Basically I have two kinds of players I play A&A with. For casual player and family I can con into playing A&A with during the holidays, it’s all about simplicity. When I can get an A&A junkie like myself and one of my brothers playing, we can do complicated HRs. For that middle ground game I use a little of both. Frankly most games I get in, because I only play FTF, are Revised and Classic with 42.2 coming in distant 3rd place. Global with “Toblerone’s House Rules” is solo and experimental.
tarkonis last edited by
Has everyone read the house rules by Larrson @ http://hem.bredband.net/triathlon/HouseRulesAA50.pdf
I think the optional 6 rules for each power are great and reflect each powers strengths. I do think Japans battleship rules are a bit too strong though.
What does everyone else think about using these rules? maybe roll a D6 at the start of the game and get one power? Or use them all?
It’d be great to hear your thoughts on this…
if even larry thinks that heavy bombers are op, why aren’t his optional rules for it the regular rules?
or why not:
Heavy Bombers = roll two dice at 3 (instead of at 4)