Did some NC edits at the end, they look a little weird but are correct. Undid the move with the fighter from Manchura and sent it to Japan instead
L18 G40 weddingsing (X) vs Ichabod (A) w/17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Burma to Shensi
2 fighters moved from Burma to PersiaNon Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
4 bombers and 1 fighter moved from Belarus to Russia
3 infantry moved from Belarus to Bryansk
4 bombers moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq -
Intercept options for Russia
4 German bombers and a fighter.
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Yes, all 4.
OOL is the UK fighter than the US fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
4 bombers and 1 fighter moved from Belarus to Russia
3 infantry moved from Belarus to Bryansk
4 bombers moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 mech_infantry moved from Egypt to IraqCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/5 hits
Defenders Fire, : 0/4 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 5,7,6,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Iraq
Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 3 artilleries
Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 1/7 hits
British roll dice for 3 artilleries in Iraq, round 2 : 0/3 hits
1 artillery owned by the British lost in Iraq
Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Iraq, round 3 : 5/7 hits
British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits
2 artilleries owned by the British lost in Iraq
Germans win, taking Iraq from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Bryansk : 1/3 hits
1 bomber owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers and 1 infantry in Bryansk, round 4 : 3/4 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Bryansk to Belarus
4 bombers and 1 fighter moved from Russia to Belarus
10 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Iraq to EgyptPlace Units - Germans
3 fighters placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
Yes, all 4.
OOL is the UK fighter than the US fighter.
Good call remembering about OOL but…
12 misses between us.
Amazing.
Your AA in Bryansk did get one, though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
1 armour moved from Urals to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
1 armour moved from Urals to RussiaCombat - Russians
Battle in Yenisey
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 1 mech_infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -1.67
Japanese : 0.67 -
Yes, all 4.
OOL is the UK fighter than the US fighter.
Good call remembering about OOL but…
12 misses between us.
Amazing.
Your AA in Bryansk did get one, though.
I did not intend to roll planes at the mech in Ukraine without a ground unit. I just clicked too quick. Let me know if you’re not ok with that edit. It’s your call, but I normally don’t do those types of attacks. I don’t have the kind of luck that you do.
Anyways, you just got some ridiculous luck. UK gets no defense hits in Iraq, yet the Russian planes miss in Ukraine and the lone German mech hits as does the Japanese one in Yenisey. And that’s on top of 3 AAA dice in Ukraine, 4 in the Air battle, and 4 in the factory AAA. 11 defense AAA dice!
This game is yours to lose!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Anhwe
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Hopei to Anhwe
2 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 armour and 3 mech_infantrys moved from French Indo China to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Manchuria
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs -
I did not intend to roll planes at the mech in Ukraine without a ground unit. I just clicked too quick. Let me know if you’re not ok with that edit. It’s your call, but I normally don’t do those types of attacks. I don’t have the kind of luck that you do.
Anyways, you just got some ridiculous luck. UK gets no defense hits in Iraq, yet the Russian planes miss in Ukraine and the lone German mech hits as does the Japanese one in Yenisey. And that’s on top of 3 AAA dice in Ukraine, 4 in the Air battle, and 4 in the factory AAA. 11 defense AAA dice!
This game is yours to lose!
No problem on the edit. I’m not a very strict player in that regard. Even in Triple A I prefer the similar rules to if it were in person. Same idea with being forgiving about moving pieces… much easier with a real board.
Yeah, I’m taking a little risk with Japan right now, but with their empire collapsing, I’m thinking its the only move I’ve got. Just hope I didn’t miss something that really f*cks me right now.
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Also, did you want to go live this evening?
Even if not, my schedule is lighter now so I’ll have more opportunities to play live.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Russia
3 fighters moved from Gibraltar to Malta
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
6 bombers moved from Western United States to Scotland
1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Russia
3 fighters moved from Gibraltar to Malta
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
6 bombers moved from Western United States to Scotland
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from Yunnan to IndiaPlace Units - Americans
5 bombers placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
4 artilleries and 6 infantry moved from Hunan to Kiangsi
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
4 artilleries and 6 infantry moved from Hunan to Kiangsi
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 armour, 1 artillery and 6 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 4/11 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 6 mech_infantrys in Kiangsi, round 2 : 2/8 hits, 2.83 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 6 mech_infantrys
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 3/11 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 8 infantry in Kwangsi, round 3 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 4 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 5 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to ChaharPlace Units - Chinese
6 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -4.33
Japanese : -0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from Persia to Russia
3 fighters moved from Anglo Egyptian Sudan to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Nigeria to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from Persia to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Russia
3 fighters moved from Gibraltar to Malta
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
6 bombers moved from Western United States to Scotland
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from Yunnan to IndiaPlace Units - Americans
5 bombers placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
4 artilleries and 6 infantry moved from Hunan to Kiangsi
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 armour, 1 artillery and 6 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 4/11 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 6 mech_infantrys in Kiangsi, round 2 : 2/8 hits, 2.83 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 6 mech_infantrys
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 3/11 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 8 infantry in Kwangsi, round 3 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 4 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 5 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to ChaharPlace Units - Chinese
6 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from Persia to Russia
3 fighters moved from Anglo Egyptian Sudan to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Nigeria to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from Persia to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern PersiaCombat - British
Battle in Iraq
British attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Java
1 bomber moved from Shan State to Persia
6 fighters and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 3 artilleries and 9 infantry moved from Yunnan to Burma
1 mech_infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to ScotlandPlace Units - British
1 fighter and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 61 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 0.83
Chinese : -4.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Egypt to Syria
Italians take Syria from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Bulgaria to Romania
2 armour moved from Western Ukraine to Ukraine
2 armour moved from Ukraine to RostovPlace Units - Italians
1 tactical_bomber placed in Egypt
1 fighter and 1 tactical_bomber placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Tunisia: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shensi to Russia
2 fighters moved from Persia to Russia
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Java
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 fighter moved from Gibraltar to MaltaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :





