@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Ghostbusters Game 2 Fast 2 Furious
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 3 infantry moved from Korea to Manchuria 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 armour and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsi to Hopei 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Suiyuyan 1 fighter moved from Kwangsi to Kweichow 8 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan 2 destroyers moved from 36 Sea Zone to 19 Sea Zone 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China Combat - Japanese Battle in French Indo China Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 1 armour, 1 artillery, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 12/25 hits, 11.83 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 9 fighters, 1 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Non Combat Move - Japanese 1 fighter moved from Kweichow to Jehol 1 bomber moved from Suiyuyan to Jehol 1 bomber moved from Hopei to Jehol 1 fighter moved from Hopei to Jehol 9 fighters and 8 tactical_bombers moved from Yunnan to Jehol 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 artillery and 5 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 3.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from 10 Sea Zone to Eastern United States 1 bomber moved from Western United States to Eastern United States 2 mech_infantrys moved from Western United States to Eastern United States 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 3 transports placed in 10 Sea Zone 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from 10 Sea Zone to Eastern United States 1 bomber moved from Western United States to Eastern United States 2 mech_infantrys moved from Western United States to Eastern United States 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 3 transports placed in 10 Sea Zone 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 1x airfield, 7x factory_major; Remaining resources: 28 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 tactical_bombers moved from Syria to Alexandria 1 fighter moved from Syria to Alexandria 1 bomber moved from Syria to Alexandria 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone 2 destroyers moved from 76 Sea Zone to 98 Sea Zone 8 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from 98 Sea Zone to Alexandria Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 1/12 hits, 2.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 8 infantry in Yunnan, round 3 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/8 hits, 4.00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 2 tactical_bombers moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Yunnan to India 3 infantry moved from India to Burma 2 artilleries moved from India to Burma 3 aaGuns moved from Burma to Yunnan 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 fighters and 2 infantry placed in United Kingdom British undo move 1. 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -0.17 Italians : -0.33 Chinese : 0.83 Japanese : -2.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine British defend with 1 cruiser, 2 destroyers and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 2 destroyers owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 35 Casualties for British: 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Greece to Romania Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -1.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Malaya 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Malaya 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 91 Sea Zone to Algeria 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 carrier, 1 cruiser and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 3 armour, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 bombers and 2 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.50 expected hits AA fire in United Kingdom : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2,6,1 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6 Battle in Algeria Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/5 hits, 2.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Algeria Germans win, taking Algeria from French with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Algeria to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 infantry moved from Bulgaria to Romania 6 infantry moved from Germany to Poland 4 infantry moved from Germany to Poland 1 armour moved from Greater Southern Germany to Slovakia Hungary 3 armour moved from Western Germany to Poland 1 armour moved from Southern France to Normandy Bordeaux 1 artillery moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 destroyer and 1 transport placed in 93 Sea Zone 10 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.67 French : -0.67 AA fire in United Kingdom : : 0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 2 fighters, 13 infantry and 1 tactical_bomber moved from Baltic States to Belarus 1 artillery and 4 infantry moved from Ukraine to Western Ukraine 1 artillery and 4 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Amur to Siberia 2 artilleries and 3 infantry moved from Russia to Bryansk 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangsi 3 fighters and 3 tactical_bombers moved from Jehol to Kwangsi 2 bombers, 8 fighters and 5 tactical_bombers moved from Jehol to Yunnan 4 artilleries and 6 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from Manchuria to Jehol 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 7 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 artilleries, 1 battleship, 6 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Hopei to Chahar Combat - Japanese Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery and 8 infantry AA fire in Yunnan : 2/1 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/17 hits, 8.33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery and 8 infantry in Yunnan, round 2 : 5/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 7/12 hits, 6.67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 3 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery and 8 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 5 artilleries and 11 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor and 1 harbour placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 3.33 Japanese : 2.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from Eastern United States to 8 Sea Zone 1 bomber moved from Eastern United States to Midway 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 5 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from 26 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 101 Sea Zone to 64 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 64 Sea Zone to 11 Sea Zone 1 armour moved from 8 Sea Zone to Aleutian Islands 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands 2 artilleries moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from Eastern United States to 8 Sea Zone 1 bomber moved from Eastern United States to Midway 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 5 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from 26 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 101 Sea Zone to 64 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 64 Sea Zone to 11 Sea Zone 1 armour moved from 8 Sea Zone to Aleutian Islands 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands 2 artilleries moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 29 PUs; British buy 1 bomber; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 battleship moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 2 tactical_bombers moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Kenya Combat - British Battle in Iraq British attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq retreated to Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 bomber moved from Iraq to Persia 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Alexandria to Egypt 2 artilleries moved from Burma to India 3 infantry moved from Burma to India 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 1 artillery moved from 119 Sea Zone to Scotland 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 3 fighters moved from United Kingdom to Scotland 2 infantry moved from 79 Sea Zone to West India Place Units - British 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3 British collect 27 PUs (3 lost to blockades); end with 44 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
British : -0.50 Neutral_Axis : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Tunisia to Algeria Combat - Italians Battle in Alexandria Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 armour Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Alexandria from British, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Romania to Greece 1 fighter moved from Greece to Alexandria 1 fighter moved from Alexandria to Tobruk Place Units - Italians 3 armour placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from 42 Sea Zone to Java 3 fighters moved from Malaya to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : -1.67 Japanese : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from 42 Sea Zone to Java 3 fighters moved from Malaya to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in Anglo Egyptian Sudan French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan French roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : -1.17 ANZAC : -1.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 3 armour, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 artillery moved from Algeria to Morocco 1 destroyer and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 armour moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Holland Belgium to Finland 2 bombers moved from Western Germany to Egypt 1 fighter moved from Holland Belgium to Finland 1 tactical_bomber moved from Holland Belgium to Finland 1 infantry moved from Finland to Norway 1 infantry moved from Germany to Western Germany Combat - Germans Battle in Syria Battle in Bessarabia Germans attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Syria from French, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 2 infantry in Baltic States, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 harbour Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Trans-Jordan 1 fighter moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Bessarabia to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 6 infantry moved from Poland to Slovakia Hungary 9 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany 2 armour and 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 51 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 5 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Belarus to Finland 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 5 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Finland Russians attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 fighter, 4 infantry and 2 tactical_bombers Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 5/10 hits, 3.50 expected hits Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Finland, round 2 : 4/7 hits, 3.00 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 3 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 4 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 4 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Russians: 5 infantry Casualties for Germans: 1 fighter, 4 infantry and 2 tactical_bombers Non Combat Move - Russians 1 fighter moved from Finland to Karelia 1 fighter moved from Finland to Karelia 1 tactical_bomber moved from Finland to Karelia 3 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Belarus 2 armour moved from Russia to Belarus 1 armour moved from Russia to Western Ukraine 2 aaGuns and 18 infantry moved from Siberia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : -1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 8 fighters moved from French Indo China to 6 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 carriers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 2 artilleries moved from Chahar to Anhwe 4 tactical_bombers moved from French Indo China to Anhwe 3 tactical_bombers moved from French Indo China to Malaya 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to Philippines 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 4 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 3 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 transports in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 2 : 5/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery and 4 infantry ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 4 infantry in Java, round 3 : 1/5 hits, 1.17 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from 6 Sea Zone to Japan 1 bomber moved from 42 Sea Zone to Paulau Island 1 bomber moved from Philippines to Paulau Island 3 tactical_bombers moved from Malaya to French Indo China 4 tactical_bombers moved from Anhwe to Jehol Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery and 1 transport EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Java: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 submarine moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from Midway to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Midway to Aleutian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 118 Sea Zone 1 cruiser moved from 101 Sea Zone to 118 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :