thanks for the game GL HF
L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1
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(I’ll do Japan tomorrow)
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Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Anhwe to Burma
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
3 bombers moved from Russia to Yunnan
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Japan to 5 Sea Zone
2 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 destroyers moved from 5 Sea Zone to 4 Sea Zone
2 destroyers moved from 4 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer, 1 submarine and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 bombers moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from Burma to Shan State
2 tactical_bombers moved from Burma to Shan State
1 bomber moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 aaGun and 1 artillery moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
4 transports moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 bombers placed in French Indo China
1 carrier placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,3,2
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA won’t post to the forum at the moment (everyone here experiencing this), so I’m posting the turn summary and save game manually.
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I’m having 301 problems and it might take me some time to download the latest version of triple a, I’ve tried 3 times today and I havnt got it right yet
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No problem
version 7398 is working for me … I dunno about other versions compatibility with the forum
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I will be away for a week starting tomorrow (traveling for Thanksgiving), so I probably won’t be able to post any other turns until November 28th or 29th.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Anhwe to Burma
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
3 bombers moved from Russia to Yunnan
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Japan to 5 Sea Zone
2 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 destroyers moved from 5 Sea Zone to 4 Sea Zone
2 destroyers moved from 4 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 3 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 10/12 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the ANZAC, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 bombers moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from Burma to Shan State
2 tactical_bombers moved from Burma to Shan State
1 bomber moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 aaGun and 1 artillery moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
4 transports moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 bombers placed in French Indo China
1 carrier placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,3,2
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
3 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to Western United States
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
OOL for sz 37
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For the first round of combat my OOL would be:
damage 1st carrier
damage 2nd carrier
damage 3rd carrier
sink sub
sink 1st destroyerMY OOL for round 2 or beyond would depend on how well the Americans rolled and what casualties they took.
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(if, after combat is complete, some of my planes are required to move to adjacent land territory, I would prioritize tactical bombers being the units forced to move and they will land in Shan State)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
3 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to Western United States
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 37 Sea Zone, round 2 : 7/16 hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -42
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 1.514
Standard Deviation : 1.230
Total rolls : 38Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - British
2 infantry moved from Eastern Persia to Turkmenistan
2 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
3 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to Western United States
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 37 Sea Zone, round 2 : 7/16 hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -42
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to Turkmenistan
2 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 infantry moved from Libya to TobrukCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 artillery and 1 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.674
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 43British Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.955
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 5 PUs (6 lost to blockades); end with 5 PUsProduction/PUs Summary :
Germans : 68 / 93
Russians : 1 / 0
Japanese : 49 / 59
Americans : 69 / 97
Chinese : 5 / 5
British : 37 / 38
UK_Pacific : 10 / 13
Italians : 11 / 5
ANZAC : 14 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 : 8/14 hits
2 submarines owned by the ANZAC, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -22
Casualties for ANZAC: 2 destroyers and 2 submarines
Casualties for Japanese: 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shan StateNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22ANZAC Combat
1 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.167
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.312
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 : 8/14 hits
2 submarines owned by the ANZAC, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -22
Casualties for ANZAC: 2 destroyers and 2 submarines
Casualties for Japanese: 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shan StateNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22ANZAC Combat
1 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.167
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.312
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16





