Germany

July 10, 2007 - 19:59 German Basics

Submitted by DarthMaximus
Strategy

Like Russia, Germany needs help from its allies to win, but unlike the Allies, it is not easy for Japan to ship troops to Europe, so other then possible fighter support the real help Germany receives is when Japan can mount pressure on Moscow. So how long does this take? Realistically probably about 4 rounds before Japan can really make Russia notice them. So what does this mean for Germany? It means you don't have to rush to Moscow or overextend yourself early, but you do have to make gains in Europe and Afr and solidify your position so that as Japan is pressuring Moscow you can pressure them as well. While it is possible for one of the Axis to take out Moscow, it is nice to be able to provide the 1-2 punch just in case.

So how does Germany build up early on and what do they need to do?

April 16, 2007 - 07:48 The Germany Baltic Carrier

Submitted by newpaintbrush
Strategy

This article is written for the casual Axis and Allies Revised player that either uses or is considering using a carrier buy in the Baltic for Germany’s first turn.

Germany starts with two subs, a transport, and a destroyer in the Baltic sea zone. If Germany does not purchase any naval units on its first turn for the Baltic, the United Kingdom player can attack the German navy with two fighters and a bomber, and have a good chance of destroying 36 IPC of German navy at the cost of 20-35 IPC of United Kingdom air units.