@SuperbattleshipYamato NA is fun to with it’s new mechanics.
G40 Ichabod (X) vs Sovietishcat (A) 0 Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
5 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
9 bombers moved from Yunnan to Manchuria
6 bombers moved from Amur to Manchuria
1 fighter moved from Amur to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 15 bombers and 1 fighter
Japanese defend with 1 aaGun, 1 factory_minor and 15 infantry
AA fire in Manchuria : 0/3 hits
Americans roll dice for 15 bombers and 1 fighter in Manchuria, round 2 : 11/16 hits
Japanese roll dice for 1 aaGun and 15 infantry in Manchuria, round 2 : 5/15 hits
10 infantry owned by the Japanese, 4 bombers owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 11 bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 5 infantry in Manchuria, round 3 : 3/5 hits
5 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Manchuria
Americans win with 8 bombers remaining. Battle score for attacker is -44
Casualties for Americans: 7 bombers and 1 fighter
Casualties for Japanese: 1 aaGun and 15 infantryNon Combat Move - Americans
6 bombers moved from Manchuria to Yunnan
2 bombers moved from Manchuria to Amur
6 bombers moved from Western United States to French Central AfricaPlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
5 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/7 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangtung
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from India to Yunnan
4 fighters and 1 tactical_bomber moved from Caucasus to Iraq
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Iraq to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Brazil: 1 artillery and 1 infantry
EDIT: Changing PUs for Americans from 88 to 89
EDIT: Turning off Edit Mode
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,6,5,1,6,2,4,1,6,3,6,5,6,6,3,2,4,2,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 fighters -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Tambov to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 artillery moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Tambov to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 artillery moved from Libya to TobrukCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tobruk
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Ukraine to RostovPlace Units - Italians
1 factory_minor placed in Rostov
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.83
British : -1.00
Americans : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to Shan State
2 bombers moved from Queensland to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to Shan State
2 bombers moved from Queensland to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 3 bombers and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 bombers moved from Shan State to India
1 bomber moved from India to EgyptPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to Shan State
2 bombers moved from Queensland to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 3 bombers and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 bombers moved from Shan State to India
1 bomber moved from India to EgyptPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
8 tactical_bombers moved from Ukraine to Caucasus
7 bombers moved from Russia to Caucasus
4 fighters moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Germany to Southern Italy
2 bombers moved from Germany to Russia
3 armour moved from Russia to Kazakhstan
11 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
4 artilleries moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
8 tactical_bombers moved from Ukraine to Caucasus
7 bombers moved from Russia to Caucasus
4 fighters moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Germany to Southern Italy
2 bombers moved from Germany to Russia
3 armour moved from Russia to Kazakhstan
11 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
4 artilleries moved from Ukraine to RostovCombat - Germans
Battle in Caucasus
Germans attack with 7 bombers, 2 mech_infantrys and 8 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 7 bombers, 2 mech_infantrys and 8 tactical_bombers in Caucasus, round 2 : 10/17 hits, 9.00 expected hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win with 7 bombers and 8 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
7 bombers moved from Caucasus to Russia
7 armour moved from Volgograd to Kazakhstan
10 mech_infantrys moved from Volgograd to Kazakhstan
2 aaGuns moved from Volgograd to Kazakhstan
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Novgorod to Belarus
3 mech_infantrys moved from Bryansk to Volgograd
4 tactical_bombers moved from Caucasus to Volgograd
4 tactical_bombers moved from Caucasus to Volgograd
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Volgograd to Kazakhstan
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 artilleries placed in Volgograd
1 bomber and 1 fighter placed in Germany
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1.00
British : 1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 bomber moved from French Indo China to Chahar
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
9 fighters and 6 tactical_bombers moved from French Indo China to Kazakhstan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 bomber moved from French Indo China to Chahar
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
9 fighters and 6 tactical_bombers moved from French Indo China to Kazakhstan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from Kwangsi to French Indo China
1 bomber moved from Chahar to Shantung
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo ChinaPlace Units - Japanese
2 armour and 1 fighter placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 1.17
Japanese : 0.50 -
Hey, I forgot to move 2 infantry from FIC into the battle at Kwangsi. Do you mind if I re-roll that battle; but with it edited, as if both China and Japan only got 1 hit the first roll (so start with 1 Jap infantry deleted from FIC; then just 1 Jap infantry + planes vs 1 Chinese artillery).
NO WAY did I intend to do planes only vs Chinese ground. I would not have done that if playing on actual board face-to-face. Japan CANNOT afford to lose any planes compared to say Italy at this point.
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Hey, I forgot to move 2 infantry from FIC into the battle at Kwangsi. Do you mind if I re-roll that battle; but with it edited, as if both China and Japan only got 1 hit the first roll (so start with 1 infantry deleted from FIC; then just 1 infantry + planes vs 1 Chinese artillery).
NO WAY did I intend to do planes only vs Chinese ground. I would not have done that if playing on actual board face-to-face. Japan CANNOT afford to lose any planes compared to say Italy at this point.
Re-rolled because I did not intend to have planes there. I should never have clicked to roll, but I only did once because the Combat Moves were loaded and I clicked on the battle already not knowing. The point is, is that I was trying to block the path to Hong Kong, make China clear it…that is mute of course because Hong Kong defended.
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Rolled the battle because….
(corrected sentence from last post).
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Np Icha :)
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Have you done the edit yet?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :