@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
18L Ichabod (X) vs Sovietishcat (L) BM3 - nt - regular dice and no bid.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Combat - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
24 armour, 11 artilleries, 2 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
1 bomber and 2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
24 armour, 11 artilleries, 2 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
1 bomber and 2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to RussiaCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 25 armour, 11 artilleries, 4 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 10 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 8 armour, 10 artilleries, 1 factory_major, 56 infantry and 2 mech_infantrys
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 33 infantry, 11 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 37/95 hits, 35.17 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 10 artilleries, 56 infantry and 2 mech_infantrys in Russia, round 2 : 26/76 hits, 26.67 expected hits
33 infantry owned by the Russians, 26 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 7 infantry, 11 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 36/69 hits, 30.83 expected hits
Russians roll dice for 8 armour, 10 artilleries, 23 infantry and 2 mech_infantrys in Russia, round 3 : 16/43 hits, 15.67 expected hits
2 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 1 armour owned by the Russians, 10 artilleries owned by the Russians, 7 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 10 tactical_bombers in Russia, round 4 : 31/53 hits, 26.67 expected hits
Russians roll dice for 7 armour in Russia, round 4 : 4/7 hits, 3.50 expected hits
7 armour owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 7 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Germans: 4 artilleries, 1 fighter, 33 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 8 armour, 10 artilleries, 56 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 infantry moved from Germany to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern Germany
2 aaGuns moved from Germany to Western Germany
3 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
6 tactical_bombers moved from Russia to BryanskPlace Units - Germans
2 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 11.00
AA fire in Russia : : -1.00
Russians : 0.17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Gibraltar to France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Gibraltar to FranceCombat - Russians
Battle in France
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in France, round 2 : 1/3 hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in France
Russians roll dice for 1 fighter and 1 tactical_bomber in France, round 3 : 2/2 hits
Germans roll dice for 2 infantry in France, round 3 : 1/2 hits
1 tactical_bomber owned by the Russians and 2 infantry owned by the Germans lost in France
Russians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from France to Northern Italy
2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Rostov to VolgogradTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter moved from French Indo China to India
3 bombers moved from Shensi to India
1 fighter moved from 42 Sea Zone to India
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Burma
6 fighters moved from Shensi to Burma
4 tactical_bombers moved from Shensi to Burma
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter moved from French Indo China to India
3 bombers moved from Shensi to India
1 fighter moved from 42 Sea Zone to India
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Burma
6 fighters moved from Shensi to Burma
4 tactical_bombers moved from Shensi to Burma
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 4,6,3 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Siberia
Battle in 81 Sea Zone
Japanese attack with 1 destroyer
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Japanese win, taking Siberia from Russians with 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Burma
Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 6/11 hits, 5.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to Ceylon
1 marine moved from 39 Sea Zone to Ceylon
4 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from Burma to Yunnan
6 fighters moved from Burma to Yunnan
3 bombers moved from India to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Szechwan to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Ceylon: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
UK_Pacific : 0.67
AA fire in India : : -0.50
Japanese : 0.17 -
Interesting moves you just did. I like them.
Russian walk on to Persia. Didn’t expect that. Smart move.
Russian planes attacking Paris. Dice wasn’t too good for you. I’m glad two of them are gone for 3 infantry.
-
Also, I took the risk and assumed you wouldn’t have intercepted against 4 fighters and 3 bombers (fighters roll @2) in the bombing raid on India.
Let me know if you dice thrown for an air battle…doubt you’d want to do so.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western Germany
8 bombers moved from Cyprus to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western United States to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western Germany
8 bombers moved from Cyprus to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western United States to 5 Sea ZoneCombat - Americans
Battle in Greece
Battle in Syria
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Greece from Italians, taking Syria from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Western Germany
Americans attack with 1 armour, 8 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
AA fire in Western Germany : 1/6 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 8 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 8/12 hits
Germans roll dice for 2 aaGuns and 10 infantry in Western Germany, round 2 : 6/10 hits
4 bombers owned by the Americans, 2 aaGuns owned by the Germans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 6 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Western Germany, round 3 : 1/6 hits
Germans roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour and 4 bombers in Western Germany, round 4 : 5/5 hits
Germans roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour and 4 bombers remaining. Battle score for attacker is -29
Casualties for Germans: 2 aaGuns and 10 infantry
Casualties for Americans: 4 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 bombers moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
6 bombers moved from Queensland to India
1 battleship, 1 carrier, 3 cruisers and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Western United States to Queensland
3 bombers moved from Western United States to United Kingdom
1 bomber moved from 5 Sea Zone to BuryatiaPlace Units - Americans
3 bombers placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in Southern France
3 bombers and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Japanese
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western Germany
8 bombers moved from Cyprus to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western United States to 5 Sea ZoneCombat - Americans
Battle in Greece
Battle in Syria
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Greece from Italians, taking Syria from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Western Germany
Americans attack with 1 armour, 8 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
AA fire in Western Germany : 1/6 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 8 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 8/12 hits
Germans roll dice for 2 aaGuns and 10 infantry in Western Germany, round 2 : 6/10 hits
4 bombers owned by the Americans, 2 aaGuns owned by the Germans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 6 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Western Germany, round 3 : 1/6 hits
Germans roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour and 4 bombers in Western Germany, round 4 : 5/5 hits
Germans roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour and 4 bombers remaining. Battle score for attacker is -29
Casualties for Germans: 2 aaGuns and 10 infantry
Casualties for Americans: 4 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 bombers moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
6 bombers moved from Queensland to India
1 battleship, 1 carrier, 3 cruisers and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Western United States to Queensland
3 bombers moved from Western United States to United Kingdom
1 bomber moved from 5 Sea Zone to BuryatiaPlace Units - Americans
3 bombers placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in Southern France
3 bombers and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Japanese
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to India
4 fighters and 1 tactical_bomber moved from Northwest Persia to India
1 fighter moved from Egypt to Greece
2 fighters moved from Northern Italy to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
2 destroyers, 1 submarine and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,6,2,6,1,3,5,3,3,6,4,2,2,4,1,2,2,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
Interesting moves you just did. I like them.
Russian walk on to Persia. Didn’t expect that. Smart move.
Russian planes attacking Paris. Dice wasn’t too good for you. I’m glad two of them are gone for 3 infantry.
I could not let Japan keep the minor IC; but at the same time, it goes to Russia where I can’t build anything :-P
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Romania to YugoslaviaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tambov, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Romania to Eastern PolandTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -3.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 17 PUs;Combat Move - Germans
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 artillery moved from Russia to Samara
6 artilleries moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
5 infantry moved from Germany to Western Germany
2 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Samara
4 tactical_bombers moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara





