-Submerging Submarines. Defending submarines can submerge or retreat from combat. A submerged sub stays in the same sea zone until after combat when it re-surfaces.
-Planes can retreat from an amphibious assault. Fighters and Bombers can now retreat from an amphibious assault if the battle is going poorly for the attacker.
-Multiple AA guns in one territory. You can now place multiple AA guns within one territory. However, only one of these AA guns can fire in a turn.
-New Naval units can be placed in an enemy-occupied sea zone. You can now place any of your naval units in a sea zone that is occupied by enemy forces. If you do this, combat will occur on your enemy’s turn–unless the enemy moves its units out of the sea zone before the enemy’s combat phase. Note: You still have to place naval units in sea zones adjacent to one of your Industrial Complexes.
-Western Canada no longer borders on the Atlantic Ocean. This keeps players from being able to move units from the Atlantic ocean directly into Western Canada.
-When an aircraft carrier is sunk. The surviving aircraft on it can attempt to locate and land on a friendly island, territory, or aircraft carrier. These aircraft have one movement point to do so.
3rd Edition Rules
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What is the benefit to having more than one aa gun in a territory if only one can fire at a time?
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There is no extra benefit in having more than one AA gun.
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Again, TM is right. :-? Sadly there is no added advantage to “stacking” AA guns, even though in real life, this was done to a large effect. But you’re probably better off spending those 5 IPCs on ARM of Inf instead of some AA gun.
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:lol:
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Stacking AA guns can be an advantage to the Allies when it becomes necessary to juggle AA guns between Allied territories. Under second edition rules, the Allied turn order can cause industrial complexes to go without an AA gun which can mean big trouble, especially if the Axis has heavy bombers.
I have had this situation arise many times in the European theatre, specifically when German territory is falling or the US has rockets.
agreed. This can even apply to the Axis as well. It may be nice to be able to “hold” a gun, while moving one at the same time. I remember at least one game where i wished that i could have 2 aa guns (even tho’ only one could be fired).
- lazy crypt