dice for 4 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 2.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 4 infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Italians roll dice for 3 armour in Ukraine, round 3 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Ukraine, round 4 : 2/1 hits, 2.17 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 4 infantry
Casualties for Italians: 4 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
3 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
4 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
3 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Russians collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Kazakh S.S.R.
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
1 transport moved from 46 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in 64 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports
Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone
2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone
Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Trans-Jordan
2 fighters moved from Kiangsu to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 5 PUs from War Bonds; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33
Russians : 0.00
Japanese : -0.33
The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 cruiser moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from 2 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 2 armour, 1 factory, 3 fighters and 5 infantry
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.33 expected hits
Germans roll dice for 2 armour, 3 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.67 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 infantry in Norway, round 3 : 4/1 hits, 3.67 expected hits
Germans roll dice for 2 armour and 3 fighters in Norway, round 3 : 3/0 hits, 3.00 expected hits
2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
British roll dice for 1 armour and 4 fighters in Norway, round 4 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Norway
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for British: 2 armour, 1 artillery and 5 infantry
Casualties for Germans: 2 armour, 3 fighters and 5 infantry
Non Combat Move - British
2 carriers moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from Norway to 3 Sea Zone
Place Units - British
2 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
British collect 2 PUs from War Bonds; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.00
I didn’t notice about that sea zone that you used to half of my fleet. Very poor oversight on my part.