TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Scramble 91? Intercept Moscow? Also I forgot to blitz to Smolensk and blitz back to Bryansk but plan to edit it in.
Scramble 91. No intercept in Moscow. Np on the blitz edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Bryansk to Archangel
2 tactical_bombers moved from Bryansk to Belarus
1 bomber moved from Eastern Poland to Russia
3 fighters moved from Bryansk to Russia
2 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 2 fighters; Americans defend with 6 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 fighters and 6 transports in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
Americans win with 6 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for British: 2 fighters
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Archangel
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Belarus to Bryansk
2 tactical_bombers moved from Archangel to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 armour moved from Germany to Eastern Poland
1 bomber moved from Russia to Eastern Poland
3 fighters moved from Russia to Bryansk
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
1 bomber, 3 fighters and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Changing PUs for Germans from 70 to 71
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -1.00
Americans : 0.17
Russians : 0.33
Winning SZ91 would have been a huge swing for the Axis. Shame for me.
Yeah…I sort of left that hanging out there. I had about 67% chance of either tying or winning, so was willing to use it to lure the bombers. Losing would have been bad, and set me back a couple of turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Vologda to Archangel
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Territory Summary for Russians :
Archangel : 2 mech_infantrys
Russia : 6 aaGuns, 1 airfield, 10 armour, 11 artilleries, 1 factory_major, 3 fighters, 64 infantry and 1 tactical_bomber
Tambov : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers and 2 destroyers; Remaining resources: 4 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 infantry moved from Shantung to Jehol
5 bombers moved from Japan to Jehol
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Burma
1 mech_infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
retreated to 37 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 5 bombers and 1 infantry
Americans defend with 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 1/6 hits, 3.50 expected hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Jehol to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kweichow
3 fighters moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,2,6,5,2,2,6,5,1,3,2,4,2,3,4,4,1,5,1,2,6,1,3,2,1,3,5,5,2,4,5,5,6,1,1,1,5
Japanese collect 40 PUs (14 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Americans : -0.50
Chinese : 2.00
UK_Pacific : -0.33
Japanese : -3.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Kamikaze sz 20 or 6?
Bump
Bump 2
Bump 3…if you come back, let me know.