• '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Tsinghai to Szechwan
                1 mech_infantry moved from Shensi to Szechwan
                7 bombers moved from Caucasus to Szechwan
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Novosibirsk to Shensi
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Syria to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Southern Italy to Trans-Jordan

    triplea_40216.0_Ger17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Tsinghai to Szechwan
                1 mech_infantry moved from Shensi to Szechwan
                7 bombers moved from Caucasus to Szechwan
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Novosibirsk to Shensi
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Syria to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Southern Italy to Trans-Jordan

    Combat - Germans
                Battle in Szechwan
                    Germans attack with 7 bombers and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 7 bombers and 2 mech_infantrys in Szechwan, round 2 :  4/9 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Szechwan
                    Germans win with 7 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of West India from UK_Pacific to Germans
                EDIT: Turning off Edit Mode
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters moved from Western Germany to Trans-Jordan
                1 aaGun, 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Iraq to Caucasus
                3 mech_infantrys moved from Caucasus to Iraq
                1 aaGun moved from Persia to Iraq
                7 mech_infantrys moved from Persia to Trans-Jordan
                8 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to West India
                7 bombers moved from Szechwan to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Bessarabia to Rostov
                7 infantry moved from Persia to Iraq
                1 aaGun moved from Persia to Iraq

    Place Units - Germans
                3 artilleries placed in Iraq
                2 armour and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Volgograd
                1 submarine placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,4,5,1,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,4,2,3,1,3
                Germans collect 72 PUs (8 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_40216.0_Ger17.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Shantung

    Combat - Russians
                Battle in Shantung
                    Russians attack with 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Shantung, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Shantung, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Shantung
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Hopei to Suiyuyan

    Turn Complete - Russians

    triplea_40216.0_Rus17.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 fighter moved from Kiangsu to 36 Sea Zone
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Shensi to Kiangsi
                1 fighter moved from Shensi to Kiangsi
                2 tactical_bombers moved from Shensi to Anhwe
                1 fighter moved from Shensi to Anhwe

    triplea_40216.0_Jap17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 fighter moved from Kiangsu to 36 Sea Zone
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Shensi to Kiangsi
                1 fighter moved from Shensi to Kiangsi
                2 tactical_bombers moved from Shensi to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,3,6,2,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,6,6,3,5,1,3,3,3,1,3
                Japanese collect 2 PUs (13 lost to blockades); end with 4 PUs total

    triplea_40216.0_Jap17.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from Tobruk to Egypt
                1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
                2 fighters moved from 91 Sea Zone to 96 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
                7 fighters moved from Eastern United States to Gibraltar
                1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 carrier and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya
                1 aaGun moved from Algeria to Tunisia
                1 aaGun moved from Morocco to Algeria
                5 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Americans
                8 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40216.0_Ame17.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from Tobruk to Egypt
                1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
                2 fighters moved from 91 Sea Zone to 96 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
                7 fighters moved from Eastern United States to Gibraltar
                1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 carrier and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya
                1 aaGun moved from Algeria to Tunisia
                1 aaGun moved from Morocco to Algeria
                5 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Americans
                8 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Jehol to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Anhwe
                1 artillery placed in Kansu

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangsi to Kiangsi
                4 artilleries, 22 infantry and 6 mech_infantrys moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 4 artilleries, 22 infantry and 6 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 4 artilleries, 22 infantry and 6 mech_infantrys in West India, round 2 :  6/32 hits
                        Germans roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
                    British win, taking West India from Germans with 4 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Shensi
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Shensi
                        British roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                        British roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        British roll dice for 1 armour in Shensi, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Shensi, round 5 :  0/1 hits
                        British roll dice for 1 armour in Shensi, round 6 :  1/1 hits
                        Germans roll dice for 1 armour in Shensi, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Shensi
                    British win, taking Shensi from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kiangsi
                    British attack with 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 3 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        British roll dice for 3 infantry in Kiangsi, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                        British roll dice for 2 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        British roll dice for 2 infantry in Kiangsi, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Kiangsi, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                3 aaGuns moved from India to West India
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 3 armour
                EDIT: Adding units owned by British to Egypt: 3 armour
                EDIT: Removing units owned by British from Union of South Africa: 3 armour
                EDIT: Adding units owned by British to Belgian Congo: 3 armour
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    triplea_40216.0_UK_17.tsvg

  • TripleA

    you had 16 ipc, if you want your destroyer to be 2 more inf and an arty instead of saving 2 ipc and getting a dd… I think that was a clear mistake.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    triplea_40216.0_Ita17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,3,5,2,6,5,3,5
                Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs

    triplea_40216.0_Ita17.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                4 artilleries and 5 infantry moved from 6 Sea Zone to Japan
                7 bombers moved from Jehol to Japan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 4 artilleries, 7 bombers and 5 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
                        AA fire in Japan :  1/7 hits
                        1 bomber owned by the ANZAC lost in Japan
                        ANZAC roll dice for 1 battleship in Japan, round 2 :  1/1 hits
                        ANZAC roll dice for 4 artilleries, 6 bombers and 5 infantry in Japan, round 2 :  5/15 hits
                        Japanese roll dice for 3 aaGuns and 8 infantry in Japan, round 2 :  1/8 hits
                        3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the ANZAC lost in Japan
                        ANZAC roll dice for 4 artilleries, 6 bombers and 4 infantry in Japan, round 3 :  6/14 hits
                        Japanese roll dice for 5 infantry in Japan, round 3 :  4/5 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in Japan
                    ANZAC captures 4PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 4 artilleries and 6 bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber and 5 infantry
                    Casualties for Japanese: 3 aaGuns and 8 infantry

    Non Combat Move - ANZAC
                6 bombers moved from Japan to Amur
                1 fighter moved from Jehol to Burma
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Queensland to Shan State
                1 artillery moved from Hunan to Kweichow

    Place Units - ANZAC
                3 bombers placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 37 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs

    triplea_40216.0_ANZ17.tsvg

  • TripleA

    I am surprised you didn’t just go all out for egypt right off the bat, the detour to china confused me ><

  • TripleA

    Well, I don’t have to worry about Japan. Now I just go to get my Anzac naval to the Atlantic somehow … But I think this is going to end before that. You need your Egypt bro!

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Shensi
                3 bombers moved from Caucasus to Shensi
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Timguska to Kazakhstan
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                5 bombers moved from Caucasus to 96 Sea Zone
                11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone

    triplea_40216.0_Ger18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Shensi
                3 bombers moved from Caucasus to Shensi
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Timguska to Kazakhstan
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                5 bombers moved from Caucasus to 96 Sea Zone
                11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 carrier and 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 4 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in Shensi
                    Germans attack with 3 bombers and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 3 bombers and 1 mech_infantry in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        1 armour owned by the British lost in Shensi
                    Germans win, taking Shensi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 96 Sea Zone
                    Germans attack with 5 bombers, 12 fighters and 6 tactical_bombers
                    Americans defend with 2 carriers, 3 destroyers and 3 transports; ANZAC defend with 1 aaGun
                        Germans roll dice for 5 bombers, 12 fighters and 6 tactical_bombers in 96 Sea Zone, round 2 :  13/23 hits
                        Americans roll dice for 2 carriers, 3 destroyers and 3 transports in 96 Sea Zone, round 2 :  4/5 hits
                        1 aaGun owned by the ANZAC, 2 carriers owned by the Americans, 4 fighters owned by the Germans, 3 destroyers owned by the Americans and 3 transports owned by the Americans lost in 96 Sea Zone
                    Germans win with 5 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 fighters
                    Casualties for Americans: 2 carriers, 3 destroyers and 3 transports
                    Casualties for ANZAC: 1 aaGun

    Non Combat Move - Germans
                5 bombers, 8 fighters and 6 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
                2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                4 bombers moved from 104 Sea Zone to Western Germany
                3 bombers moved from Shensi to Caucasus
                3 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Persia
                3 armour placed in Iraq
                3 bombers placed in Russia
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,2,5,6,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,3,3,1,1,6,2
                Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40216.0_Ger18.tsvg

  • '17

    I got diced really bad when I hit Iraq a long time ago.

    Just now, your ships @2 got 4/5 hits…was expecting about 2 hits.

  • '17

    I didn’t have much ground left after Iraq with which to attack with.

  • '17

    I think I started a PBEM game with you on accident…meant it to be someone else.

  • '17

    Never mind about that. I’m new to starting PBEM games…didn’t realize you type the title in triplea. Marti dice emails was saying that I was rolling dice in a game against you.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Shensi
                3 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Kansu

    Combat - Russians
                Battle in Shensi
                    Russians attack with 5 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Shensi, round 3 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 4 infantry in Shensi, round 4 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
                    Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Suiyuyan to Kansu

    Turn Complete - Russians

    triplea_40216.0_Rus18.tsvg

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