G40 2E Colt vs Shadow(Allies)

  • '20

    @Colt45:

    I’m having same issue with my other match. Just make sure to re-do all your moves correctly or re-ask scram, please

    NVM i was thinking of an unposted combat move.

  • '20

    Tell me how and id be ok with that

  • '20

    This works for me.


  • I have only once played against another player that is as aggressive as you ShadowHAwk.  You always make every round so interesting…

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 infantry moved from Eastern Poland to Bessarabia
                2 artilleries and 3 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Bessarabia
                2 artilleries and 1 mech_infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 armour moved from Syria to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Greece
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag
        Syria : 1 flag
        Western Germany : 1 aaGun, 1 fighter and 2 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        Greece : 1 flag, 1 fighter
        97 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 33 / 31
        Japanese : 51 / 65
        Americans : 61 / 78
        Chinese : 7 / 9
        British : 26 / 26
        UK_Pacific : 6 / 6
        Italians : 19 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39284_Ita4.tsvg


  • It is usually a good gamble, but French infantry never hit.  Never.  There is a reason why Paris fell without resistance in just one month.  They made G40 very realistic and the dice servers know when the French forces are rolling.

  • '20

    I didn’t expect you to slam my FIC TTs. But i knew if you did, I could wipe your planes out for cheap if I do it right.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Belarus
                12 armour and 2 mech_infantrys moved from Novgorod to Belarus
                3 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Romania to Belarus
                4 infantry moved from Western Germany to Denmark
                4 infantry moved from Finland to Norway
                2 bombers moved from Eastern Poland to Norway
                1 bomber moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from Western Germany to Denmark
                1 mech_infantry moved from Poland to Belarus

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Denmark
                    Germans attack with 1 fighter and 4 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 fighter and 4 infantry in Denmark, round 2 :  0/5 hits
                        Americans roll dice for 2 infantry in Denmark, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 :  1/3 hits
                        Americans roll dice for 2 infantry in Denmark, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 fighter and 1 infantry in Denmark, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Denmark, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in Belarus
                    Germans attack with 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys in Belarus, round 2 :  16/50 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  0/3 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Norway
                    Germans attack with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 :  3/10 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Norway, round 2 :  1/5 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 3 :  4/9 hits
                        Americans roll dice for 1 armour and 1 fighter in Norway, round 3 :  1/2 hits
                        1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Americans with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Norway to Novgorod
                1 infantry moved from Vyborg to Finland
                2 bombers, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany
                2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Greece
                2 aaGuns moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Denmark to Western Germany
                1 infantry moved from Karelia to Finland

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry placed in Western Germany
                1 infantry placed in France
                1 bomber placed in Western Germany
                1 mech_infantry placed in Germany
                3 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 1 mech_infantry
        Norway : 2 infantry
        Denmark : 1 infantry
        Belarus : 1 flag, 2 aaGuns, 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 3 submarines
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 2 fighters and 2 tactical_bombers
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 32 / 31
        Japanese : 51 / 65
        Americans : 56 / 78
        Chinese : 7 / 9
        British : 26 / 26
        UK_Pacific : 6 / 6
        Italians : 19 / 32
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39284_Ger5.tsvg

  • '20

    Gettin off for a few hours. Gosh, I hate your aggression  :-P

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to Guam
                1 fighter moved from Japan to 19 Sea Zone
                1 bomber and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 artilleries and 1 infantry moved from Yunnan to Burma
                3 artilleries and 3 infantry moved from Shan State to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Hopei to Shensi
                1 mech_infantry moved from French Indo China to Burma
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 destroyers and 3 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 armour moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 armour moved from New Guinea to Dutch New Guinea

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
                    Americans defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                        Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  4/7 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers in 20 Sea Zone, round 3 :  2/2 hits
                        2 submarines owned by the Japanese lost in 20 Sea Zone
                    Americans win with 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  2/13 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Guam
                    Japanese attack with 2 bombers
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 2 bombers in Guam, round 2 :  2/2 hits
                        Americans roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                2 bombers moved from Guam to Philippines
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 mech_infantry moved from French Indo China to Burma
                2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
                1 armour moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 armour moved from French Indo China to Hunan
                1 fighter moved from 19 Sea Zone to Japan
                1 bomber moved from 42 Sea Zone to Kwangsi

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                Japanese undo move 1.
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in French Indo China
                3 mech_infantrys placed in Malaya
                1 artillery and 2 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Japanese undo move 5.
                Japanese undo move 4.
                1 artillery and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Manchuria
                1 fighter and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,3,4,4,1,3
                Japanese collect 46 PUs (11 lost to blockades); end with 47 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 tactical_bomber
        Korea : 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 armour, 1 artillery and 1 infantry
        Manchuria : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 fighters and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 5 artilleries, 2 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag, 1 armour
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 57 / 47
        Americans : 56 / 78
        Chinese : 4 / 9
        British : 26 / 26
        UK_Pacific : 5 / 6
        Italians : 19 / 32
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39284_Jap5.tsvg

  • '20

    In 12 hours i will have a lot of time to fix this so expect that then

  • '20

    I certainly should have asked for OOL but i didnt even think of that destroyer/tilt issue so sorry about that

  • '20

    Now i wont be home till tomorrow evening  :|

  • '20

    I’m a little confused now that I look at this. The subs all died in the second round of combat anyway so it wouldn’t make a difference if the air had a destroyer to hit the subs round 2, right? Or what am I missing and sorry for not understanding. So, would you rather have a destroyer and damaged CV instead of two damaged CVs?

  • '20

    Does destroying one CV instead of tilting two resolve this?

  • '20

    Edit however you want. I would not retreat, so all casualty choices will be yours.

  • '20

    I’ll re-shuffle my NCMs afterwards.

  • '20

    The only NCM i can think of is land 2 fig 1 tac from phil SZ to Phil land to protect bombers.

  • '20

    When i get home I will check.

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans

    triplea_39284_Ame5.tsvg

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