@BobbaRossa will try something a little different, will message you
17L Adam514 (Axis+3) vs VonAlba (Allies) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from French Indo China to Tsinghai
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 transports moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
1 fighter moved from Japan to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from Eastern United States to Morocco
1 mech_infantry moved from Eastern United States to Southeast Mexico -
scramble with italy?
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You aren’t allowed to load units in the combat phase that aren’t doing an amphibious assault, so the mech in 95 either needs to unload in N Italy as well or not load in the transport.
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from Eastern United States to Morocco
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from 95 Sea Zone to Sicily
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 3 submarines
Italians defend with 1 battleship and 1 destroyer
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 97 Sea Zone from Neutral with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 97 Sea Zone to Tunisia
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry and 1 marine placed in Western United States
Americans undo move 1.
1 infantry placed in Central United States
1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Algeria
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to West India
1 artillery moved from India to West IndiaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 infantry moved from 95 Sea Zone to Sicily
1 armour moved from 95 Sea Zone to SicilyPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Did you forget to attack the 2 Italian tps in 98?
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ops, yes :-( :-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 2 artilleries and 3 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer and 1 submarine placed in 81 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,6
Italians collect 11 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 2 artilleries and 3 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer and 1 submarine placed in 81 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,6
Italians collect 11 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 armour moved from Evenkiyskiy to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
2 bombers moved from Western Germany to Nenetsia
1 marine moved from Norway to 125 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 125 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Nenetsia
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Germans attack with 2 bombers, 2 infantry and 1 marine
Russians defend with 1 artillery and 2 infantry
Germans win, taking Nenetsia from Russians with 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
2 aaGuns, 13 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 7 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Novgorod
2 bombers moved from Nenetsia to Novgorod
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Western Germany to Southern Italy
2 tactical_bombers moved from Southern Italy to Bryansk
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 artillery and 3 infantry moved from France to Northern Italy
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 aaGun and 3 infantry moved from Novgorod to BelarusPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,1,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
14 infantry moved from Samara to Russia
2 artilleries and 16 infantry moved from Vologda to Russia
2 fighters moved from Russia to Tambov
3 infantry moved from Buryatia to Yakut S.S.R.
12 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 battleships, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 6 fighters and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 battleships, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 6 fighters and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 mech_infantrys moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 bombers moved from French Equatorial Africa to Trans-Jordan
1 bomber moved from Tunisia to Trans-Jordan
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Central United States to Southeast Mexico -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 mech_infantrys moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 bombers moved from French Equatorial Africa to Trans-Jordan
1 bomber moved from Tunisia to Trans-Jordan
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Central United States to Southeast MexicoCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 submarines -
ool in sea 42, start with 1 hit
-
When it’s obvious you can go ahead and assume. There’s no reason to have another casualty other than damage the BB.
Technically the defender can choose casualties after all attacking units have fired, so you need to roll every attacking dice before asking for OOL.





