Oh you’re right. Delete the mech in Egypt.
StuckTojo (Allies +16) vs Marshmallow of War (Axis) Global 1940
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 bomber moved from Persia to Rostov
1 fighter moved from Russia to Rostov
3 mech_infantrys moved from Turkey to Rostov
2 carriers, 2 destroyers and 4 fighters moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Italians
Americans win, taking 97 Sea Zone from Italians with 4 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 2 carriers, 1 destroyer and 1 submarine
Battle in Rostov
Americans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 2 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Americans
3 bombers moved from 97 Sea Zone to Spain
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Western United States to British Columbia
2 aaGuns and 1 mech_infantry moved from Alaska to British Columbia
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to British Columbia
4 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 97 Sea Zone to Greece
1 infantry moved from Turkey to Greece
1 fighter moved from Rostov to Greece
1 bomber moved from Rostov to Iraq
1 bomber moved from 97 Sea Zone to Malta
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Turkey
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Alaska to British Columbia
2 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from Caucasus to Tambov
Russians take Tambov from Germans
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Burma to India
1 armour moved from West India to India
2 armour and 1 mech_infantry moved from Iraq to Greece
1 armour, 3 artilleries and 1 fighter moved from Turkey to Greece
1 fighter moved from Egypt to Persia
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 factory_minor placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Bryansk to RostovCombat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Switzerland to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6
Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Russia to YeniseyCombat - French
Battle in Yenisey
French attack with 1 fighter
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Germans: 1 armourNon Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Turkey
1 mech_infantry moved from Western Ukraine to Tambov
2 tactical_bombers moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Volgograd
2 fighters moved from Ukraine to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from Bryansk to Smolensk
2 fighters moved from Novgorod to Smolensk
3 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Karelia to Novgorod
3 armour moved from Bryansk to Caucasus
3 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 fighters
British defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Turkey causes 5 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Bulgaria
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 mech_infantry
British defend with 1 mech_infantry
1 mech_infantry owned by the Germans retreated to Bryansk
Battle in Caucasus
Germans attack with 3 armour and 2 tactical_bombers
British defend with 2 artilleries
Germans winRussians win with 1 mech_infantry remaining, taking Caucasus from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 2 artilleries
Battle in Volgograd
Germans attack with 4 armour and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Volgograd to Bryansk
2 tactical_bombers moved from Caucasus to Bryansk
2 fighters moved from Smolensk to Bryansk
2 fighters moved from Poland to Western Germany
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
3 infantry moved from Sweden to Finland
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Bulgaria to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 bomber moved from Turkey to BryanskPlace Units - Germans
3 infantry placed in Yugoslavia
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 armour moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 4 fighters and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
I got a little gift from the dice gods in Stalingrad. :-D
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Yeah, stuff like that happens. It all equalizes out over time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 harbour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter and 2 tactical_bombers moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 armour and 1 infantry moved from Shan State to Burma
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Burma
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 3 armour, 4 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from Americans, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
2 tactical_bombers moved from Sikang to Yunnan
3 bombers moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Yunnan
3 tactical_bombers moved from Burma to 38 Sea Zone
3 fighters moved from Burma to 38 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 artilleries and 6 infantry moved from Korea to 6 Sea Zone
3 armour moved from Shantung to Anhwe
3 armour moved from Anhwe to Hopei
4 artilleries, 2 carriers, 4 destroyers, 2 fighters, 8 infantry, 2 tactical_bombers and 6 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kwangtung
1 harbour placed in Kwangsi
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 58 PUs (10 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 harbour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter and 2 tactical_bombers moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 armour and 1 infantry moved from Shan State to Burma
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Burma
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 3 armour, 4 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from Americans, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
2 tactical_bombers moved from Sikang to Yunnan
3 bombers moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Yunnan
3 tactical_bombers moved from Burma to 38 Sea Zone
3 fighters moved from Burma to 38 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 artilleries and 6 infantry moved from Korea to 6 Sea Zone
3 armour moved from Shantung to Anhwe
3 armour moved from Anhwe to Hopei
4 artilleries, 2 carriers, 4 destroyers, 2 fighters, 8 infantry, 2 tactical_bombers and 6 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kwangtung
1 harbour placed in Kwangsi
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 58 PUs (10 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 fighters moved from Greece to Rostov
1 bomber moved from Malta to Rostov
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
1 bomber moved from Spain to Yugoslavia
1 bomber moved from Spain to France
1 bomber moved from Spain to Northern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Spain to Southern FranceCombat - Americans
Strategic bombing raid in Yugoslavia
Bombing raid in Yugoslavia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 6 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Rostov
Americans attack with 1 bomber and 5 fighters
Italians defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Southern France
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Gibraltar
1 armour moved from Greece to Turkey
1 bomber moved from Iraq to India
1 bomber moved from Yugoslavia to Turkey
4 fighters moved from Rostov to Turkey
1 bomber moved from Rostov to Turkey
1 bomber moved from Northern Italy to Gibraltar
1 bomber moved from France to Gibraltar
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
2 aaGuns moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from British Columbia to Western United States
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Turkey
1 factory_minor placed in Spain
1 fighter and 6 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 3.
6 infantry placed in Eastern United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers moved from India to Burma
1 bomber moved from Persia to Burma
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Turkey to Caucasus
3 armour moved from Greece to Caucasus
2 mech_infantrys moved from Turkey to Caucasus
1 artillery and 1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from Persia to Caucasus
1 artillery moved from Spain to Southern France
1 armour and 1 infantry moved from British Columbia to AlaskaCombat - British
Battle in Burma
British attack with 6 artilleries, 1 bomber, 3 fighters, 9 infantry and 2 tactical_bombers
Japanese defend with 3 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 artilleries and 9 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Battle in Caucasus
British attack with 4 armour, 1 fighter and 5 mech_infantrys
Germans defend with 2 armour
British win, taking Caucasus from Germans with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 artillery
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 fighter moved from Bulgaria to Turkey
3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Burma to India
3 fighters and 2 tactical_bombers moved from Burma to India
1 fighter moved from Caucasus to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
@Marshmallow:
Yeah, stuff like that happens. It all equalizes out over time.
… and so it did. I got destroyed in Burma. :cry: Shoulda kept my mouth shut about the dice gods. :lol:
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Yes, do not draw the ire of the dice gods by gloating over their whims that momentarily favor you. Accept the good fortune with grace and dignity knowing that one day the dice will turn.
Also, why attack Burma when you know the attack on India is coming?
Marsh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total