@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 111 Sea Zone
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to United Kingdom
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 111 Sea Zone
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 2 battleships, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 111 Sea Zone, round 2 : 7/11 hits
British roll dice for 2 battleships, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/4 hits
2 battleships owned by the British, 1 cruiser owned by the British, 1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 cruiser
Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries moved from France to Western Germany
2 aaGuns, 3 artilleries and 11 infantry moved from Poland to Germany
1 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Greater Southern Germany
3 armour moved from Greater Southern Germany to Western Germany
1 armour moved from Germany to Western Germany
1 aaGun moved from Germany to Greater Southern Germany
1 aaGun and 3 infantry moved from Slovakia Hungary to Yugoslavia
4 infantry moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from France to Southern Italy
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
3 armour moved from France to Western Germany
2 bombers, 4 fighters and 4 tactical_bombers moved from 111 Sea Zone to Western Germany
7 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 7 transports placed in 113 Sea Zone
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
4 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
4 infantry moved from Rostov to Ukraine
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 artillery moved from Novgorod to Karelia
6 infantry moved from Novgorod to Karelia
6 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Archangel to Novgorod
Place Units - Russians
3 armour placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 artillery, 1 fighter and 4 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Chahar
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/12 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 5/6 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter and 3 tactical_bombers moved from Kweichow to Hunan
2 fighters moved from Kwangsi to 19 Sea Zone
1 cruiser and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 armour placed in Shantung
2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Central United States to Western United States
1 fighter moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
1 destroyer placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 aaGun moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,3
British collect 25 PUs (3 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries, 1 fighter and 5 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 armour and 2 fighters
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 destroyer, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 destroyer, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 8 transports
British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters, 3 tactical_bombers and 8 transports in 110 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 transport owned by the British, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 3 armour, 5 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/6 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 8 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/21 hits
British roll dice for 5 aaGuns, 1 bomber, 4 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/14 hits
1 bomber owned by the British, 5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in United Kingdom, round 3 : 8/15 hits
British roll dice for 4 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/12 hits
1 mech_infantry owned by the British, 2 infantry owned by the French, 2 infantry owned by the Germans, 4 artilleries owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 4 : 5/9 hits
British roll dice for 4 fighters in United Kingdom, round 4 : 4/4 hits
1 fighter owned by the Germans, 4 fighters owned by the British, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for French: 2 infantry
Casualties for Germans: 2 armour, 5 artilleries, 2 fighters and 8 infantry
Casualties for British: 5 aaGuns, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Holland Belgium to Germany
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Greater Southern Germany
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Germany to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
6 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 artillery and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Novgorod to Baltic States
3 armour moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Russians undo move 2.
Russians undo move 2.
1 artillery and 2 mech_infantrys placed in Ukraine
2 armour and 1 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Jehol to Kansu
1 bomber moved from Jehol to Shensi
2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hunan to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Borneo from UK_Pacific, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/10 hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 0/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Szechwan, round 4 : 1/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 2/3 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 5 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Manchuria
1 armour moved from Jehol to Manchuria
2 armour moved from Shantung to Manchuria
1 bomber moved from Kansu to Anhwe
1 bomber moved from Shensi to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 cruisers moved from 101 Sea Zone to 108 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 108 Sea Zone
Americans attack with 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Sikang
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Siam
1 armour moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 armour moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
2 infantry moved from Tanganyika Territory to Kenya
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 118 Sea Zone
1 submarine moved from 111 Sea Zone to 118 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 118 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
British attack with 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Burma to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 2 cruisers and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Greece to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Trans-Jordan to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from Shan State to Yunnan
3 fighters moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French