Modules for ABattlemap


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    See the link in the first thread (Number 2. there):

    @HolKann:

    After messing up the map and the uploads, I’ll simply devote a little thread to the AA50 modules for ABattlemap. The goal is to keep the most up to date version in this post, and any bugs or changes that might be good can be reported here. I’ll try to look into them as soon as I can.

    Current version: 9th of January
    Currently working on: nothing

    To use these modules:
    1. Make sure you’ve got ABattleMap installed.
    2. Download the AA50 modules here.
    3. Use 7-Zip to extract the downloaded file (7-Zip is similar to WinZip, only better).
    4. Copy the 2 folders gained by extracting into your ABattleMap directory.
    5. Run ABattleMap and the 2 scenario’s should appear in the menu “new”. Click those!

    For the less adventurous: here’s a plain WinZip version of the modules.

    For those having problems with filesharing sites only: attached to this post is the 7-Zip version of the files. To use it: download the file, remove the last 4 characters (".jpg"), then proceed with step 3.

    Have fun! 🙂

    PS: A big tnx go to TimTheEnchanter, CmdrJennifer, a44bigdog, Emperor Molari, jeffdestroyer and Stoney229 for supplying ideas, reporting bugs and sending through files to make the map better. Ofcourse, credit also has to be given to Atilla, the creator of ABattlemap and the first version of the AA50 modules.



  • when i installed the new modules the bigpieces.bmp made me laugh real hard… the black-red-gold german flag for nazi germany… no go… so i ended up with this

    http://www.mediafire.com/?sharekey=6ba343d68efc31c90f83d91f6dff7c38e04e75f6e8ebb871

    maybe someone likes it

    BigPieces.bmp.txt
    BigPieces2.bmp.txt


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    Good job, atari, thank you!
    🙂



  • @atarihuana:

    maybe someone likes it

    I do 🙂 -> They’re added to the download files.

    Also, I made a modification to the Black Sea in order to visualise its new status as potentially neutral territory.



  • Ow, forgot to mention, but some areas in the Pacific have changed a little of their shape, the most notorious being the East-Indies (it is placed a little more to the South-West now). The changes are for better usage of available map space (OKS, WPO, NPO, SUL, BOR and IJS are a bit bigger now, and 20 pixels are added to Csu and Mex), and correct borders of the American region.

    These changes are not huge, but might be a source of confusion. To avoid this, make sure both your and your opponents AA50 modules are up to date 😉 Also, I’m not planning on any other territory changes in the near future, to ensure compatibility between the module versions.

    But most importantly: have fun 🙂



  • cool, thx dude!

    what do you  think about fleet markers?



  • @HolKann:

    Ow, forgot to mention, but some areas in the Pacific have changed a little of their shape, the most notorious being the East-Indies (it is placed a little more to the South-West now). The changes are for better usage of available map space (OKS, WPO, NPO, SUL, BOR and IJS are a bit bigger now, and 20 pixels are added to Csu and Mex), and correct borders of the American region.

    These changes are not huge, but might be a source of confusion. To avoid this, make sure both your and your opponents AA50 modules are up to date 😉 Also, I’m not planning on any other territory changes in the near future, to ensure compatibility between the module versions.

    But most importantly: have fun 🙂

    I was just going to ask about this.  I downloaded the map on a new computer and suddenly a bunch of boats in East Indies sz showed up in the Borneo sz.



  • @TimTheEnchanter:

    I was just going to ask about this.  I downloaded the map on a new computer and suddenly a bunch of boats in East Indies sz showed up in the Borneo sz.

    Yeah, sry for that :oops: It will be a bit annoying, but I hope the Pacific will be a less cramped now. To really fix some sea zones (like ECH, SCH, BOR and SUL), would require even more of an overhaul, but I think that’s a bit too much to keep games coherent.

    Aw well, if you think the juice is not worth the squeeze, just tell 😉@atarihuana:

    what do you  think about fleet markers?

    What exactly do you mean? Like those things used in AAR FTF?



  • Not a problem.  Slight confusion possibilities, but better in the long run.  You might want to do some sort of versioning in the main post (maybe a version/readme file in the download itself) and try to advertise when changes like this are made, so people can say “I’m using version x”  I’m using version Y". “Oh, that’s why it’s different.”

    Probably more trouble than it’s worth….



  • We just started playing online through the ABattleMap and AA50 version, loving it.  I’m loving everything, except… help!

    Is there an updated AA50 calculation site?  Frood.net is still on Revised rules, and we’re all really itching to play without, as you can imagine, these totally crazy combat configurations?

    Honor to all of you for the work you are doing!!



  • @TimTheEnchanter:

    Not a problem.  Slight confusion possibilities, but better in the long run.  You might want to do some sort of versioning in the main post (maybe a version/readme file in the download itself) and try to advertise when changes like this are made, so people can say “I’m using version x”  I’m using version Y". “Oh, that’s why it’s different.”

    Probably more trouble than it’s worth….

    No, good idea 🙂 I’ll add a “version x.txt” to the next upload.

    @Capt.:

    We just started playing online through the ABattleMap and AA50 version, loving it.  I’m loving everything, except… help!

    Is there an updated AA50 calculation site?  Frood.net is still on Revised rules, and we’re all really itching to play without, as you can imagine, these totally crazy combat configurations?

    Here at the forums most people use the in-forum dicey, which simply let’s you simulate a real dice roll (without being able to change it afterwards 😉 )

    If you’re looking for something more frood-like (which sends emails and stuff), try www.daak.de. It’s a German/European axis and allies club, but guests are welcome too. There’s an English version of the site, and although the forum is mostly German, English is allowed and replied in too. Daak’s got an early version of an AA50-dicey, so there might be some little bugs left (if you encounter one, plz be so kind to post it on the daak-forum, they will fix it pretty fast if you do).

    Honor to all of you for the work you are doing!!

    Lol, we’re honored 😉


  • 2018 2017 2016 '11 Moderator

    Holkann:

    I’ve been playing with the colors of the pieces and board for 1941 (it will work for 1942 as well, but I rarely play that version).  The reason being that Italians and Germans often mix and their AA Guns look almost identical (resulting in forgetting who originally purchased the darn thing) which can be confusing.

    Also, light gray vs dark gray is not that big of a contrast.

    I would really like dark blue for Italian territories and light blue for Italian pieces, but I don’t have that option in MS Paint.

    What I currently have is China’s colors for Italy and light brown for Chinese units. (Same problem with Chinese/English forces as Italian/German forces, just happens less often.)



  • If I understand correctly, you’re not able to get the color light blue pasted on the Italian flags/units in paint (it always shifts to grey).

    This is because the ToolPieces.bmp-file is saved as an 8-bit bmp, allowing only 256 different tones of colors. If I get wikipedia correctly, the tones of these colors depend on the “palette” being used. I have no idea what that exact palette is with the ToolPieces.bmp from ABattleMap, but all I know is I’m only able to get 1 blue color: 00 00 FF (in RGB).

    Workaround: save the ToolPieces.bmp as a 24-bit bmp (Paint has this option). Now you should be able to use a much wider range of colors in Paint, and as far as I can see, ABattleMap’s just fine with this. I don’t think there’s any real reason why we should keep the 8-bit mode, but since I didn’t see a problem, I just kept it that way to be safe. The only drawback is the ToolPieces.bmp file will now weigh an astonishing 44kb instead of the more moderate 16kb  😄

    Is this what you needed?



  • Hey, after some trying, I did find 256-color blue tones. See attached images (the 2nd one is actually the one from the A&A: the great war-module).

    ToolPiecestest.bmp.jpg
    ToolPieces.bmp.jpg


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    Although I like the grey tones as they are and do not have any problems with them I am just curious how to change the colors in the map.bmp .

    I know how to modify the ToolPieces.bmp and the BigPieces.bmp. But how to modify the map.bmp? Is it just a matter of picture editing in paint - or are the colours defined in one of those
    .map, .sek or .txt files?



  • Colors are only part of the bmp. When you start changing territory shapes and sizes, you’ll need to adjust SektorInfo.map/bmp. If you want to change name or properties of a territory, you’ll need to adjust SektorInfo.sek/txt.

    So in short: to adjust colors, you’ll only need to adjust map.bmp 😉


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    @HolKann:

    Colors are only part of the bmp. When you start changing territory shapes and sizes, you’ll need to adjust SektorInfo.map/bmp. If you want to change name or properties of a territory, you’ll need to adjust SektorInfo.sek/txt.

    So in short: to adjust colors, you’ll only need to adjust map.bmp 😉

    Thank you. One far day I will have learned the secrets of ABattlemap 😉


  • 2018 2017 2016 '11 Moderator

    Kewlies, that’ll work.  I use the old pieces, so I had to play around again with the colors also went ahead and color matched the Italian territories because I could.

    For those of you not aware, the colors on one PC do not have to match the colors on the other PC for the program to work.  Even the icon’s don’t have to match.  When you open it on your computer you’ll see the icons and colors that you have.

    If anyone wants, I can send them my units/map but you can easily do those yourself too.



  • There is also the simple solution that I am using for the German/Italy AA guns. I opened up the tool pieces in paint and using the eyedropper tool and bucket tool I changed the White background on The Italian AA guns to the light gray of the Italian pieces. And it took about as long for me to do as to type that.



  • Hello,
    You all have an awesome sight here, this is my 1st post. I am not able to get access to download the ABattlemap. It will not allow me any access to register as a member. Can anyone tell me what I am doing wrong?
    Thanks for your help!



  • @Joe:

    Hello,
    You all have an awesome sight here, this is my 1st post. I am not able to get access to download the ABattlemap. It will not allow me any access to register as a member. Can anyone tell me what I am doing wrong?
    Thanks for your help!

    Welcome Joe!

    You’re doing nothing wrong, there’s something going wrong at www.flames-of-europe.de where you’re supposed to be able to download the ABattleMap program. I’ve rerouted the link to the www.daak.de download, so it should be fine now. Just try clicking the links in the first post again, and if there are any further problems, don’t hesitate to ask (after using the search ofcourse 😉 ).

    @Cmdr:

    Kewlies, that’ll work.  I use the old pieces, so I had to play around again with the colors also went ahead and color matched the Italian territories because I could.

    If anyone wants, I can send them my units/map but you can easily do those yourself too.

    I want 8-)  Just to compare with the current pieces, because if yours are better, they should be implemented in the modules 🙂


  • 2018 2017 2016 '11 Moderator

    Kay, just fire an email to me, Holkann (isfcco@hotmail.com) cause I forgot what your addy was.



  • what do you  think about fleet markers?

    What exactly do you mean? Like those things used in AAR FTF?

    sorry i only know AA50. i agree that having the units in place looks cool, but its really annoying moving big naval groups bit by bit ( i know CRTL / Shift function 😉 )
    i though of something like this.  now u could place jap F1 marker in sz and the actual fleet plus F1 marker in … um… mongolia :D, UK fleets go to sahara  :mrgreen:

    ( i also changed bombers ( with bombs  :evil:) and AC ( make thicker)  thx to P@nther for input! )

    BigPieces.bmp.txt



  • Thanks HolKann! Your Help is apprieciated!



  • I know this is a little off topic, but has someone created a “Big Pieces” bmp file that is compatible with Pacific? The one I use with AA50 scrambles the country designations on the AAP map.

    Thanks in advance!


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