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    Topics created by miragehunter

    • miragehunterM

      Sealion oob question

      Axis & Allies Global 1940
      • • • miragehunter
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      The 2010 era  Ruleset was called Alpha, for “First Edition Global 1940”.  Extensive revisions to the setup were then made, through multiple iterations (Alpha +1, +2, +3) and the final version was then slightly modified into “Second Edition Global 1940” which was published and circulated a few years later…2012-3 I think.

      Anyway, Alpha +3 was a playtest version that was circulated on the internet for improved play and was then published, so that’s what we recognize today as “G40”.  Only a few other minor map changes and rule wordings were changed.    Piece sculpts are different, artillery is very confusingly similar to flak guns, the smaller teams didn’t have their own molds just copies of the other molds.  Second Edition is far superior as a purchase, since First is obsolete.

      That means that there are 3 official Rulesets (Alpha, Alpha +3 G40, G42).  You could go back and play the first edition (alpha 1), I bought in after that, so I’ve only seen the boxes, never played.  its radically different starting pieces for all teams.

    • miragehunterM

      Tech question

      Axis & Allies Global 1940
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      I’m currently playing a game which we borrowed some house rules from the previous poster in this thread. We are using tech tokens for 5 IPC’s each, but you can only purchase as many tech tokens as you have Victory Cities. You can purchase tech tokens, but may not take the rolls unless you are at war. So to start out the game Germany could buy 2 tech tokens. If they fail that first roll, then the next turn they could buy 1 more if they had taken out Paris. If not then they could only keep using the 2 they had left over from the previous turn. This version has taken away a lot of the luck aspect of tech which is nice. It also limits the amount of tech you can roll a turn so no power has an excessive amount. Small powers also have a harder time getting them.

    • miragehunterM

      SBR's

      Axis & Allies Pacific 1940
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      If you’re being SBR’d in AA40P you’ve probably lost already.  Europe will be the place to really evaluate the new rules on it.

    • miragehunterM

      Air movement

      Axis & Allies Pacific 1940
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      miragehunterM

      Thank you Krieg for clarifying that for me.  :-)

    • miragehunterM

      Info sheet

      Axis & Allies Pacific 1940
      • • • miragehunter
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      ?

      @miragehunter:

      Has anyone made a tracking sheet for AAP40 for people that do email play or for games that go to long?

      Well I for one have not. :-D

    • miragehunterM

      4 players?

      Axis & Allies Pacific 1940
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      I agree that China/ANZAC seems to work best as the 4th player.

      I will point out the obvious: players should be planning their next moves during the other players’ turns. (and refining them as the situation changes. i.e. the Jap player moves a DD during non-combat to block your planned attack.)

      When it comes to purchases everyone should be ready to IMMEDIATELY plop down the new units as soon as their turn begins. Very rarely should someone have to think what to buy in a 4 player game.

      The disadvantage of more than 2 players is lack of coordination between the allies. The knock on the original game is that it was a 2 player game masquerading as a 5 player game.

    • miragehunterM

      Magentic fighters

      Axis & Allies Pacific 1940
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      W

      @Brain:

      @skinny1:

      Try this:

      http://foldinggametable.blogspot.com/

      This guy made a folding game table but also used magnets for the fighters and carriers.

      I wonder for how much money would he sell his game?

      I mailed him once, but never got a reply.

    • miragehunterM

      Declaration of war for the US

      Axis & Allies Pacific 1940
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      miragehunterM

      Thanks Krieghund.

    • miragehunterM

      Islands

      Axis & Allies Pacific 1940
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      miragehunterM

      Thanks for helping me out.  :-)

    • miragehunterM

      Europe map

      Axis & Allies Europe 1940
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      adam.hallA

      @Canuck12:

      On that note though, I actually liked the subtle “watermarked” convoy and kamakazi zones.

      Same here ;) just when the allies get too cocky you remind them of a kamakazi strike. “Oh, did’nt QUITE see that coming…”

    • miragehunterM

      Starting ipc's for UK

      Axis & Allies Pacific 1940
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      miragehunterM

      Thanks guys! I appreciate it.  Lol i do feel like a chimp now! Lol!

    • miragehunterM

      Rochester NY area: looking for players

      Player Locator
      • • • miragehunter
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      suprise attackS

      Yes, been busy with my second job this week, but we game every weekend

    • miragehunterM

      Release Date is December 15, 2009

      Axis & Allies Pacific 1940
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      Oh great. I didn’t think about the combined rules. Those chimps will probably package something that we have to buy.

    • miragehunterM

      US first 2 turns

      Axis & Allies Revised Edition
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      jbriggsJ

      Island hopping is great, but its not critical.  Sometimes just having a presense in the region will do just great.  This is how I build my fleets…… My flagships are my carriers.  They are great for defense and their fighters can support amphibious assaults.  I will have no less than 2.  I then will support my fleet with destroyers.  I try to build 2 for every carrier.  If you build destroyers and in order to get more bang for your buck, get combined bombardment.  This will increase your amphibious firepower drastically.  Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower.  Then build the rest of your force out of transports and a couple of submarines.  If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics.  Your maximizing your money and strength.  Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry.  You attack the phillipines with an amphibious assault.  the 6 destroyers should pretty much wipe out all opposition.  But if not, you have 4 fighters and all the ground units to clean up.  Battle should be over without losing anything.  Your fighters land for fleet defense.  Basically you have a fleet that can hit hard on land and sea.  Your enemy will think twice before hitting you.

    • miragehunterM

      UK's opening round

      Axis & Allies Revised Edition
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      jbriggsJ

      I do agree that beginners should stick to the London factory.  It does require skill pulling off the india IC.  But It just depends on how you and your allies play the game.  If each of you are gonna do your own thing, the game will certainly be over quicker than usual.  Thats the key…… Teamwork and persistance.  Control the game by limiting the enemy of options.  Do this and you’ll win no matter who you are.

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