@simon33
Scramble 3 fighters 110
lose the dd first.
16L BM2 Patryn (Axis) vs Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 artillery and 1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Rhodesia to Belgian CongoCombat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Persia from Germans with 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Syria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Turkey to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 fighters moved from Spain to Scotland
2 aaGuns and 1 infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
3 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 46 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 artilleries, 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 artillery and 1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Rhodesia to Belgian CongoCombat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Persia from Germans with 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Syria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Turkey to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 fighters moved from Spain to Scotland
2 aaGuns and 1 infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
3 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 46 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 artilleries, 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 bomber moved from Poland to Normandy Bordeaux
4 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
4 bombers moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 5 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
4 bombers moved from Normandy Bordeaux to Southern Italy
4 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
3 fighters and 1 infantry moved from Iraq to Turkey
1 armour moved from Saudi Arabia to TurkeyPlace Units - ANZAC
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Saudi Arabia
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 64 PUs;
Germans buy 1 artillery, 2 bombers and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Archangel
2 artilleries and 13 infantry moved from Novgorod to Archangel
3 bombers moved from Germany to Archangel
2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 7 bombers, 13 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 16 infantry
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries, 7 bombers, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun and 16 infantryNon Combat Move - Germans
7 bombers moved from Archangel to Novgorod
1 aaGun, 1 artillery and 16 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to France
3 infantry moved from Western Germany to France
9 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
5 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Turkmenistan to KazakhstanPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 bombers and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries and 4 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 8 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 artillery and 4 infantry moved from Russia to Bryansk
2 artilleries moved from Rostov to BryanskCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Russians attack with 4 artilleries and 6 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 5 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
retreated to Archangel
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Russians: 5 artilleries and 4 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
6 artilleries moved from Rostov to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
3 mech_infantrys moved from Jehol to Korea
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
6 bombers moved from Kwangtung to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 6 bombers, 1 carrier, 4 fighters, 3 tactical_bombers and 1 transport
Americans defend with 2 carriers, 4 destroyers, 4 fighters and 2 transports
Units damaged: 2 carriers owned by the Americans
Americans and Japanese reach a stalemate
. Battle score for attacker is -57
Casualties for Americans: 2 carriers, 4 destroyers and 4 fighters
Casualties for Japanese: 6 bombers, 1 carrier, 4 fighters and 3 tactical_bombers
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 2 artilleries and 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in MalayaNon Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to Korea
3 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kwangtung
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
2 bombers moved from Norway to Germany
1 bomber moved from Spain to Germany
4 artilleries and 5 infantry moved from Norway to Sweden
1 artillery moved from Finland to Sweden
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
EDIT: 1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 5 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 bombers moved from Germany to Spain
1 bomber moved from France to Spain
1 infantry moved from Colombia to Peru
1 artillery and 1 infantry moved from Venezuela to British Guiana
1 armour moved from British Guiana to Peru
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
2 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Queensland to Shan State
1 bomber moved from Germany to Norway
2 fighters moved from Normandy Bordeaux to Spain
1 carrier and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea ZonePlace Units - Americans
1 airfield, 2 artilleries and 1 infantry placed in Spain
3 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 bombers
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
3 infantry moved from Szechwan to Sikang
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 infantry
Chinese win, taking Sikang from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Turkey to Bulgaria
British take Greece from Germans
British take Bulgaria from Germans
1 artillery and 2 infantry moved from Rhodesia to Angola
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from Scotland to Western GermanyCombat - British
Battle in Angola
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Western Germany
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry; Italians defend with 1 bomber
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for Italians: 1 bomber
Casualties for British: 1 infantry
Battle in Borneo
Battle in Malaya
British attack with 1 armour and 2 fighters
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Malaya to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 1 infantry moved from India to Burma
1 infantry moved from Afghanistan to Eastern Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Persia to Turkey
2 artilleries and 3 infantry moved from Northwest Persia to Turkey
3 artilleries and 1 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Turkey to Bulgaria
4 artilleries and 5 infantry moved from Turkey to Greece
1 artillery and 1 infantry moved from Syria to Turkey
1 fighter moved from Iraq to Turkey
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Western Germany to Norway
2 aaGuns and 1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
British collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry -
I believe you have this one won sir. Good game!
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Thanks. Axis are quite difficult to play in BM I reckon.
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They do seem to be more difficult, though I made a few silly mistakes early that compounded. I would not mind doing them again in a game 3 after the New Year (traveling right now for the holidays so I don’t want to start any games)
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Just let me know when you’re up.