Cannot find many threads that really get into this version of the game in great detail. Played 1 full game of it so far, and love it. (I was originally a Classic player all the way.)
Anyway, few questions to maybe spark some discussion on this:
Which official version is this map closest to? Also which “official” rule set does this variant use? Spring 1942 edition?
Bidding: on the few posts I found on the topic, it seems people think this map favors the Axis and they actually bid allies. Either I am reading posts on a different version or I just suck, because it seems like the Allies are in pretty good shape in this map from the beginning and they can do some things right out of the gate to slow what needs to be a rapid Axis assault. E.g. China being a distraction and the UK being able to defend most of its colonies for at least 3 turns.
I am still not entirely sure what the best opening moves are for the Axis, which is what I would really like to discuss in depth here if other folks have some more experience with this game. For instance, what odds should the German player take to try and take Leningrad first turn? It seems like their Northern fleet cannot last more than a turn against a good UK player, so should you just sacrifice it and take worse odds on a Leningrad assault if the Soviet player leaves you, say, a 70% chance? (I am usually the kind of player that only attacks with overwhelming odds, e.g., 90% and above. Even 85% makes me nervous…) How can the Germans ever keep their Northern fleet alive? Do they need to? (It seems like the English can kill it turn 1 no matter what the Germans do.) If you cannot take Leningrad T1, is it better to instead focus like a laser on a later round (T4 or 5) take over of Stalingrad with a huge mass of tanks and infantry that you slowly plod over there?
Is a rapid take over of Africa impossible against a UK player who adequately defends Syria and Egypt T1 and who rapidly stacks Gibraltar with numerous planes and troops? Should the Italians forego Africa and put everything into a Russian assault? Is Western Turkey a viable take-over to open up another avenue for Italian ships and/or tanks into Russia or Africa?
Do the Japanese sacrifice their fleet to kill the US at Midway or do they ignore them entirely and focus everything on India? It seems like focusing on anything else is ultimately a mistake, at least thats how my last game played out.
So many questions! What do you guys think is the optimum opening Axis move?
This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.
USA: China/ ANZAC
This uses all the Alpha rules except as follows:
On the first turn all Allied Naval and Air units defend at ONE. Land units fight normally.
2)The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack japan only if all Soviet territory’s are under Soviet control.
The new turn order: Soviet Union, Axis, Allies
Lend Lease: The US or UK player can send income to the Soviet Union. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose and the Allied player can just exchange them back to IPC’s as he wishes. Roll one D6 for each transport and place the IPC’s under the transports in the holding box. This money is deducted from a players treasury and the Lend Lease can never exceed a total of 30 IPC’s
Interdiction: Any axis Submarine, Plane, or Surface ship located in open sea ( not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in a convoy box, they can cost 3 IPC each from this total.
Minor Axis Allies: Romania, Bulgaria and Hungary have unique forces ( use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units ( Romania).
I will also make note that this does not use any NO’s or Tech. It is a streamlined version of the game and based on Historical setup. Some elements of UK and China where altered for game play situations, so the set up is not exactly Historical in these cases. This is a balanced scenario and if players want to see what things looked like in the situation of Dec 1941 will really enjoy this module.
I don’t think the game needs a Russian winter clause, the Soviets will move first. are in position to make a good dent in the German line.
Enjoy, it took like 20+ days of decent hours to sort out all the information from many sources.
The AI sucks – Derek, you should play by e-mail with others if you don’t already.
Emperor- You’re right- no other version compares in scope once you try it. Again, what I love about it is that it is extremely variable, and there aren’t 14000 posts explaining how to play it the right way.