4d6<=2: 3, 1, 1, 4; Hits: 2
L17 G40 Bal. Mod variance (Axis) vs wheatbeer (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Central United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Philippines to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Midway
2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
3 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone -
Absolutely hideous Chinese turn :lol:
Scramble SZ97?
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yeah that was bad for china
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Scotland to 97 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 1 destroyer and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Italians, 1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 battleship
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter and 2 infantry moved from Burma to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,6,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Wow i got lucky there!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Albania to Northern Italy
2 infantry moved from Albania to Bulgaria
1 transport moved from 96 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 5 PUs (7 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 22
Italians : 12 / 8
ANZAC : 14 / 14
French : 15 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeCombat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 36 / 70
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 22
Italians : 11 / 8
ANZAC : 14 / 14
French : 19 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
3 fighters moved from Tobruk to 97 Sea Zone
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from French
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland -
scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
3 fighters moved from Tobruk to 97 Sea Zone
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from French
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Battle in Iceland
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Iceland from British, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for French: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
French win with no units remaining. Battle score for attacker is -7
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser and 1 submarine
British defend with 1 battleship and 1 destroyer
Germans win with 3 bombers, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in 97 Sea Zone
Germans attack with 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 5 infantry
Germans win, taking Greece from British with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 5 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 fighters moved from 97 Sea Zone to Alexandria
3 tactical_bombers moved from 97 Sea Zone to Alexandria
3 bombers moved from 110 Sea Zone to Western Germany
5 aaGuns, 3 artilleries and 14 infantry moved from Germany to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
5 armour and 4 mech_infantrys moved from France to Greater Southern Germany
2 fighters moved from 97 Sea Zone to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 submarines moved from 106 Sea Zone to 116 Sea Zone
2 submarines moved from 116 Sea Zone to 122 Sea ZonePlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 mech_infantry placed in Western Germany
6 armour, 1 bomber and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 artilleries and 8 infantry moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Eastern Poland to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Novgorod
1 fighter, 1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 35
UK_Pacific : 21 / 22
Italians : 11 / 8
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Kweichow
8 tactical_bombers moved from Kwangsi to Szechwan
5 fighters moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 5 fighters and 8 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Hopei to Yunnan
5 fighters moved from Szechwan to Yunnan
8 tactical_bombers moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Hunan
5 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangsi to 38 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
10 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 4 artilleries and 4 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 artilleries and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I should have declared war. Oh well.
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Well, the Americans are stuck in a funny position at least.
I was pretty sure that you would DOW and now I dunno what to do with them :lol:
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yeah hat’s what I was trying to accomplish, but then I remembered that UK could block my movement in ANZAC declared war. So I kind of messed that one up. Kind of helps make up for your bad dice in Yunnan and that destroyer next to malta surviving.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 24 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter and 1 tactical_bomber moved from Midway to Wake Island
1 bomber moved from Midway to Wake Island
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 54
Chinese : 5 / 8
British : 26 / 35
UK_Pacific : 21 / 22
Italians : 11 / 8
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0