G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.

  • '19

    If you bring everything to Hawai- I won’t scramble!

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Burma to India
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                2 mech_infantrys moved from Sikang to Volgograd
                2 armour moved from Sikang to Volgograd
                2 bombers moved from Szechwan to Russia
                1 tactical_bomber moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                7 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 7 infantry, 3 submarines, 3 tactical_bombers and 5 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 5 fighters, 7 infantry and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    triplea_41843_Jap9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Burma to India
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                2 mech_infantrys moved from Sikang to Volgograd
                2 armour moved from Sikang to Volgograd
                2 bombers moved from Szechwan to Russia
                1 tactical_bomber moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                7 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 7 infantry, 3 submarines, 3 tactical_bombers and 5 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 5 fighters, 7 infantry and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/2 hits, 0.33 expected hits
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Volgograd
                    Japanese attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3.50 expected hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys in India, round 2 : 5/21 hits, 6.17 expected hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers
                    Americans defend with 2 aaGuns, 1 airfield, 4 bombers, 5 fighters, 1 harbour and 5 infantry; ANZAC defend with 4 fighters
                        AA fire in Hawaiian Islands : 1/6 hits, 1.00 expected hits
                        1 fighter owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 7 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/20 hits, 8.33 expected hits
                        Americans roll dice for 2 aaGuns, 4 bombers, 9 fighters and 5 infantry in Hawaiian Islands, round 2 : 11/18 hits, 8.33 expected hits
                        2 fighters owned by the Japanese, 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans and 4 bombers owned by the Americans lost in Hawaiian Islands
                    4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                        Japanese roll dice for 1 armour in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 9 fighters and 2 infantry in Hawaiian Islands, round 3 : 5/11 hits, 6.67 expected hits
                        1 armour owned by the Japanese lost in Hawaiian Islands
                    Americans win with 9 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 aaGuns, 4 bombers and 3 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 7 infantry

    Non Combat Move - Japanese
                5 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Hawaiian Islands to 26 Sea Zone
                4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                4 armour moved from Yunnan to India
                3 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from French Indo China to Yunnan
                2 armour moved from French Indo China to Yunnan
                2 armour moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from Hunan to Yunnan
                1 aaGun and 5 artilleries moved from Sikang to Kazakhstan
                3 fighters moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 bombers moved from Russia to Ukraine

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                4 armour placed in Japan
                3 infantry placed in Japan
                2 armour and 1 fighter placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
        AA fire in Hawaiian Islands : : 0.00
        Americans : 1.00
        UK_Pacific : -0.33
        Russians : 0.00
        Japanese : -2.33

    triplea_41843_Jap9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Burma to India
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                2 mech_infantrys moved from Sikang to Volgograd
                2 armour moved from Sikang to Volgograd
                2 bombers moved from Szechwan to Russia
                1 tactical_bomber moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                7 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 7 infantry, 3 submarines, 3 tactical_bombers and 5 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 5 fighters, 7 infantry and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/2 hits, 0.33 expected hits
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Volgograd
                    Japanese attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3.50 expected hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys in India, round 2 : 5/21 hits, 6.17 expected hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers
                    Americans defend with 2 aaGuns, 1 airfield, 4 bombers, 5 fighters, 1 harbour and 5 infantry; ANZAC defend with 4 fighters
                        AA fire in Hawaiian Islands : 1/6 hits, 1.00 expected hits
                        1 fighter owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 7 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/20 hits, 8.33 expected hits
                        Americans roll dice for 2 aaGuns, 4 bombers, 9 fighters and 5 infantry in Hawaiian Islands, round 2 : 11/18 hits, 8.33 expected hits
                        2 fighters owned by the Japanese, 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans and 4 bombers owned by the Americans lost in Hawaiian Islands
                    4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                        Japanese roll dice for 1 armour in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 9 fighters and 2 infantry in Hawaiian Islands, round 3 : 5/11 hits, 6.67 expected hits
                        1 armour owned by the Japanese lost in Hawaiian Islands
                    Americans win with 9 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 aaGuns, 4 bombers and 3 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 7 infantry

    Non Combat Move - Japanese
                5 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Hawaiian Islands to 26 Sea Zone
                4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                4 armour moved from Yunnan to India
                3 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from French Indo China to Yunnan
                2 armour moved from French Indo China to Yunnan
                2 armour moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from Hunan to Yunnan
                1 aaGun and 5 artilleries moved from Sikang to Kazakhstan
                3 fighters moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 bombers moved from Russia to Ukraine

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                4 armour placed in Japan
                3 infantry placed in Japan
                2 armour and 1 fighter placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
        AA fire in Hawaiian Islands : : 0.00
        Americans : 1.00
        UK_Pacific : -0.33
        Russians : 0.00
        Japanese : -2.33

    triplea_41843_Jap9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Burma to India
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                2 mech_infantrys moved from Sikang to Volgograd
                2 armour moved from Sikang to Volgograd
                2 bombers moved from Szechwan to Russia
                1 tactical_bomber moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 fighter moved from Szechwan to Volgograd
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 armour moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                7 infantry moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 7 infantry, 3 submarines, 3 tactical_bombers and 5 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 5 fighters, 7 infantry and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/2 hits, 0.33 expected hits
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Volgograd
                    Japanese attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3.50 expected hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys in India, round 2 : 5/21 hits, 6.17 expected hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers
                    Americans defend with 2 aaGuns, 1 airfield, 4 bombers, 5 fighters, 1 harbour and 5 infantry; ANZAC defend with 4 fighters
                        AA fire in Hawaiian Islands : 1/6 hits, 1.00 expected hits
                        1 fighter owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 7 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/20 hits, 8.33 expected hits
                        Americans roll dice for 2 aaGuns, 4 bombers, 9 fighters and 5 infantry in Hawaiian Islands, round 2 : 11/18 hits, 8.33 expected hits
                        2 fighters owned by the Japanese, 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans and 4 bombers owned by the Americans lost in Hawaiian Islands
                    4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                        Japanese roll dice for 1 armour in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 9 fighters and 2 infantry in Hawaiian Islands, round 3 : 5/11 hits, 6.67 expected hits
                        1 armour owned by the Japanese lost in Hawaiian Islands
                    Americans win with 9 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 aaGuns, 4 bombers and 3 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 7 infantry

    Non Combat Move - Japanese
                5 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Hawaiian Islands to 26 Sea Zone
                4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                4 armour moved from Yunnan to India
                3 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from French Indo China to Yunnan
                2 armour moved from French Indo China to Yunnan
                2 armour moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from Hunan to Yunnan
                1 aaGun and 5 artilleries moved from Sikang to Kazakhstan
                3 fighters moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 bombers moved from Russia to Ukraine

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                4 armour placed in Japan
                3 infantry placed in Japan
                2 armour and 1 fighter placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Midway: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
        AA fire in Hawaiian Islands : : 0.00
        Americans : 1.00
        UK_Pacific : -0.33
        Russians : 0.00
        Japanese : -2.33

    triplea_41843_Jap9.tsvg

  • '17

    Japan lost the battle of Hawaii…going extra rounds for sure now. I don’t think Hawaii can be taken now at all. All the US has to do is stick everything on Hawaii, plus the ANZAC fighter and it’s secured for round 10. While buying 10 Fighters this round to land next turn. Then Hawaii is safe.

    On the other hand, if for some reason you decide to attack my fleet.

    So, if you attack my fleet OOL, battleship tipped.

    Subs, Destroyers, Tip 1 carrier, Kill 1st carrier, than 2 fighters, Rinse and repeat.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour and 10 infantry moved from Spain to 91 Sea Zone
                4 armour, 10 infantry and 7 transports moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                4 armour, 10 infantry and 7 transports moved from 93 Sea Zone to 95 Sea Zone
                4 armour and 10 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 bomber moved from Spain to Southern Italy
                1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    triplea_41843_Ame9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour and 10 infantry moved from Spain to 91 Sea Zone
                4 armour, 10 infantry and 7 transports moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                4 armour, 10 infantry and 7 transports moved from 93 Sea Zone to 95 Sea Zone
                4 armour and 10 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 bomber moved from Spain to Southern Italy
                1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 4 armour, 1 bomber, 2 fighters and 10 infantry
                    Germans defend with 1 aaGun, 5 artilleries and 6 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in Southern Italy :  2/3 hits
                        2 fighters owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 :  3/3 hits
                        Americans roll dice for 4 armour, 1 bomber and 10 infantry in Southern Italy, round 2 :  6/15 hits
                        Italians roll dice for 1 aaGun, 5 artilleries and 6 infantry in Southern Italy, round 2 :  7/11 hits
                        1 aaGun owned by the Germans, 7 infantry owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 armour, 1 bomber and 3 infantry in Southern Italy, round 3 :  2/8 hits
                        Italians roll dice for 3 artilleries in Southern Italy, round 3 :  0/3 hits
                        2 artilleries owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 armour, 1 bomber and 3 infantry in Southern Italy, round 4 :  2/8 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Southern Italy
                    Americans captures 10PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 4 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun, 5 artilleries and 6 infantry
                    Casualties for Americans: 2 fighters and 7 infantry

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to France
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Spain to Southern France
                1 infantry moved from Southern France to France
                1 bomber moved from Brazil to France
                3 fighters moved from Western United States to Hawaiian Islands
                2 bombers moved from Western United States to Spain
                8 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 artillery moved from British Columbia to Western United States
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 fighters and 3 infantry placed in Western United States
                1 armour and 2 mech_infantrys placed in Spain

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5,3,5,5,4,4,3,2,3,5,3,6,5,5,5,3,1,3,4,3,2,5,4,3,6,2,1,3,4,4,6,2,3,6,6,4,1
                Americans collect 69 PUs (1 lost to blockades); end with 79 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    triplea_41843_Ame9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour and 10 infantry moved from Spain to 91 Sea Zone
                4 armour, 10 infantry and 7 transports moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                4 armour, 10 infantry and 7 transports moved from 93 Sea Zone to 95 Sea Zone
                4 armour and 10 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 bomber moved from Spain to Southern Italy
                1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 4 armour, 1 bomber, 2 fighters and 10 infantry
                    Germans defend with 1 aaGun, 5 artilleries and 6 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in Southern Italy :  2/3 hits
                        2 fighters owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 :  3/3 hits
                        Americans roll dice for 4 armour, 1 bomber and 10 infantry in Southern Italy, round 2 :  6/15 hits
                        Italians roll dice for 1 aaGun, 5 artilleries and 6 infantry in Southern Italy, round 2 :  7/11 hits
                        1 aaGun owned by the Germans, 7 infantry owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 armour, 1 bomber and 3 infantry in Southern Italy, round 3 :  2/8 hits
                        Italians roll dice for 3 artilleries in Southern Italy, round 3 :  0/3 hits
                        2 artilleries owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 armour, 1 bomber and 3 infantry in Southern Italy, round 4 :  2/8 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Southern Italy
                    Americans captures 10PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 4 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun, 5 artilleries and 6 infantry
                    Casualties for Americans: 2 fighters and 7 infantry

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to France
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Spain to Southern France
                1 infantry moved from Southern France to France
                1 bomber moved from Brazil to France
                3 fighters moved from Western United States to Hawaiian Islands
                2 bombers moved from Western United States to Spain
                8 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 artillery moved from British Columbia to Western United States
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 fighters and 3 infantry placed in Western United States
                1 armour and 2 mech_infantrys placed in Spain

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5,3,5,5,4,4,3,2,3,5,3,6,5,5,5,3,1,3,4,3,2,5,4,3,6,2,1,3,4,4,6,2,3,6,6,4,1
                Americans collect 69 PUs (1 lost to blockades); end with 79 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                9 fighters moved from West India to Volgograd
                2 fighters moved from Persia to Caucasus
                1 fighter moved from Persia to 100 Sea Zone
                1 fighter moved from 100 Sea Zone to Greece
                1 bomber moved from West India to Caucasus

    Combat - British
                Battle in Volgograd
                    British attack with 9 fighters
                    Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 9 fighters in Volgograd, round 2 :  6/9 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  3/3 hits
                        2 armour owned by the Japanese, 3 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in Volgograd
                    British win with 6 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 3 fighters
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caucasus
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                6 fighters moved from Volgograd to Rostov
                1 bomber and 2 fighters moved from Caucasus to Bryansk
                13 infantry moved from West India to Eastern Persia
                3 aaGuns and 2 artilleries moved from West India to Eastern Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_41843_UK_9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Italians
                1 armour moved from Eastern Poland to Ukraine

    Non Combat Move - Italians
                1 aaGun moved from Belarus to Eastern Poland

    Turn Complete - Italians

    Combat Hit Differential Summary :

    triplea_41843_Ita9.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from France to Romania

    triplea_41843_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from France to Romania

    Combat - ANZAC
                Battle in Romania
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Romania, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Romania
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41843_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from France to Romania

    Combat - ANZAC
                Battle in Romania
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Romania, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Romania
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Purchase Units - French
                French repair damage of 5x factory_minor; Remaining resources: 13 PUs;
                French buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Place Units - French
                2 infantry and 1 mech_infantry placed in France
                1 infantry placed in Southern France

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs

    triplea_41843_Fre9.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Northern Italy
                2 infantry moved from Ukraine to Bryansk
                5 artilleries moved from Ukraine to Bryansk
                8 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                4 fighters and 5 tactical_bombers moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                3 artilleries, 7 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 armour and 3 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Novgorod to Bryansk

    triplea_41843_Ger10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Northern Italy
                2 infantry moved from Ukraine to Bryansk
                5 artilleries moved from Ukraine to Bryansk
                8 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                4 fighters and 5 tactical_bombers moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                3 artilleries, 7 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 armour and 3 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Northern Italy
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 5 armour, 8 artilleries, 4 fighters, 13 infantry, 12 mech_infantrys and 5 tactical_bombers
                    British defend with 1 bomber and 2 fighters; Russians defend with 3 infantry
                        Germans roll dice for 5 armour, 8 artilleries, 4 fighters, 13 infantry, 12 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 15/47 hits, 16.00 expected hits
                        Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Bryansk, round 2 : 0/6 hits, 2.50 expected hits
                        3 infantry owned by the Russians, 1 bomber owned by the British and 2 fighters owned by the British lost in Bryansk
                    Germans win, taking Bryansk from Russians with 5 armour, 8 artilleries, 4 fighters, 13 infantry, 12 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for British: 1 bomber and 2 fighters
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 armour moved from Romania to Western Ukraine
                1 infantry moved from Archangel to Smolensk
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Northern Italy to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Novgorod to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Finland
                4 fighters moved from Bryansk to Western Ukraine
                5 tactical_bombers moved from Bryansk to Western Ukraine

    Place Units - Germans
                3 infantry placed in Western Germany
                3 armour placed in Western Ukraine
                3 fighters placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Americans : 0.00
        Russians : -2.50

    triplea_41843_Ger10.tsvg

  • '17

    Germany got lucky just now at Bryansk with the Allies throwing a complete miss. Sorry Cat, but I think Germany is going to survive since it’s highly likely that Moscow falls round 11. Germany might not ever re-capture Paris or Italy for that matter, but Berlin may be safe for awhile.

    I can’t believe with Japan making about as much as the US, that after several rounds, I couldn’t get a better chance than 45ish% at Hawaii and have to re-cock, LOL! Unfortunatley that also means that Japan is forced to go after more territory in the middle of the board.

    I think if Russia didn’t send that huge mech/tank force into Turkey and or your stack at Rostov got into Moscow instead, than Germany might not have barely skated by.

  • '17

    By the way, why did you place a UK bomber in Bryansk?

  • '19

    Hi Icha, well I place the bomber there because, I wanted to prevent a can opener to Moscow from the Italian, If Italy recapture Bryansk- Germany had a shot of taking Moscow.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 28 PUs;
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Turkey to Bulgaria
                      Russians take Bulgaria from Italians
                1 mech_infantry moved from Albania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 armour and 1 mech_infantry moved from Turkey to Volgograd
                      Russians take Caucasus from Japanese
                      Russians take Volgograd from Japanese
                16 infantry moved from Rostov to Bryansk
                2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
                10 artilleries and 6 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan

    triplea_41843_Rus10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 28 PUs;
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Turkey to Bulgaria
                      Russians take Bulgaria from Italians
                1 mech_infantry moved from Albania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 armour and 1 mech_infantry moved from Turkey to Volgograd
                      Russians take Caucasus from Japanese
                      Russians take Volgograd from Japanese
                16 infantry moved from Rostov to Bryansk
                2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
                10 artilleries and 6 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 10 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 5 armour, 8 artilleries, 13 infantry and 12 mech_infantrys
                        AA fire in Bryansk :  0/3 hits
                        Russians roll dice for 10 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Bryansk, round 2 :  15/35 hits
                        Germans roll dice for 1 aaGun, 5 armour, 8 artilleries, 13 infantry and 12 mech_infantrys in Bryansk, round 2 :  11/38 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Germans, 13 infantry owned by the Germans and 11 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Bryansk, round 3 :  10/24 hits
                        Germans roll dice for 5 armour, 8 artilleries and 11 mech_infantrys in Bryansk, round 3 :  13/24 hits
                        10 mech_infantrys owned by the Germans, 2 artilleries owned by the Russians and 11 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 8 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 :  3/11 hits
                        Germans roll dice for 5 armour, 8 artilleries and 1 mech_infantry in Bryansk, round 4 :  5/14 hits
                        1 mech_infantry owned by the Germans, 5 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 :  4/6 hits
                        Germans roll dice for 5 armour and 6 artilleries in Bryansk, round 5 :  5/11 hits
                        2 fighters owned by the Russians, 3 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 1 tactical_bomber in Bryansk, round 6 :  0/1 hits
                        Germans roll dice for 5 armour and 2 artilleries in Bryansk, round 6 :  5/7 hits
                        1 tactical_bomber owned by the Russians lost in Bryansk
                    Germans win with 5 armour and 2 artilleries remaining. Battle score for attacker is -21
                    Casualties for Germans: 1 aaGun, 6 artilleries, 13 infantry and 12 mech_infantrys
                    Casualties for Russians: 10 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 armour moved from Iraq to Caucasus
                2 aaGuns moved from Rostov to Volgograd

    Place Units - Russians
                8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 44 PUs

    triplea_41843_Rus10.tsvg

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