In a seazone containing Jap ships and US ships and planes how does combat proceed? Is there an air phase or just a sea phase? We resolved it this way; Jap ships had an air attack against US planes. Sea phase consisted of surviving planes and ships vs Jap ships
In order to attack an island’s airfields, you must designate at least one air or sea unit as attacking them. You roll this attack separately from your units that are attacking land units (if any), checking only for hits (1s or 2s) in the battle box and disregarding the unit types listed by them. For every two hits scored, one airfield is damaged.
The two of you are getting pretty close to a tactical miniatures campaign game than a strategic game, with simplified combat. You might want to take a look at some books on naval wargaming that cover running a campaign game. I keep thinking of taking the Guadalcanal game resources and writing my own set of rules for the game, along with adding a PT Boat miniature and US APD fast transports. I would not likely use the battle box, although it is a very interesting idea.
Thanks for the answer, i have one more questions which regards the use of submarines. Do destroyers need to be present for other units (planes, ships, artilley) to attack subs? acording to my understanding of the rules subs can attack y their move phase but remain in that sea zone sorrounded by the enemy fleet and can be attacked by all that fleet meaning it will likely be destroyed. This is why sometimes i am reluctant to use my subs. COuld some one clarify this for me please. Thanks.
😢 I’m going to change my signature to read “Forget the other A&A games you’ve played when you play Battle of The Bulge and Guadalcanal. Don’t bring anything from the other games or you will become confused.” :lol: 😉
Destroyers are not required in order to attack subs.
Subs are naval units and subject to attack during the attack naval units combat step when in the same sea zone as enemy units.
Your sub shots at a single vessel amongst a big enemy fleet are quite likely to result in the destruction of your sub in the subsequent naval attack step. Subs, fighters and destroyers don’t have a long life expectancy.
Me too. We were using one supply token for every ship sent and only sending them during the resupply phase. We were spending huge amounts of money getting ships onto the board. No wonder our game was dragging on way past turn five.