@simon33 Quite the dastardly plan from zee Germans
16L G40 BM 2.0 VonAlba(axis) vs Giallo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Iraq
1 artillery moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Yugoslavia to Albania
3 artilleries moved from Yugoslavia to Albania
1 marine moved from Northern Italy to Yugoslavia
2 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 submarine moved from 70 Sea Zone to 68 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 artillery and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from 54 Sea Zone to Dutch New Guinea
1 mech_infantry moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
3 artilleries and 5 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
2 fighters moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 fighter
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in Northern Territory
ANZAC attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Northern Territory to Queensland
1 fighter moved from South Australia to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Smolensk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Nenetsia to Urals
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Bryansk to Russia
12 artilleries and 26 infantry moved from Tambov to Russia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
21 armour and 13 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Eire to Scotland
1 artillery moved from Eire to Scotland
2 fighters moved from Eire to Scotland
2 fighters moved from Germany to Southern Italy
8 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Ukraine to RussiaCombat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Scotland to Normandy Bordeaux
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Volgograd to CaucasusPlace Units - Germans
3 infantry placed in Volgograd
Germans undo move 1.
3 infantry placed in Novgorod
3 artilleries placed in Russia
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
2 destroyers placed in 113 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Amur to Korea
3 fighters and 1 tactical_bomber moved from India to EthiopiaCombat - Russians
Non Combat Move - Russians
4 aaGuns, 11 artilleries and 45 infantry moved from Vologda to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Western Australia to Northern Territory
1 mech_infantry moved from Western Australia to Northern Territory
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to French Indo China
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 6 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 44 Sea Zone from French with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Japanese attack with 2 infantry and 1 mech_infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Northern Territory from ANZAC with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery; Russians defend with 1 infantry
Japanese win, taking Korea from Americans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Malaya to French Indo China
1 fighter moved from 42 Sea Zone to JavaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from India to Shan State
1 infantry moved from Sakha to Siberia
Americans take Siberia from JapaneseCombat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries and 7 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour; Italians defend with 5 infantry, 1 marine and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 7 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery
Casualties for Italians: 5 infantry, 1 marine and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,4,6,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,3
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
2 artilleries and 4 infantry moved from Yunnan to French Indo China
1 armour moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 bomber moved from Burma to French Indo China
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 1 armour
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
British attack with 2 artilleries, 1 bomber and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Japanese win with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 artilleries, 1 bomber and 4 infantry
Casualties for Japanese: 4 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 aaGun and 5 infantry moved from Burma to India
1 carrier, 1 cruiser and 3 submarines moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 27 PUs; end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,4,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Syria to Trans-Jordan
4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 marine moved from Yugoslavia to 97 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 2 marines, 2 submarines and 4 transports moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 marine moved from 92 Sea Zone to Morocco
3 artilleries moved from 92 Sea Zone to Algeria
5 infantry moved from 92 Sea Zone to Algeria
1 armour moved from Tunisia to Algeria
1 artillery, 1 infantry and 2 marines moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
2 infantry moved from Albania to Greece
3 artilleries moved from Albania to Greece
6 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 transports
British defend with 1 submarine
Italians win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 3 artilleries and 5 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Italians attack with 2 bombers
Americans defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 2 marines
Americans defend with 1 artillery
Italians win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 bombers moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northwest Persia to Persia
1 aaGun moved from Tobruk to AlexandriaPlace Units - Italians
1 armour and 2 fighters placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 artillery and 2 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 artillery moved from Dutch New Guinea to New Guinea
2 fighters moved from 54 Sea Zone to Northern Territory
3 fighters moved from Queensland to Western Australia
2 fighters moved from New Guinea to Northern TerritoryCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 1 artillery, 5 fighters and 2 infantry
Japanese defend with 2 infantry and 1 mech_infantry
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
2 fighters moved from Northern Territory to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 aaGun, 1 armour and 1 artillery moved from South Australia to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Urals to Nenetsia
21 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to Smolensk
5 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic States
2 armour moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
3 armour moved from Volgograd to Bryansk
3 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
21 armour and 13 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
5 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Urals to Nenetsia
21 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to Smolensk
5 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic States
2 armour moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
3 armour moved from Volgograd to Bryansk
3 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
21 armour and 13 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
5 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Egypt
Germans attack with 21 armour, 5 bombers, 2 fighters and 13 mech_infantrys
British defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
Germans win, taking Egypt from British with 15 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 101
Casualties for Germans: 6 armour, 1 fighter and 13 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 6 artilleries, 9 fighters, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
Battle in 91 Sea Zone
Germans attack with 7 fighters and 2 submarines
Americans defend with 1 destroyer, 2 submarines and 7 transports
2 submarines owned by the Americans Submerged
Germans win with 7 fighters and 2 submarines remaining. Battle score for attacker is 57
Casualties for Americans: 1 destroyer and 7 transportsNon Combat Move - Germans
7 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 125 Sea Zone to Norway
5 bombers moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 battleship, 1 carrier, 1 destroyer and 3 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
I don’t do scramble from gibiltair and sub don’t combat because you have 0% chances to win, but if you want i remake my turn
by -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
11 artilleries and 46 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 fighters and 1 tactical_bomber moved from Ethiopia to Union of South Africa
1 infantry moved from Shensi to TsinghaiCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Amur
Japanese take Amur from Americans
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Americans
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 4 infantry moved from Buryatia to Amur
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Java to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 artillery and 6 infantry moved from Novosibirsk to KazakhstanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
UK_Pacific win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to French Indo China
1 submarine moved from 20 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
2 destroyers and 1 fighter placed in 6 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from Eastern United States to Hawaiian IslandsCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Burma to YunnanPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
forgot to attack scotland
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 6)2@3: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (5)