@simon33 Scramble?
17L cyanight(Axis) vs wheatbeer (Allies) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians win, taking Bryansk from Russians with 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.Non Combat Move - Italians
2 bombers moved from Russia to Ukraine
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from Bryansk to UkrainePlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 bombers
EDIT: Adding units owned by Italians to Persia: 2 bombers
EDIT: Turning off Edit Mode -
Please use latest file. I landed my Italian bombers in Persia
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 55 Sea Zone
1 marine moved from Queensland to Northern Territory
3 mech_infantrys moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 48 / 55
Russians : 24 / 36
Japanese : 60 / 80
Americans : 57 / 82
Chinese : 9 / 10
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 6
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 55
Russians : 24 / 36
Japanese : 60 / 80
Americans : 57 / 82
Chinese : 9 / 10
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 armour moved from Novgorod to Bryansk
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
4 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Russia
Germans attack with 4 bombers, 2 fighters and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major and 1 infantry
Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun, 3 artilleries and 1 infantryNon Combat Move - Germans
2 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
4 bombers moved from Russia to Novgorod
2 bombers moved from Novgorod to Yunnan
2 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 armour moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 44 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 11 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Tambov to Russia
13 infantry moved from Tambov to VolgogradPlace Units - Russians
4 artilleries placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 60 / 80
Americans : 57 / 82
Chinese : 9 / 10
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from India to Java
2 armour moved from India to 39 Sea Zone
2 armour and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 armour moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking Iraq from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 armour and 2 bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Java to Shan State
1 bomber moved from Java to Shan State
3 carriers moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from 39 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to 39 Sea Zone
2 marines moved from Persia to 80 Sea Zone
2 marines and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 marines moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Turkmenistan to Persia
2 tactical_bombers moved from India to 36 Sea Zone
2 tactical_bombers moved from West India to India
2 fighters moved from West India to India
1 fighter and 1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 fighter moved from Shantung to 36 Sea ZonePlace Units - Japanese
3 carriers placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 infantry placed in Shantung
3 infantry placed in West IndiaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Algeria to Crete
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Shantung
3 bombers moved from Sakha to Shantung
1 bomber moved from Buryatia to ShantungCombat - Americans
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Crete
Americans roll dice for 1 bomber and 2 infantry in Crete, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
Japanese roll dice for 1 armour in Celebes, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Shantung
Americans attack with 5 bombers
Japanese defend with 1 factory_minor and 5 infantry
Americans roll dice for 5 bombers in Shantung, round 2 : 2/5 hits
Japanese roll dice for 5 infantry in Shantung, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Shantung
Americans roll dice for 3 bombers in Shantung, round 3 : 1/3 hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Shantung
retreated to Shantung
Japanese win with 2 infantry remaining. Battle score for attacker is -39
Casualties for Americans: 4 bombers
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 bomber moved from Crete to Cyprus
3 fighters moved from Cyprus to Russia
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Cyprus
1 fighter moved from Gibraltar to Cyprus
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 submarines moved from 55 Sea Zone to 54 Sea Zone
8 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Shantung to Hopei
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
9 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United StatesPlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
3 fighters placed in Eastern United States
2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 61 / 79
Americans : 63 / 88
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 18 / 16
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 59 / 79
Americans : 63 / 88
Chinese : 11 / 12
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 18 / 16
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Italians defend with 2 bombers; Japanese defend with 1 armour
British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 bombers in Persia, round 2 : 1/3 hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 bombers in Persia, round 3 : 0/3 hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 2 bombers in Persia, round 4 : 1/3 hits
1 artillery owned by the British lost in Persia
Japanese win with 1 armour and 2 bombers remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Gibraltar to Cyprus
1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Cyprus to Russia
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from Cyprus to Volgograd
1 fighter moved from Cyprus to RussiaPlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 57 / 79
Americans : 63 / 88
Chinese : 11 / 12
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 16
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Persia to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 2 bombers
British defend with 1 cruiser and 1 transport
Italians win with 2 bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 80 Sea Zone to French Indo China
1 armour moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to UkrainePlace Units - Italians
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Northern Territory to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in SumatraNon Combat Move - ANZAC
3 mech_infantrys moved from Northern Territory to New South Wales
2 aaGuns moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 49 / 79
Americans : 63 / 88
Chinese : 11 / 12
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 18 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 57
Russians : 23 / 23
Japanese : 49 / 79
Americans : 63 / 88
Chinese : 11 / 12
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 18 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Bryansk
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 44 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 44 Sea Zone to Borneo
1 bomber moved from 35 Sea Zone to French Indo China
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Bryansk
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 44 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 44 Sea Zone to Borneo
1 bomber moved from 35 Sea Zone to French Indo China
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 bombers
EDIT: Adding units owned by Germans to French Indo China: 4 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Use latest file please. Forgot Noncombat of bombers and fighter/tact
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
3 artilleries and 12 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 13 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 13 infantry in Caucasus, round 2 : 4/16 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalProduction/PUs Summary :
Germans : 50 / 68
Russians : 22 / 22
Japanese : 49 / 79
Americans : 63 / 88
Chinese : 11 / 12
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 18 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 factory_minor, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 cruisers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 infantry moved from Shantung to Jehol
1 bomber moved from Shan State to Jehol
1 armour moved from Persia to Iraq
2 cruisers moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 armour, 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 armour, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 marine
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Iraq
Japanese attack with 1 armour
British defend with 1 armour
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Shantung
5 carriers, 1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to French Indo China
2 infantry moved from West India to IndiaPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Japanese undo move 3.
1 artillery placed in India
1 factory_minor placed in Malaya
1 transport placed in 39 Sea Zone
3 mech_infantrys placed in West India
1 infantry placed in Japan
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Cyprus to Vologda
1 bomber moved from Hopei to Yunnan
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to NenetsiaCombat - Americans
Battle in Vologda
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Nenetsia
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Nenetsia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Nenetsia to Russia
1 bomber and 1 fighter moved from Vologda to Russia
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Cyprus to Russia
9 fighters moved from Gibraltar to Cyprus
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 50 / 68
Russians : 22 / 22
Japanese : 58 / 68
Americans : 63 / 88
Chinese : 10 / 12
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Hopei to HunanCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hunan to Kweichow
2 infantry moved from Sikang to Szechwan
8 infantry moved from Hopei to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 50 / 68
Russians : 22 / 22
Japanese : 53 / 68
Americans : 63 / 88
Chinese : 15 / 15
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0