This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.
USA: China/ ANZAC
This uses all the Alpha rules except as follows:
On the first turn all Allied Naval and Air units defend at ONE. Land units fight normally.
2)The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack japan only if all Soviet territory’s are under Soviet control.
The new turn order: Soviet Union, Axis, Allies
Lend Lease: The US or UK player can send income to the Soviet Union. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose and the Allied player can just exchange them back to IPC’s as he wishes. Roll one D6 for each transport and place the IPC’s under the transports in the holding box. This money is deducted from a players treasury and the Lend Lease can never exceed a total of 30 IPC’s
Interdiction: Any axis Submarine, Plane, or Surface ship located in open sea ( not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in a convoy box, they can cost 3 IPC each from this total.
Minor Axis Allies: Romania, Bulgaria and Hungary have unique forces ( use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units ( Romania).
I will also make note that this does not use any NO’s or Tech. It is a streamlined version of the game and based on Historical setup. Some elements of UK and China where altered for game play situations, so the set up is not exactly Historical in these cases. This is a balanced scenario and if players want to see what things looked like in the situation of Dec 1941 will really enjoy this module.
I don’t think the game needs a Russian winter clause, the Soviets will move first. are in position to make a good dent in the German line.
Enjoy, it took like 20+ days of decent hours to sort out all the information from many sources.
The AI sucks – Derek, you should play by e-mail with others if you don’t already.
Emperor- You’re right- no other version compares in scope once you try it. Again, what I love about it is that it is extremely variable, and there aren’t 14000 posts explaining how to play it the right way.
I think it might make more sense to just return Australia to a single territory rather than two.
I have tried games before testing the idea of splitting islands across sea zones (basically a reverse definition) it has the effect of making bombardments more significant, and fleets less likely to engage on attack (they tend to camp defend relying instead on amphibious.) Splitting islands also increases fighter movement in a somewhat overpowered way, so you have to be careful. I think with an interesting starting unit placement you can accomplish a lot. Australia as a single territory would have greater reach for any fighters landed there, and the scale of the territory warrants it a bit more then solomons.
I think the best approach is to tilt Japan slightly counter clockwise at the southern tip of the island to make more room for ships. And then put the alignment for the smaller islands based of the relative distance between Australia Hawaii and the three major island territories (East Indies, Borneo, and Philippines). I will play up the focus on the key islands (though some of those chains were involved Palau and the Marianas and such. On the whole though I think the stepping stones out of W. USA would be the most interesting way to change the Pacific dynamic. Force both players to defend their coastlines instead of drop south so easily with everything.
Will redraft it sometime on Tuesday when I get a break from work.
Have a nice memorial day
You should definitely get some sort of protective layer for that map.
I’m going to at some point. Until, I get a permanent place to play, it is rolled up in a cylinder tube. I’m going to have a man cave built, and then I will work on things like that. I’m going to have to either buy or have someone build me a table to fit the map. This is the plan, anyway.
Ok have correct map and 1939 rules with AA50 rules. its set up.I have set up chart. just want to know if you can direct me to the setup chart so i have correct one. and there is no Dutch troops on Java, and rest of islands except destroyer and transport in sea zone 38 and the troops in Mongolia are not Dutch. if not i’ll get different army for that.