bretters axis vs feckingwrecked allies PTV


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            7 infantry moved from Siberia to Amur
            1 infantry moved from Stalingrad to Tambov
            1 artillery moved from Stalingrad to Northern Caucasus
            3 infantry moved from Samara to Stalingrad
            1 artillery moved from Samara to Stalingrad
            1 infantry moved from Urals to Samara
            1 infantry moved from Southern Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Tula to Kursk
            6 armour and 6 mech_infantrys moved from Tula to Stalingrad
            1 infantry moved from Russia to Gorky
            2 fighters and 1 tactical_bomber moved from Russia to Kursk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kursk to Russia
            2 fighters moved from Kursk to Stalingrad
            2 aaGuns moved from Siberia to Amur
    
        Place Units - Russians
            1 fighter and 2 mech_infantrys placed in Stalingrad
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.50
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
            1 bomber moved from French Indo China to 7 Sea Zone
            1 bomber moved from French Indo China to 7 Sea Zone
            1 fighter moved from Japan to Kyushu
            1 infantry moved from Japan to Kyushu
            1 artillery moved from Japan to Kyushu
            1 infantry moved from Japan to Kyushu
            1 fighter moved from Kwangsi to 7 Sea Zone
            1 tactical_bomber moved from Kwangsi to 7 Sea Zone
            1 fighter moved from French Indo China to 7 Sea Zone
            1 tactical_bomber moved from French Indo China to 7 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 fighter moved from French Indo China to 132 Sea Zone
            1 tactical_bomber moved from French Indo China to 132 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 armour moved from Kwangsi to Shan State
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
            1 bomber moved from French Indo China to 7 Sea Zone
            1 bomber moved from French Indo China to 7 Sea Zone
            1 fighter moved from Japan to Kyushu
            1 infantry moved from Japan to Kyushu
            1 artillery moved from Japan to Kyushu
            1 infantry moved from Japan to Kyushu
            1 fighter moved from Kwangsi to 7 Sea Zone
            1 tactical_bomber moved from Kwangsi to 7 Sea Zone
            1 fighter moved from French Indo China to 7 Sea Zone
            1 tactical_bomber moved from French Indo China to 7 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 fighter moved from French Indo China to 132 Sea Zone
            1 tactical_bomber moved from French Indo China to 132 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 armour moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Kyushu
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Kyushu
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Kyushu
                Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers
                Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports
                    Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                    Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                    Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits
                    Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                1 carrier owned by the Japanese retreated to 20 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 58
                Casualties for Japanese: 4 submarines and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed
            1 fighter moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            1 fighter moved from 7 Sea Zone to Japan
            1 bomber moved from 7 Sea Zone to Japan
            1 bomber moved from 7 Sea Zone to Manilla
            1 fighter moved from Kyushu to Korea
            9 artilleries moved from Kwangsi to 37 Sea Zone
            9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone
            9 artilleries moved from 132 Sea Zone to Shan State
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            1 bomber placed in French Indo China
            1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
            1 destroyer and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6
            Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 4.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Hawaiian Islands to 28 Sea Zone
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
            2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
            1 battleship moved from 28 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Marshall Islands
                Americans attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 7 Sea Zone
                Americans attack with 2 destroyers and 3 submarines
                Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 destroyers and 2 submarines
                Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
            3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
            1 cruiser moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 113 Sea Zone to 108 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 transports placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -3.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Southern Manchuria to Northern Manchuria
            1 infantry moved from Fukien to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            2 infantry placed in Southern Manchuria
            2 infantry placed in Northern Manchuria
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Hawaiian Islands to 28 Sea Zone
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
            2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
            1 battleship moved from 28 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Marshall Islands
                Americans attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 7 Sea Zone
                Americans attack with 2 destroyers and 3 submarines
                Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 destroyers and 2 submarines
                Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
            3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
            1 cruiser moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 113 Sea Zone to 108 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 transports placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Southern Manchuria to Northern Manchuria
            1 infantry moved from Fukien to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            2 infantry placed in Southern Manchuria
            2 infantry placed in Northern Manchuria
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers moved from 113 Sea Zone to 94 Sea Zone
            1 infantry moved from Trans-Jordan to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 armour moved from Egypt to Tobruk
            1 fighter moved from Baluchistan to Eastern India
            1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone
            1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Battle in Tunisia
            Battle in Normandy Bordeaux
                British attack with 1 armour, 1 fighter and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Northeast Persia to Northwest Persia
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
    
        Place Units - British
            1 destroyer and 1 transport placed in 113 Sea Zone
            3 artilleries and 1 fighter placed in United Kingdom
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -3.83
    Germans regular : -0.33
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 infantry moved from 98 Sea Zone to Malta
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Malta
                Italians attack with 2 infantry
                British defend with 1 aaGun and 1 airfield
                    1 aaGun owned by the British lost in Malta
                Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : -1.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 submarine moved from 116 Sea Zone to 115 Sea Zone
            3 armour and 1 mech_infantry moved from Nenetsia to Komi
                  Germans take Kirov from Russians
                  Germans take Komi from Russians
            14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Stalingrad
            4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Ukraine to Stalingrad
            3 armour moved from Romania to Ukraine
            1 infantry moved from Novgorod to Vologda
            1 marine moved from Novgorod to Vologda
            2 artilleries and 6 infantry moved from Northern Belarus to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 115 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry; French defend with 1 fighter and 2 infantry
                    British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/11 hits, 5.00 expected hits
                    British roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.17 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 3/9 hits, 4.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 3 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 1 armour and 4 infantry
                Casualties for French: 1 fighter and 2 infantry
            Battle in Stalingrad
                Germans attack with 18 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                Russians defend with 9 armour, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 9 mech_infantrys
                    Germans roll dice for 18 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 17/41 hits, 17.00 expected hits
                    Russians roll dice for 9 armour, 1 artillery, 3 fighters, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 6/25 hits, 12.33 expected hits
                    9 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Stalingrad
                    Germans roll dice for 18 armour, 5 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Stalingrad, round 3 : 12/35 hits, 15.17 expected hits
                    Russians roll dice for 5 armour and 3 fighters in Stalingrad, round 3 : 5/8 hits, 4.50 expected hits
                    3 fighters owned by the Russians, 5 armour owned by the Russians and 5 artilleries owned by the Germans lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 18 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 104
                Casualties for Germans: 5 artilleries and 6 infantry
                Casualties for Russians: 9 armour, 1 artillery, 3 fighters, 3 infantry and 9 mech_infantrys
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            1 fighter moved from Stalingrad to Ukraine
            1 tactical_bomber moved from Stalingrad to Ukraine
            1 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Romania
            3 armour placed in Leningrad
            1 artillery and 2 infantry placed in France
            1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1
            Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    British AA : 0.50
    Russians regular : -5.83
    Germans regular : -4.17
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Manchuria to Buryatia
            1 armour and 1 mech_infantry moved from Kursk to Russia
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Samara to Saratov
            1 infantry moved from Gorky to Samara
            3 infantry moved from Amur to Buryatia
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 33 Sea Zone
            1 bomber moved from Manilla to 33 Sea Zone
            1 bomber moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 battleship moved from 132 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
            1 fighter moved from 132 Sea Zone to 43 Sea Zone
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            1 infantry moved from Malaya to 132 Sea Zone
            1 artillery moved from Shan State to 132 Sea Zone
            1 transport moved from 132 Sea Zone to 38 Sea Zone
            1 infantry moved from Sumatra to 38 Sea Zone
            1 artillery moved from Sumatra to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            1 artillery moved from 43 Sea Zone to Java
            1 fighter moved from Korea to Japan
            1 infantry moved from Kyushu to Japan
            1 infantry moved from Kyushu to Japan
            1 artillery moved from Kyushu to Japan
            1 tactical_bomber moved from Japan to Korea
            1 artillery moved from 43 Sea Zone to Java
            1 artillery moved from Shan State to 132 Sea Zone
            1 artillery moved from Shan State to 132 Sea Zone
            1 infantry moved from Malaya to 132 Sea Zone
            1 infantry moved from Malaya to 132 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 59 Sea Zone
            1 artillery moved from 59 Sea Zone to Java
            1 artillery moved from 59 Sea Zone to Java
            1 infantry moved from 59 Sea Zone to Java
            1 infantry moved from 59 Sea Zone to Java
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports
                ANZAC defend with 1 cruiser, 3 destroyers and 2 transports
                    Japanese roll dice for 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 43 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 destroyers owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports in 43 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 43 Sea Zone
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 transports
            Battle in 33 Sea Zone
                Japanese attack with 3 bombers
                Americans defend with 1 battleship and 2 transports
                    Japanese roll dice for 3 bombers in 33 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in 33 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese lost in 33 Sea Zone
                1 bomber owned by the Japanese retreated
                Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -24
                Casualties for Japanese: 2 bombers
            Battle in Java
                Japanese attack with 4 artilleries and 4 infantry
                ANZAC defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 4 artilleries and 4 infantry in Java, round 2 : 1/8 hits, 2.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 4 artilleries in Java, round 3 : 3/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 artilleries remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for ANZAC: 2 artilleries and 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 132 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 transport moved from 132 Sea Zone to 43 Sea Zone
            1 bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 132 Sea Zone
            1 destroyer and 1 submarine placed in 7 Sea Zone
            1 fighter placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
            Japanese collect 35 PUs (1 lost to blockades); end with 37 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -4.17
    ANZAC regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Marshall Islands to 33 Sea Zone
            2 artilleries, 1 battleship and 2 transports moved from 33 Sea Zone to 34 Sea Zone
            2 artilleries moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 7 Sea Zone to 21 Sea Zone
                  Americans take 21 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            4 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in Holland Belgium
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 transports
                    5 transports owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30
                Casualties for Japanese: 5 transports
            Battle in Caroline Islands
                Americans attack with 2 artilleries
                Japanese defend with 1 airfield, 1 bomber and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 fighters and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 fighters and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 submarine moved from 108 Sea Zone to 93 Sea Zone
            4 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar
            2 fighters moved from Dutch New Guinea to Kwangtung
    
        Place Units - Americans
            5 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            5 transports placed in 104 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,1,2
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  UK_Pacific take Burma from Japanese
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Southern Manchuria to Northern Manchuria
            2 artilleries moved from Southern Manchuria to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Western Sinkiang
            3 infantry placed in Northern Sinkiang
            1 infantry placed in Southern Manchuria
            1 infantry placed in Jehol
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Marshall Islands to 33 Sea Zone
            2 artilleries, 1 battleship and 2 transports moved from 33 Sea Zone to 34 Sea Zone
            2 artilleries moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 7 Sea Zone to 21 Sea Zone
                  Americans take 21 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            4 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in Holland Belgium
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 transports
                    5 transports owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30
                Casualties for Japanese: 5 transports
            Battle in Caroline Islands
                Americans attack with 2 artilleries
                Japanese defend with 1 airfield, 1 bomber and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 fighters and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 fighters and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 submarine moved from 108 Sea Zone to 93 Sea Zone
            4 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar
            2 fighters moved from Dutch New Guinea to Kwangtung
    
        Place Units - Americans
            5 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            5 transports placed in 104 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,1,2
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  UK_Pacific take Burma from Japanese
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Southern Manchuria to Northern Manchuria
            2 artilleries moved from Southern Manchuria to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Western Sinkiang
            3 infantry placed in Northern Sinkiang
            1 infantry placed in Southern Manchuria
            1 infantry placed in Jehol
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - British
            3 artilleries moved from United Kingdom to 113 Sea Zone
            5 infantry moved from United Kingdom to 113 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Denmark
            3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany
            4 cruisers moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            2 fighters moved from United Kingdom to Western Germany
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 destroyer moved from 94 Sea Zone to 100 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Eastern India to 59 Sea Zone
            3 destroyers moved from 113 Sea Zone to 115 Sea Zone
            2 destroyers moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - British
            Japanese scrambles 1 units out of 43 Sea Zone to defend against the attack in 59 Sea Zone
            Battle in Denmark
            Battle in 98 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Libya
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 3 : 1/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Libya, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 4 : 4/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Libya, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 59 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 fighter and 2 transports
                    British roll dice for 1 fighter in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 59 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in 59 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 fighter
            Battle in Western Germany
                British attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship and 4 cruisers in Western Germany, round 2 : 5/5 hits, 2.67 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 4 aaGuns, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 3/9 hits, 3.83 expected hits
                    4 aaGuns owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Western Germany
                    British roll dice for 3 artilleries and 2 fighters in Western Germany, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                    British roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 55
                Casualties for British: 2 artilleries, 1 fighter and 3 infantry
                Casualties for Germans: 4 aaGuns, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
    
        Non Combat Move - British
            1 fighter moved from Western Germany to Normandy Bordeaux
            3 artilleries and 1 infantry moved from United Kingdom to 113 Sea Zone
    
        Place Units - British
            2 cruisers and 1 destroyer placed in 100 Sea Zone
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in Eastern India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -1.67
    Japanese regular : 0.17
    Germans AA : -0.33
    Germans regular : -3.17
    British regular : 4.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 fighter moved from 98 Sea Zone to Southern Italy
            1 fighter moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 aaGun and 1 infantry moved from 64 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 aaGun and 1 infantry moved from 64 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 artillery moved from France to Western Germany
            1 armour and 1 mech_infantry moved from Stalingrad to Uzbekistan
                  Germans take Kazakhstan from Russians
                  Germans take Uzbekistan from Russians
            1 marine moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 armour moved from Komi to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Komi to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Stalingrad to Samara
            1 fighter moved from Ukraine to Samara
            1 tactical_bomber moved from Ukraine to Samara
            1 armour moved from Ukraine to Kursk
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Stalingrad to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Stalingrad to Tambov
            1 armour and 1 mech_infantry moved from Tambov to Kursk
            1 mech_infantry moved from Stalingrad to Rostov
            1 mech_infantry moved from Stalingrad to Northern Caucasus
            1 armour moved from Stalingrad to Northern Caucasus
            1 mech_infantry moved from Stalingrad to Samara
            1 mech_infantry moved from Stalingrad to Saratov
            1 armour moved from Stalingrad to Saratov
            1 mech_infantry moved from Stalingrad to Saratov
            1 armour moved from Stalingrad to Saratov
            1 mech_infantry moved from Stalingrad to Saratov
            1 armour moved from Stalingrad to Saratov
            1 infantry moved from Vologda to Novgorod
            1 artillery moved from Vologda to Novgorod
            1 armour moved from Leningrad to Novgorod
            1 armour moved from Leningrad to Southern Belarus
            1 armour moved from Leningrad to Novgorod
            1 armour and 1 mech_infantry moved from Komi to Yenisey
            1 armour moved from Stalingrad to Kazakhstan
            1 mech_infantry moved from Stalingrad to Kazakhstan
            1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                  Germans take Urals from Russians
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Urals
            1 armour moved from Stalingrad to Urals
            1 armour moved from Stalingrad to Urals
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Northern Caucasus
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Kursk
            1 armour moved from Stalingrad to Northern Caucasus
    
        Combat - Germans
            Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Holland Belgium
            Battle in Saratov
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Saratov, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Saratov
                Germans win, taking Saratov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Germany
                Germans attack with 2 artilleries and 1 infantry
                British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 fighter
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                1 artillery owned by the Germans retreated to France
                Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Kursk
                Germans attack with 8 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour and 1 mech_infantry in Kursk, round 2 : 7/9 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northern Caucasus
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 3 armour and 1 mech_infantry in Northern Caucasus, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Northern Caucasus, round 3 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Northern Caucasus
                Germans win, taking Northern Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Moving scrambled unit from Holland Belgium to 113 Sea Zone
            Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    
        Non Combat Move - Germans
            Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
            1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 fighter moved from Samara to Stalingrad
            1 tactical_bomber moved from Samara to Stalingrad
            1 mech_infantry moved from Romania to Germany
            1 armour moved from Romania to Germany
            1 armour moved from Romania to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 fighter, 8 infantry and 1 tactical_bomber placed in Germany
            1 fighter and 1 tactical_bomber placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -1.00
    Germans regular : 3.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Russia to Gorky
            4 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Gorky
            1 infantry moved from Russia to Tula
            1 infantry moved from Russia to Penza
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 marine
                    Russians roll dice for 1 fighter and 3 infantry in Gorky, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 marine in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
            Battle in Samara
                Russians attack with 4 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 infantry and 1 tactical_bomber in Samara, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Gorky to Russia
    
        Place Units - Russians
            2 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    Russians regular : -0.00
    

    Savegame

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