18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Algeria: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_41839_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Algeria: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Move - Russians
                3 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                2 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                27 infantry moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Karelia to Finland
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Bessarabia
                1 fighter moved from Russia to Western Ukraine

    Purchase Units - Russians
                Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                        1 fighter owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 fighter and 1 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Finland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 fighter
                        Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits
                        1 mech_infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0.67 expected hits
                        1 armour owned by the Russians and 1 fighter owned by the Germans lost in Finland
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Germans: 1 fighter
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 aaGun, 1 artillery and 1 infantry
                        AA fire in Bessarabia : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                        Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Manchuria
                    Russians attack with 4 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.83 expected hits
                        2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 2/2 hits, 0.83 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 aaGun moved from Karelia to Novgorod
                1 aaGun and 21 infantry moved from Belarus to Smolensk
                7 artilleries moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                10 artilleries placed in Russia
                1 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 2.00
        Italians : -1.00
        AA fire in Bessarabia : : -0.17
        Russians : 2.17
        Japanese : 2.67

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Belarus : 1 infantry
        Bryansk : 1 aaGun, 2 fighters and 1 tactical_bomber
        Bessarabia : 1 artillery and 1 infantry
        Russia : 1 airfield, 10 artilleries and 1 factory_major
        Ukraine : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Smolensk : 2 aaGuns, 7 artilleries and 48 infantry

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 38 / 40
        Japanese : 58 / 73
        Americans : 52 / 71
        Chinese : 0 / 2
        British : 22 / 0
        UK_Pacific : 6 / 3
        Italians : 20 / 25
        ANZAC : 13 / 19
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Korea
                1 fighter and 2 tactical_bombers moved from Jehol to Korea
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 marine moved from Sumatra to 41 Sea Zone
                1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 marine moved from Java to 42 Sea Zone
                2 marines and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 marines moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                2 fighters moved from 42 Sea Zone to 46 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Anhwe to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  0/2 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 armour in Soviet Far East, round 3 :  1/1 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Russians win with no units remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Celebes
                    Japanese attack with 3 fighters, 2 marines and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 marines and 1 tactical_bomber in Celebes, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Korea, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Korea to Japan
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kwangsi to Hunan
                1 aaGun moved from Kweichow to Shensi
                1 tactical_bomber moved from Hopei to Shensi
                1 fighter moved from Shensi to Hopei
                1 aaGun and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Hopei to Anhwe
                1 bomber moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
                1 bomber, 1 fighter and 3 tactical_bombers moved from Kweichow to French Indo China
                3 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
                1 bomber moved from 44 Sea Zone to Java
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                1 submarine moved from 74 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41839_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
                4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 1 submarine moved from 73 Sea Zone to 71 Sea Zone
                2 infantry moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 1 fighter, 1 marine and 3 submarines; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                        Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 marine placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 aaGun and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with no units remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 aaGun and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State
                5 infantry and 2 mech_infantrys moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                3 infantry moved from India to Burma

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Ethiopia
                Battle in Yunnan
                    British attack with 2 fighters, 5 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/9 hits, 2.17 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Shan State to India
                1 aaGun moved from Burma to Yunnan
                2 fighters moved from Yunnan to India

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    British : -2.17
        Americans : -0.00
        Chinese : 1.33
        Japanese : 2.33

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Yunnan : 1 aaGun, 5 infantry and 2 mech_infantrys
        Burma : 3 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 1 submarine
        5 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry, 1 marine and 4 mech_infantrys
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 infantry
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Ethiopia : 1 flag, 1 infantry
        76 Sea Zone : 1 transport
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
        71 Sea Zone : 1 destroyer and 1 submarine
        81 Sea Zone : 1 battleship and 1 transport
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 34 / 40
        Japanese : 64 / 73
        Americans : 52 / 74
        Chinese : 1 / 2
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 25
        ANZAC : 10 / 19
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_UK_5.tsvg


  • dirty dog, you still got my bomber in the far east, grrr!  :roll:


  • @SixUnder:

    dirty dog, you still got my bomber in the far east, grrr!  :roll:

    that lone defensive bomber took out my inf and tank  :x

    U must be proud on it  8-)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Italians
                1 armour and 4 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Crete
                1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Tobruk to Alexandria

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Crete
                Battle in Bessarabia
                    Italians attack with 1 armour and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 infantry and 1 marine
                    British defend with 1 armour, 1 harbour and 1 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 :  0/3 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 3 :  1/2 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 4 :  1/2 hits
                        British roll dice for 1 armour in Gibraltar, round 4 :  0/1 hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 marine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Eastern Poland to Bessarabia
                1 artillery moved from French Equatorial Africa to French Central Africa

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_41839_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - ANZAC
                2 fighters moved from Volgograd to Yunnan
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Yunnan : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        30 Sea Zone : 2 infantry and 1 transport
        Egypt : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 34 / 40
        Japanese : 64 / 73
        Americans : 52 / 74
        Chinese : 1 / 2
        British : 23 / 0
        UK_Pacific : 6 / 6
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                3 infantry moved from Eastern Poland to Western Ukraine
                5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
                8 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
                1 artillery and 2 infantry moved from Baltic States to Belarus
                15 artilleries and 15 infantry moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
                2 bombers moved from Algeria to 81 Sea Zone

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 20 artilleries and 20 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 20 artilleries and 20 infantry in Novgorod, round 2 :  10/40 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Novgorod, round 2 :  1/1 hits
                        1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 20 artilleries and 19 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 artillery
                Battle in Western Ukraine
                    Germans attack with 8 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 8 armour, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 :  5/13 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 81 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship and 1 transport; French defend with 1 destroyer
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 81 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone
                        Germans roll dice for 2 bombers in 81 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 81 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the French, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 81 Sea Zone
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 transport
                    Casualties for French: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 marine moved from Baltic States to 115 Sea Zone
                1 battleship, 1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                1 carrier and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
                1 submarine moved from 88 Sea Zone to 85 Sea Zone
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                1 bomber moved from 81 Sea Zone to French Equatorial Africa
                2 aaGuns moved from Baltic States to Novgorod
                1 aaGun moved from Baltic States to Eastern Poland

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 fighters placed in Scotland
                3 submarines placed in 109 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41839_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Smolensk to Belarus
                15 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.50 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 5/6 hits, 2.50 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : 2.00

    Territory Summary for Russians :

    Belarus : 1 artillery and 2 infantry
        Bryansk : 1 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 24 infantry and 1 tactical_bomber
        Ukraine : 1 armour, 1 artillery, 1 factory_minor and 6 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 aaGuns, 6 artilleries and 29 infantry

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 29 / 34
        Japanese : 64 / 73
        Americans : 52 / 74
        Chinese : 1 / 2
        British : 23 / 0
        UK_Pacific : 6 / 6
        Italians : 19 / 29
        ANZAC : 10 / 16
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Siberia from Russians
                1 destroyer moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from French Indo China to 33 Sea Zone
                1 bomber moved from Java to 33 Sea Zone
                1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
                1 infantry moved from Shan State to Burma
                1 fighter and 3 tactical_bombers moved from French Indo China to Burma
                1 submarine moved from 7 Sea Zone to 25 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 factory_minors, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  7/15 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  6/13 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 :  0/4 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 :  7/15 hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 33 Sea Zone, round 3 :  2/4 hits
                        3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 :  0/4 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 :  5/12 hits
                        Americans roll dice for 2 fighters in 33 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 battleships, 2 bombers, 1 cruiser, 4 destroyers and 4 submarines remaining. Battle score for attacker is 61
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                    Casualties for Japanese: 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
                4 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter and 3 tactical_bombers moved from Burma to French Indo China
                1 artillery and 1 infantry moved from Korea to Amur
                1 fighter and 2 tactical_bombers moved from Japan to French Indo China
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 marines moved from Celebes to 44 Sea Zone
                2 marines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 marines moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Kwangtung
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Shantung
                1 factory_minor placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41839_Jap6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41839_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 2 fighters placed in 101 Sea Zone
                1 battleship, 1 cruiser and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 aaGun and 1 tactical_bomber in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                        1 aaGun owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with no units remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 aaGun and 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 2 infantry
                    Germans defend with 1 bomber
                        British roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 infantry in French Equatorial Africa, round 5 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 5 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 infantry in French Equatorial Africa, round 6 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 6 : 0/1 hits, 0.17 expected hits
                        British roll dice for 2 infantry in French Equatorial Africa, round 7 : 1/2 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in French Equatorial Africa, round 7 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Germans lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - British

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,3
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -1.00
        Italians : -1.00
        Chinese : 1.00
        Japanese : -0.17

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Kwangsi : 1 infantry
        Yunnan : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Shan State : 1 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 submarine
        10 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry, 1 marine and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        French Equatorial Africa : 1 flag, 2 infantry
        Ethiopia : 1 flag, 1 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 6 transports
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer and 1 submarine
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 28 / 34
        Japanese : 63 / 73
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 24 / 0
        UK_Pacific : 7 / 7
        Italians : 18 / 29
        ANZAC : 10 / 16
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 marine moved from Crete to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Cyprus
                Battle in Alexandria
                Battle in Malta
                    Italians attack with 1 artillery, 1 infantry and 1 marine
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 cruiser in Malta, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 :  2/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Cyprus from British, taking Alexandria from British, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 artillery moved from French Central Africa to French West Africa
                      Italians take French West Africa from Neutral_Axis
                1 carrier and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Tunisia to Tobruk
                2 aaGuns, 1 armour and 5 infantry moved from Bessarabia to Western Ukraine

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_41839_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Yunnan to Eastern Persia
                1 fighter moved from Yunnan to Eastern Persia

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 2 infantry and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry
        Eastern Persia : 2 fighters

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 28 / 34
        Japanese : 63 / 73
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 23 / 0
        UK_Pacific : 7 / 7
        Italians : 20 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                8 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 bombers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
                        Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Ukraine, round 2 :  4/12 hits
                        Russians roll dice for 1 armour, 1 artillery and 6 infantry in Ukraine, round 2 :  2/8 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 8 armour and 2 mech_infantrys in Ukraine, round 3 :  4/10 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 3 :  3/4 hits
                        2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery and 6 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 battleship, 1 cruiser and 1 marine moved from 113 Sea Zone to 109 Sea Zone
                1 marine moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 9 infantry moved from Germany to 114 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 9 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Archangel
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                5 transports moved from 113 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery and 9 infantry placed in Germany
                1 submarine placed in 109 Sea Zone
                2 bombers placed in Scotland

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41839_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Archangel

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        AA fire in Archangel : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery and 3 infantry
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 aaGun, 2 artilleries and 1 infantry
                        AA fire in Belarus : 1/1 hits, 0.17 expected hits
                        1 fighter owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 3/5 hits, 1.17 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        1 aaGun owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 fighter
                    Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 infantry moved from Bryansk to Rostov
                20 infantry moved from Russia to Bryansk
                10 artilleries moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 1.17
        AA fire in Archangel : : -0.17
        AA fire in Belarus : : 0.83

    Territory Summary for Russians :

    Belarus : 1 artillery and 4 infantry
        Bryansk : 10 artilleries and 20 infantry
        Rostov : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
        Volgograd : 1 artillery and 1 factory_minor
        Smolensk : 2 aaGuns, 5 artilleries and 26 infantry

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 25 / 30
        Japanese : 63 / 73
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 23 / 0
        UK_Pacific : 7 / 7
        Italians : 20 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 42 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from French Indo China to Shan State
                2 marines moved from Philippines to 35 Sea Zone
                2 marines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Paulau Island to Caroline Islands
                3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 tactical_bombers moved from French Indo China to Kwangsi
                1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 3 artilleries, 2 bombers, 3 infantry and 2 marines
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 3 infantry and 2 marines in Caroline Islands, round 2 :  3/10 hits
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 :  3/6 hits
                        3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 3 artilleries, 2 bombers and 2 marines in Caroline Islands, round 3 :  5/7 hits
                        Americans roll dice for 1 fighter in Caroline Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 bombers and 2 marines remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  5/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangsi to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Anhwe to Japan
                1 tactical_bomber moved from Kwangsi to Sikang
                1 artillery moved from Sikang to Tsinghai
                1 tactical_bomber moved from Shensi to Chahar
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 bomber moved from 22 Sea Zone to Marianas
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to Paulau Island

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 aaGun, 1 artillery and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41839_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to Venezuela
                3 fighters and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry moved from Central United States to Eastern United States
                1 battleship, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 carrier, 2 submarines and 2 transports
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians win, taking Gibraltar from Italians, taking Morocco from Italians with 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Venezuela
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.50 expected hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Spain, round 2 : 0/10 hits, 2.00 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Spain, round 3 : 1/7 hits, 1.50 expected hits
                        Neutral_True roll dice for 5 infantry in Spain, round 3 : 3/5 hits, 1.67 expected hits
                        2 infantry owned by the Americans, 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 3 mech_infantrys in Spain, round 4 : 1/4 hits, 1.00 expected hits
                        Neutral_True roll dice for 4 infantry in Spain, round 4 : 2/4 hits, 1.33 expected hits
                        1 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 1 mech_infantry in Spain, round 5 : 0/2 hits, 0.67 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 5 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour in Spain, round 6 : 1/1 hits, 0.50 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 6 : 1/3 hits, 1.00 expected hits
                        1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -25
                    Casualties for Americans: 1 armour, 5 infantry and 4 mech_infantrys
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - Americans
                3 fighters moved from Venezuela to 101 Sea Zone
                1 tactical_bomber moved from Venezuela to 101 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Sikang
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Combat Move - British
                5 infantry moved from India to Burma
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -1.67
        Americans : -3.00
        Neutral_True : 3.33
        Chinese : 0.33
        Japanese : -1.33

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Yunnan : 2 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry
        Chahar : 2 infantry
        Burma : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
        10 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 1 marine
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 cruiser and 6 transports

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 30
        Japanese : 67 / 78
        Americans : 55 / 74
        Chinese : 4 / 2
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_41839_UK_7.tsvg


  • It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion……  i will fight to the death! hehe

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