L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1


  • I’m having 301 problems and it might take me some time to download the latest version of triple a, I’ve tried 3 times today and I havnt got it right yet

  • '17

    No problem

    version 7398 is working for me … I dunno about other versions compatibility with the forum

  • '17

    I will be away for a week starting tomorrow (traveling for Thanksgiving), so I probably won’t be able to post any other turns until November 28th or 29th.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Shan State to Burma
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from Anhwe to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 bomber moved from French Indo China to Burma
                3 bombers moved from Russia to Yunnan
                1 tactical_bomber moved from French Indo China to Burma
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Japan to 5 Sea Zone
                2 destroyers moved from 6 Sea Zone to 5 Sea Zone
                2 destroyers moved from 5 Sea Zone to 4 Sea Zone
                2 destroyers moved from 4 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer, 1 submarine and 2 transports
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 3 Sea Zone
                    Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 destroyers
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; ANZAC defend with 1 submarine
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 :  10/12 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 37 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the ANZAC, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 5 Sea Zone to Japan
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                3 bombers moved from Yunnan to French Indo China
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 infantry moved from Siam to Shan State
                1 fighter moved from Burma to Shan State
                2 tactical_bombers moved from Burma to Shan State
                1 bomber moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 aaGun and 1 artillery moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Novosibirsk
                4 transports moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 bombers placed in French Indo China
                1 carrier placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,3,2
                Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    triplea_40160_Jap12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Alaska to Western United States
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    triplea_40160_Ame12.tsvg


  • OOL for sz 37

  • '17

    For the first round of combat my OOL would be:

    damage 1st carrier
    damage 2nd carrier
    damage 3rd carrier
    sink sub
    sink 1st destroyer

    MY OOL for round 2 or beyond would depend on how well the Americans rolled and what casualties they took.

  • '17

    (if, after combat is complete, some of my planes are required to move to adjacent land territory, I would prioritize tactical bombers being the units forced to move and they will land in Shan State)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Alaska to Western United States
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 37 Sea Zone, round 2 :  7/16 hits
                        2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -42
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    2 tactical_bombers owned by the Japanese forced to land in Shan State

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 71 PUs; end with 72 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_40160_Ame12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan

    triplea_40160_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 4.000
            Variance : 1.514
            Standard Deviation : 1.230
            Total rolls : 38

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    triplea_40160_Chi12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - British
                2 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from Northwest Persia to Persia
                1 artillery moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Persia
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Iraq to Persia
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from India to Burma
                2 fighters moved from Eastern Persia to Burma
                1 infantry moved from Libya to Tobruk

    triplea_40160_Bri12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Alaska to Western United States
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 37 Sea Zone, round 2 :  7/16 hits
                        2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -42
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    2 tactical_bombers owned by the Japanese forced to land in Shan State

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 71 PUs; end with 72 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from Northwest Persia to Persia
                1 artillery moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Persia
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Iraq to Persia
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from India to Burma
                2 fighters moved from Eastern Persia to Burma
                1 infantry moved from Libya to Tobruk

    Combat - British
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.674
            Median : 4.000
            Variance : 1.119
            Standard Deviation : 1.058
            Total rolls : 43

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.955
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    triplea_40160_UK_12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                1 artillery moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Americans
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 artillery moved from Yugoslavia to Northern Italy
                1 artillery moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 1 / 0
        Japanese : 49 / 59
        Americans : 69 / 97
        Chinese : 5 / 5
        British : 37 / 38
        UK_Pacific : 10 / 13
        Italians : 11 / 5
        ANZAC : 14 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ita12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone

    triplea_40160_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers and 2 submarines
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 :  8/14 hits
                        2 submarines owned by the ANZAC, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -22
                    Casualties for ANZAC: 2 destroyers and 2 submarines
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shan State

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    ANZAC Combat
                1 was rolled 4 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.167
            Median : 1.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    triplea_40160_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers and 2 submarines
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 :  8/14 hits
                        2 submarines owned by the ANZAC, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -22
                    Casualties for ANZAC: 2 destroyers and 2 submarines
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shan State

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    ANZAC Combat
                1 was rolled 4 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.167
            Median : 1.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    triplea_40160_Fre12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                2 fighters moved from Normandy Bordeaux to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                9 armour, 7 artilleries, 1 infantry and 20 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 91 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 cruiser, 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 cruiser and 3 transports
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 10 armour, 7 artilleries, 1 infantry and 25 mech_infantrys
                    British defend with 3 infantry; Americans defend with 2 infantry
                        Germans roll dice for 10 armour, 7 artilleries, 1 infantry and 25 mech_infantrys in Northwest Persia, round 2 :  18/43 hits
                        British roll dice for 5 infantry in Northwest Persia, round 2 :  1/5 hits
                        2 infantry owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 10 armour, 7 artilleries and 25 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                2 carriers moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from 92 Sea Zone to Western Germany
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Western Germany
                3 artilleries and 1 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Romania to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Belarus to Bryansk
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Kansu to Yenisey
                1 mech_infantry moved from Yugoslavia to Bessarabia
                4 mech_infantrys moved from Northern Italy to Romania
                2 mech_infantrys moved from Southern France to Yugoslavia
                2 infantry moved from France to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Novgorod to Bryansk
                3 transports moved from 110 Sea Zone to 104 Sea Zone
                1 artillery moved from Southern France to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                1 carrier and 2 destroyers placed in 93 Sea Zone
                1 bomber and 1 tactical_bomber placed in Western Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 1 / 0
        Japanese : 47 / 59
        Americans : 69 / 97
        Chinese : 5 / 5
        British : 37 / 38
        UK_Pacific : 10 / 13
        Italians : 11 / 5
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40160_Rus13.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 1x harbour; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
                Japanese buy 3 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 units repaired.
                1 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 bomber moved from French Indo China to Burma
                1 bomber moved from Shan State to 80 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                2 battleships, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                4 bombers moved from French Indo China to India
                3 fighters and 5 tactical_bombers moved from Shan State to India
                1 carrier moved from 37 Sea Zone to 39 Sea Zone

    triplea_40160_Jap13.tsvg

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