Wizmark (X) vs Surfer (L+3) BM G1

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            2 fighters moved from Russia to Rostov
            1 tactical_bomber moved from Tambov to Rostov
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Tambov
            8 infantry moved from Russia to Tambov
            6 infantry moved from Samara to Volgograd
    
        Place Units - Russians
            3 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 5 infantry
            EDIT: Removing units owned by Russians from Russia: 2 armour and 3 mech_infantrys
            EDIT: Adding units owned by Russians to Volgograd: 2 armour and 3 mech_infantrys
            EDIT: Adding units owned by Russians to Russia: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Thanks. Moved 5 inf from Samara to Moscow vice Volgograd. 2 Tanks and 3 mech inf moved from Moscow to Volgograd.

  • '20 '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Kweichow
            2 artilleries moved from Kwangsi to French Indo China
            1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kweichow
            6 armour, 6 artilleries, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Hunan to Malaya
            1 bomber moved from Hunan to Malaya
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Borneo
            2 battleships and 1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            3 carriers moved from 20 Sea Zone to 43 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Kweichow
            2 artilleries moved from Kwangsi to French Indo China
            1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kweichow
            6 armour, 6 artilleries, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Hunan to Malaya
            1 bomber moved from Hunan to Malaya
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Borneo
            2 battleships and 1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            3 carriers moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
                Japanese attack with 1 armour, 2 artilleries and 1 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 6 armour, 6 artilleries, 2 infantry and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 6 armour, 6 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 5/17 hits, 6.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 armour, 6 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 2 battleships in Borneo, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 3/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Malaya
                Japanese attack with 1 artillery, 3 bombers and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Malaya, round 2 : 3/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone
            3 bombers moved from Malaya to Kwangsi
            1 armour moved from Kiangsu to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 armour and 1 artillery placed in Kiangsu
            1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    UK_Pacific : -1.33
    Japanese : -5.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Tunisia to Tobruk
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Sikang
                Chinese attack with 2 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 12 infantry in Sikang, round 2 : 3/15 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Burma
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Tunisia to Tobruk
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Sikang
                Chinese attack with 2 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 12 infantry in Sikang, round 2 : 3/15 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Burma
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 19 PUs; 
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 78 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
            1 artillery moved from West India to India
            2 aaGuns moved from Szechwan to Sikang
            1 fighter moved from Szechwan to India
            2 fighters moved from Persia to Volgograd
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Volgograd to Tambov
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Trans-Jordan to Iraq
            1 artillery moved from Tunisia to Libya
            1 armour moved from Libya to Alexandria
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            1 airfield, 2 fighters and 1 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Americans : -0.17
    Chinese : -0.50
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Belarus to Rostov
            1 armour moved from Western Ukraine to Rostov
            1 bomber moved from Western Germany to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Belarus to Rostov
            1 armour moved from Western Ukraine to Rostov
            1 bomber moved from Western Germany to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour and 1 bomber in Rostov, round 2 : 1/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Romania to Bessarabia
            2 aaGuns, 1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Crete from Neutral_Allies to Italians
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Crete: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    Russians : 0.00
    

    Savegame

  • '20 '19

    @surfer 1 combat move walkover edit

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Edits to move ANZAC infantry forces around…transported unit from N.Z.

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Karelia to Norway
                  Germans take Norway from British
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 fighters moved from Western Ukraine to Russia
            2 bombers moved from Novgorod to Russia
    

    Savegame

  • '20 '19

    @surfer intercept bombing raid in russia?

  • 2024 2023 '22 '21 '20

    Not yet. Russia is still full defensive.

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Karelia to Norway
                  Germans take Norway from British
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 fighters moved from Western Ukraine to Russia
            2 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Western Germany to Novgorod
            2 infantry moved from Karelia to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Smolensk to Belarus
            1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            1 artillery placed in France
            1 mech_infantry placed in Germany
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            3 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Tambov to Rostov
            2 infantry moved from Novosibirsk to Vologda
            1 artillery moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 armour
            Battle in Caucasus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Caucasus to Tambov
            1 fighter moved from Rostov to Russia
            2 aaGuns and 9 infantry moved from Buryatia to Amur
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 armour moved from Volgograd to Russia
            1 armour moved from Volgograd to Tambov
            4 mech_infantrys moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Russia
            1 mech_infantry moved from Volgograd to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.00
    Russians : 1.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Hunan
            2 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            2 bombers moved from Kwangsi to Hunan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Kwangsi to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Hunan
            2 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            2 bombers moved from Kwangsi to Hunan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 43 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 1 transport
                ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese winJapanese win, taking 43 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 1 transport remaining with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Hunan
                Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 battleships, 3 carriers, 1 cruiser and 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 battleships, 3 carriers, 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
            3 fighters moved from 16 Sea Zone to Japan
            1 bomber moved from 16 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Philippines
            3 mech_infantrys moved from Yunnan to Malaya
            2 bombers moved from Hunan to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 mech_infantry moved from Kweichow to Yunnan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -0.83
    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame

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