@surfer GL HF to you as well.
L23 PTV Shin-Ji (Axis +8) vs Wizmark (Allies)
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Wake Island to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 32 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Wake Island to Hawaiian Islands 1 fighter moved from 32 Sea Zone to 27 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 4 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea 2 bombers moved from Borneo to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese
Combat Hit Differential Summary :
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@wizmark Scrambles?
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@shin-ji no scrams
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Wake Island to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 32 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Wake Island to Hawaiian Islands 1 fighter moved from 32 Sea Zone to 27 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 4 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea 2 bombers moved from Borneo to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 2 infantry ANZAC defend with 1 aaGun and 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 aaGun and 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 aaGun owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 fighter Battle in 27 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 4/5 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 marine Casualties for ANZAC: 1 fighter Battle in 26 Sea Zone Japanese attack with 7 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 26 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to Davao 2 bombers moved from Kwangsi to Davao 1 aaGun and 3 infantry moved from Kiangsi to Kwangtung 1 fighter moved from 35 Sea Zone to Paulau 3 fighters moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 3 fighters moved from 26 Sea Zone to 27 Sea Zone 4 fighters moved from 26 Sea Zone to 7 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from 21 Sea Zone to Kwangtung Place Units - Japanese 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone Japanese undo move 1. 1 submarine placed in 6 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 0.83 ANZAC regular : -0.33
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@wizmark I’m slightly offended by how much of your strategy so far hinges on my not paying attention - that Russian marine, the sneaky little Siberian sub… ;p
Historically, tho, that is how I lose a lot of games.
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@shin-ji lol…the marine was worth a punt, although i should have loaded it onto the cruiser rather than retreating it, just in case. The sub was more calculated as it stopped any tts just landing troops in the far east!
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 3 fighters and 2 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
Combat Hit Differential Summary :
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@shin-ji scramble to hawaii? Although the engine allows it you cant scramble against my tt as you have no defending surface warships :+1:
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@wizmark No scramble. ENjoy the celebratory luau!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 3 fighters and 2 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/7 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 12 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 12 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Central America 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,4,5,2,6,6,1,4,5,6,6,5,4,2,3,6,6,1,2,4,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Chahar to Shansi 1 artillery and 2 infantry moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 2 artilleries and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from Nigeria to 112 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers and 1 submarine moved from 40 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern India to 56 Sea Zone Combat - British Battle in 56 Sea Zone British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 destroyers owned by the British lost in 56 Sea Zone 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone British roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 56 Sea Zone British win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 2 destroyers Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in 112 Sea Zone British attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking 112 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 112 Sea Zone to United Kingdom 4 fighters moved from Nigeria to Egypt 1 tactical_bomber moved from 83 Sea Zone to Egypt 3 transports moved from 83 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 5 infantry moved from Eastern India to Western India 3 transports moved from 78 Sea Zone to 82 Sea Zone 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 artilleries and 4 infantry moved from Burma to Yunnan 4 infantry moved from Shan State to Yunnan 2 aaGuns moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to Northern Australia Place Units - British 1 airfield placed in Egypt 3 infantry placed in Iraq 3 artilleries placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,1,1,2,2,3,5,4 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,6 British collect 31 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 carrier placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 1.67 Japanese regular : 0.83 British regular : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 82 Sea Zone 2 fighters moved from 100 Sea Zone to Ukraine 1 fighter moved from Southern Italy to Ukraine 2 armour, 1 artillery and 8 infantry moved from Bessarabia to Ukraine 1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq Combat - Italians Battle in 82 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 82 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Iraq Italians attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 factory_minor and 3 infantry Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 5 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Italians: 2 infantry Battle in Ukraine Italians attack with 2 armour, 1 artillery, 3 fighters and 8 infantry Russians defend with 2 artilleries, 1 factory_minor and 16 infantry Italians roll dice for 2 armour, 1 artillery, 3 fighters and 8 infantry in Ukraine, round 2 : 4/14 hits, 4.33 expected hits Russians roll dice for 2 artilleries and 16 infantry in Ukraine, round 2 : 7/18 hits, 6.00 expected hits 7 infantry owned by the Italians lost in Ukraine 4 infantry owned by the Russians lost in Ukraine Italians roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Ukraine, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 12 infantry in Ukraine, round 3 : 6/14 hits, 4.67 expected hits 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Ukraine 3 infantry owned by the Russians lost in Ukraine 1 fighter owned by the Italians retreated Russians win with 2 artilleries and 9 infantry remaining. Battle score for attacker is -39 Casualties for Italians: 2 armour, 1 artillery, 2 fighters and 8 infantry Casualties for Russians: 7 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bessarabia 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 7 infantry, 1 submarine and 4 transports moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 7 infantry moved from 100 Sea Zone to Syria 1 bomber moved from 82 Sea Zone to Syria Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 2.33 British regular : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from South Australia to Northern Australia Place Units - ANZAC 1 submarine and 2 transports placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 142 times 2 was rolled 129 times 3 was rolled 121 times 4 was rolled 132 times 5 was rolled 119 times 6 was rolled 117 times Average roll : 3.405 Median : 3.000 Variance : 0.597 Standard Deviation : 0.773 Total rolls : 760 Germans Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 24 times 4 was rolled 35 times 5 was rolled 31 times 6 was rolled 35 times Average roll : 3.450 Median : 4.000 Variance : 0.670 Standard Deviation : 0.819 Total rolls : 200 British Combat 1 was rolled 17 times 2 was rolled 18 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 12 times 6 was rolled 13 times Average roll : 3.333 Median : 3.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 102 Italians Combat 1 was rolled 12 times 2 was rolled 16 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 13 times Average roll : 3.434 Median : 3.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 76 French Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.250 Median : 3.500 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 20 Americans Combat 1 was rolled 14 times 2 was rolled 9 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.473 Median : 3.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 74 ANZAC Combat 1 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.778 Median : 3.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.700 Median : 4.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.389 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 36 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.364 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 55 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 30 times 2 was rolled 29 times 3 was rolled 28 times 4 was rolled 31 times 5 was rolled 25 times 6 was rolled 27 times Average roll : 3.429 Median : 3.000 Variance : 0.138 Standard Deviation : 0.372 Total rolls : 170
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@shin-ji Naughty hitting my poor tts! Didnt count through syria…only through the suez route :anguished:
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@wizmark I got tt’s in my last game the same way! It was even sneakier then - I hadn’t landed in Syria at the time. I triple checked the rules to make sure it was legal.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Ukraine 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 submarine moved from 122 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 fighter moved from Morocco to 100 Sea Zone 1 fighter moved from Western Germany to 107 Sea Zone 3 fighters and 2 tactical_bombers moved from Morocco to 112 Sea Zone
Combat Hit Differential Summary :
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@wizmark Scramble the French fighter?
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Oh, and will your sub fight?
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@shin-ji no scram, sub to fight, but if your sub hits then it kills the dd not the sub. If that then submerge. My sub should survive no matter what :+1:
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Ukraine 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 submarine moved from 122 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 fighter moved from Morocco to 100 Sea Zone 1 fighter moved from Western Germany to 107 Sea Zone 3 fighters and 2 tactical_bombers moved from Morocco to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone 1 destroyer owned by the British lost in 112 Sea Zone British and Germans reach a stalemate . Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 107 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 107 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 3 armour, 2 bombers, 2 infantry and 8 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 9 infantry Germans roll dice for 3 armour, 2 bombers, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 5/15 hits, 4.67 expected hits Russians roll dice for 2 artilleries and 9 infantry in Ukraine, round 2 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Germans lost in Ukraine 5 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour, 2 bombers and 8 mech_infantrys in Ukraine, round 3 : 2/13 hits, 4.33 expected hits Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour, 2 bombers and 6 mech_infantrys in Ukraine, round 4 : 6/11 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry and 4 mech_infantrys Casualties for Russians: 2 artilleries and 9 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 4 artilleries and 17 infantry moved from Eastern Poland to Northern Belarus 1 armour and 7 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from 107 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to Algeria 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 bombers moved from Ukraine to Eastern Poland Place Units - Germans 3 armour placed in Leningrad 4 fighters and 1 tactical_bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 0.00 British regular : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Bryansk 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 16 infantry moved from Korea to Amur 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Smolensk to Samara 3 aaGuns, 3 artilleries, 1 fighter, 42 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers moved from Smolensk to Bryansk 6 artilleries moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Russians collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :