@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Poland to Baltic States
4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from France to Southern France
3 artilleries moved from France to Southern France
2 mech_infantrys moved from France to Southern France
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Poland to Baltic States
4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from France to Southern France
3 artilleries moved from France to Southern France
2 mech_infantrys moved from France to Southern France
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Greece
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Greece, round 3 : 3/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Baltic States
Germans attack with 3 armour, 3 artilleries, 18 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 18 infantry and 1 mech_infantry in Baltic States, round 2 : 8/25 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/7 hits
French roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 2/5 hits
French roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 3/5 hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 2 artilleries and 2 infantry
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber; Italians loiter and taunt
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
5 armour moved from France to Germany
3 aaGuns moved from Poland to Baltic States
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
6 artilleries and 2 infantry moved from Germany to Poland
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
14 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
14 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 17 infantry in Amur, round 2 : 1/17 hits
Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 1/12 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 16 infantry in Amur, round 3 : 1/16 hits
Japanese roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Amur, round 3 : 4/11 hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits
Japanese roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Amur, round 4 : 3/10 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 5 : 2/9 hits
Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Amur, round 5 : 3/8 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 6 : 1/6 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Amur, round 6 : 5/6 hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 7 : 3/5 hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for Russians: 17 infantry
Casualties for Japanese: 7 infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
2 artilleries and 5 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 aaGuns, 3 artilleries and 2 fighters moved from Novgorod to Belarus
5 infantry and 1 tactical_bomber moved from Novgorod to Belarus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
1st roll, awful for you in the Amur battle
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters moved from Jehol to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
Ya I was really hoping for more! But oh well :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters moved from Jehol to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 11/20 hits
Chinese roll dice for 12 infantry in Yunnan, round 2 : 8/12 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 11 infantry owned by the Chinese, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -22
Casualties for Chinese: 11 infantry
Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 battleships, 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Manchuria to Kwangsi
2 fighters moved from Manchuria to Kwangsi
2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
I think you got your money’s worth in Yunnan! 8/12 hits to kill 4 Jap planes! Ouch! -22 TUV
Made up for losing Siberia I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Western United States
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Western United States
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from United Kingdom to French West Africa
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
4 mech_infantrys moved from India to Burma
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
You are right, the outcome of the battle of Yunnan really made it up for my battle in Amur and I don’t have to DOW with UK to keep Yunnan.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Southern Italy to 81 Sea Zone