Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Shensi to Szechwan
7 bombers moved from Caucasus to Szechwan
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in Szechwan
Germans attack with 7 bombers and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 7 bombers and 2 mech_infantrys in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Szechwan
Germans win with 7 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Germans
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
1 aaGun, 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Persia to Iraq
7 mech_infantrys moved from Persia to Trans-Jordan
8 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to West India
7 bombers moved from Szechwan to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bessarabia to Rostov
7 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
Place Units - Germans
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Volgograd
1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,4,5,1,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,4,2,3,1,3
Germans collect 72 PUs (8 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Shantung
Combat - Russians
Battle in Shantung
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Shantung, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Hopei to Suiyuyan
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shensi to Kiangsi
1 fighter moved from Shensi to Kiangsi
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,3,6,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,6,6,3,5,1,3,3,3,1,3
Japanese collect 2 PUs (13 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Kansu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
4 artilleries, 22 infantry and 6 mech_infantrys moved from India to West India
Combat - British
Battle in West India
British attack with 4 artilleries, 22 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 4 artilleries, 22 infantry and 6 mech_infantrys in West India, round 2 : 6/32 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 4 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 4 : 0/1 hits
British roll dice for 1 armour in Shensi, round 5 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 5 : 0/1 hits
British roll dice for 1 armour in Shensi, round 6 : 1/1 hits
Germans roll dice for 1 armour in Shensi, round 6 : 0/1 hits
1 armour owned by the Germans lost in Shensi
British win, taking Shensi from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
British roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to West India
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 3 armour
EDIT: Adding units owned by British to Egypt: 3 armour
EDIT: Removing units owned by British from Union of South Africa: 3 armour
EDIT: Adding units owned by British to Belgian Congo: 3 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
you had 16 ipc, if you want your destroyer to be 2 more inf and an arty instead of saving 2 ipc and getting a dd… I think that was a clear mistake.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,3,5,2,6,5,3,5
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from 6 Sea Zone to Japan
7 bombers moved from Jehol to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 4 artilleries, 7 bombers and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
AA fire in Japan : 1/7 hits
1 bomber owned by the ANZAC lost in Japan
ANZAC roll dice for 1 battleship in Japan, round 2 : 1/1 hits
ANZAC roll dice for 4 artilleries, 6 bombers and 5 infantry in Japan, round 2 : 5/15 hits
Japanese roll dice for 3 aaGuns and 8 infantry in Japan, round 2 : 1/8 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the ANZAC lost in Japan
ANZAC roll dice for 4 artilleries, 6 bombers and 4 infantry in Japan, round 3 : 6/14 hits
Japanese roll dice for 5 infantry in Japan, round 3 : 4/5 hits
5 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in Japan
ANZAC captures 4PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 4 artilleries and 6 bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber and 5 infantry
Casualties for Japanese: 3 aaGuns and 8 infantry
Non Combat Move - ANZAC
6 bombers moved from Japan to Amur
1 fighter moved from Jehol to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Queensland to Shan State
1 artillery moved from Hunan to Kweichow
Place Units - ANZAC
3 bombers placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 33 PUs; end with 37 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs
I am surprised you didn’t just go all out for egypt right off the bat, the detour to china confused me ><
Well, I don’t have to worry about Japan. Now I just go to get my Anzac naval to the Atlantic somehow … But I think this is going to end before that. You need your Egypt bro!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Shensi
3 bombers moved from Caucasus to Shensi
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
5 bombers moved from Caucasus to 96 Sea Zone
11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Shensi
3 bombers moved from Caucasus to Shensi
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
5 bombers moved from Caucasus to 96 Sea Zone
11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Shensi
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 3 bombers and 1 mech_infantry in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 96 Sea Zone
Germans attack with 5 bombers, 12 fighters and 6 tactical_bombers
Americans defend with 2 carriers, 3 destroyers and 3 transports; ANZAC defend with 1 aaGun
Germans roll dice for 5 bombers, 12 fighters and 6 tactical_bombers in 96 Sea Zone, round 2 : 13/23 hits
Americans roll dice for 2 carriers, 3 destroyers and 3 transports in 96 Sea Zone, round 2 : 4/5 hits
1 aaGun owned by the ANZAC, 2 carriers owned by the Americans, 4 fighters owned by the Germans, 3 destroyers owned by the Americans and 3 transports owned by the Americans lost in 96 Sea Zone
Germans win with 5 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 4 fighters
Casualties for Americans: 2 carriers, 3 destroyers and 3 transports
Casualties for ANZAC: 1 aaGun
Non Combat Move - Germans
5 bombers, 8 fighters and 6 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 bombers moved from 104 Sea Zone to Western Germany
3 bombers moved from Shensi to Caucasus
3 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Persia
3 armour placed in Iraq
3 bombers placed in Russia
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,2,5,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,3,3,1,1,6,2
Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
I got diced really bad when I hit Iraq a long time ago.
Just now, your ships @2 got 4/5 hits…was expecting about 2 hits.
I didn’t have much ground left after Iraq with which to attack with.
I think I started a PBEM game with you on accident…meant it to be someone else.
Never mind about that. I’m new to starting PBEM games…didn’t realize you type the title in triplea. Marti dice emails was saying that I was rolling dice in a game against you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Kansu
Combat - Russians
Battle in Shensi
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Shensi, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 4 infantry in Shensi, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Suiyuyan to Kansu
Turn Complete - Russians