bretters axis vs feckingwrecked allies PTV
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 7 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Tambov 1 artillery moved from Stalingrad to Northern Caucasus 3 infantry moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Urals to Samara 1 infantry moved from Southern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Tula to Kursk 6 armour and 6 mech_infantrys moved from Tula to Stalingrad 1 infantry moved from Russia to Gorky 2 fighters and 1 tactical_bomber moved from Russia to Kursk Combat - Russians Battle in Kursk Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kursk to Russia 2 fighters moved from Kursk to Stalingrad 2 aaGuns moved from Siberia to Amur Place Units - Russians 1 fighter and 2 mech_infantrys placed in Stalingrad 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State Combat - Japanese Battle in Kyushu Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Kyushu Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kyushu Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 7 Sea Zone Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated 1 carrier owned by the Japanese retreated to 20 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 58 Casualties for Japanese: 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed 1 fighter moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Manilla 1 fighter moved from Kyushu to Korea 9 artilleries moved from Kwangsi to 37 Sea Zone 9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone 9 artilleries moved from 132 Sea Zone to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 bomber placed in French Indo China 1 artillery, 1 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6 Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 4.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Baluchistan to Eastern India 1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Tunisia Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Northeast Persia to Northwest Persia 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - British 1 destroyer and 1 transport placed in 113 Sea Zone 3 artilleries and 1 fighter placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83 Germans regular : -0.33 British regular : -1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malta Italians attack with 2 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -1.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -1.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 submarine moved from 116 Sea Zone to 115 Sea Zone 3 armour and 1 mech_infantry moved from Nenetsia to Komi Germans take Kirov from Russians Germans take Komi from Russians 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Stalingrad 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Ukraine to Stalingrad 3 armour moved from Romania to Ukraine 1 infantry moved from Novgorod to Vologda 1 marine moved from Novgorod to Vologda 2 artilleries and 6 infantry moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Eastern Poland to Southern Belarus Combat - Germans Battle in 115 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry; French defend with 1 fighter and 2 infantry British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/11 hits, 5.00 expected hits British roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.17 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 3/9 hits, 4.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 3 infantry and 1 tactical_bomber Casualties for British: 1 aaGun, 1 armour and 4 infantry Casualties for French: 1 fighter and 2 infantry Battle in Stalingrad Germans attack with 18 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber Russians defend with 9 armour, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 9 mech_infantrys Germans roll dice for 18 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 17/41 hits, 17.00 expected hits Russians roll dice for 9 armour, 1 artillery, 3 fighters, 3 infantry and 9 mech_infantrys in Stalingrad, round 2 : 6/25 hits, 12.33 expected hits 9 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Stalingrad Germans roll dice for 18 armour, 5 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Stalingrad, round 3 : 12/35 hits, 15.17 expected hits Russians roll dice for 5 armour and 3 fighters in Stalingrad, round 3 : 5/8 hits, 4.50 expected hits 3 fighters owned by the Russians, 5 armour owned by the Russians and 5 artilleries owned by the Germans lost in Stalingrad Germans win, taking Stalingrad from Russians with 18 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 104 Casualties for Germans: 5 artilleries and 6 infantry Casualties for Russians: 9 armour, 1 artillery, 3 fighters, 3 infantry and 9 mech_infantrys Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Stalingrad to Ukraine 1 tactical_bomber moved from Stalingrad to Ukraine 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Romania 3 armour placed in Leningrad 1 artillery and 2 infantry placed in France 1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 British AA : 0.50 Russians regular : -5.83 Germans regular : -4.17 British regular : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Buryatia 1 armour and 1 mech_infantry moved from Kursk to Russia 1 infantry moved from Bryansk to Kursk 1 infantry moved from Samara to Saratov 1 infantry moved from Gorky to Samara 3 infantry moved from Amur to Buryatia 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 33 Sea Zone 1 bomber moved from Manilla to 33 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 battleship moved from 132 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from 132 Sea Zone to 43 Sea Zone 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from Malaya to 132 Sea Zone 1 artillery moved from Shan State to 132 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery moved from Sumatra to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 1 artillery moved from 43 Sea Zone to Java 1 fighter moved from Korea to Japan 1 infantry moved from Kyushu to Japan 1 infantry moved from Kyushu to Japan 1 artillery moved from Kyushu to Japan 1 tactical_bomber moved from Japan to Korea 1 artillery moved from 43 Sea Zone to Java 1 artillery moved from Shan State to 132 Sea Zone 1 artillery moved from Shan State to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Java 1 artillery moved from 59 Sea Zone to Java 1 infantry moved from 59 Sea Zone to Java 1 infantry moved from 59 Sea Zone to Java Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports ANZAC defend with 1 cruiser, 3 destroyers and 2 transports Japanese roll dice for 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 43 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 3 destroyers owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports in 43 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 transports Battle in 33 Sea Zone Japanese attack with 3 bombers Americans defend with 1 battleship and 2 transports Japanese roll dice for 3 bombers in 33 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in 33 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 33 Sea Zone 1 bomber owned by the Japanese retreated Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Java Japanese attack with 4 artilleries and 4 infantry ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 4 artilleries and 4 infantry in Java, round 2 : 1/8 hits, 2.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 4 artilleries in Java, round 3 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 artilleries remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 4 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Non Combat Move - Japanese 1 carrier moved from 132 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 132 Sea Zone to 43 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer and 1 submarine placed in 132 Sea Zone 1 destroyer and 1 submarine placed in 7 Sea Zone 1 fighter placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Japanese collect 35 PUs (1 lost to blockades); end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -4.17 ANZAC regular : 1.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries moved from Marshall Islands to 33 Sea Zone 2 artilleries, 1 battleship and 2 transports moved from 33 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Caroline Islands 1 submarine moved from 7 Sea Zone to 21 Sea Zone Americans take 21 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 37 Sea Zone 4 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in Holland Belgium Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 5 transports 5 transports owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30 Casualties for Japanese: 5 transports Battle in Caroline Islands Americans attack with 2 artilleries Japanese defend with 1 airfield, 1 bomber and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 fighters and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.33 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 infantry Casualties for Germans: 3 fighters and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 submarine moved from 108 Sea Zone to 93 Sea Zone 4 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from Dutch New Guinea to Kwangtung Place Units - Americans 5 artilleries, 1 fighter and 4 infantry placed in Eastern United States 5 transports placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,1,2 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17 Germans regular : -1.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Southern Manchuria to Northern Manchuria 2 artilleries moved from Southern Manchuria to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Western Sinkiang 3 infantry placed in Northern Sinkiang 1 infantry placed in Southern Manchuria 1 infantry placed in Jehol 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries moved from Marshall Islands to 33 Sea Zone 2 artilleries, 1 battleship and 2 transports moved from 33 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Caroline Islands 1 submarine moved from 7 Sea Zone to 21 Sea Zone Americans take 21 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 37 Sea Zone 4 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in Holland Belgium Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 5 transports 5 transports owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30 Casualties for Japanese: 5 transports Battle in Caroline Islands Americans attack with 2 artilleries Japanese defend with 1 airfield, 1 bomber and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 fighters and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.33 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 infantry Casualties for Germans: 3 fighters and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 submarine moved from 108 Sea Zone to 93 Sea Zone 4 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from Dutch New Guinea to Kwangtung Place Units - Americans 5 artilleries, 1 fighter and 4 infantry placed in Eastern United States 5 transports placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,1,2 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Southern Manchuria to Northern Manchuria 2 artilleries moved from Southern Manchuria to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Western Sinkiang 3 infantry placed in Northern Sinkiang 1 infantry placed in Southern Manchuria 1 infantry placed in Jehol 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 2 artilleries, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 113 Sea Zone 5 infantry moved from United Kingdom to 113 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany 4 cruisers moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from United Kingdom to Western Germany 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 100 Sea Zone 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Eastern India to 59 Sea Zone 3 destroyers moved from 113 Sea Zone to 115 Sea Zone 2 destroyers moved from 113 Sea Zone to 115 Sea Zone Combat - British Japanese scrambles 1 units out of 43 Sea Zone to defend against the attack in 59 Sea Zone Battle in Denmark Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Libya British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 3 : 1/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Libya, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 4 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Libya, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in 59 Sea Zone British attack with 1 fighter Japanese defend with 1 fighter and 2 transports British roll dice for 1 fighter in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 transports in 59 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in 59 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Japanese: 1 fighter Battle in Western Germany British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship and 4 cruisers in Western Germany, round 2 : 5/5 hits, 2.67 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 4 aaGuns, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 3/9 hits, 3.83 expected hits 4 aaGuns owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Western Germany British roll dice for 3 artilleries and 2 fighters in Western Germany, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2.50 expected hits 2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany British roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 55 Casualties for British: 2 artilleries, 1 fighter and 3 infantry Casualties for Germans: 4 aaGuns, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Non Combat Move - British 1 fighter moved from Western Germany to Normandy Bordeaux 3 artilleries and 1 infantry moved from United Kingdom to 113 Sea Zone Place Units - British 2 cruisers and 1 destroyer placed in 100 Sea Zone 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.67 Japanese regular : 0.17 Germans AA : -0.33 Germans regular : -3.17 British regular : 4.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Western Germany 1 armour and 1 mech_infantry moved from Stalingrad to Uzbekistan Germans take Kazakhstan from Russians Germans take Uzbekistan from Russians 1 marine moved from Vologda to Gorky Germans take Gorky from Russians 1 armour moved from Komi to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Komi to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey 1 mech_infantry moved from Stalingrad to Samara 1 fighter moved from Ukraine to Samara 1 tactical_bomber moved from Ukraine to Samara 1 armour moved from Ukraine to Kursk 1 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Stalingrad to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Stalingrad to Tambov 1 armour and 1 mech_infantry moved from Tambov to Kursk 1 mech_infantry moved from Stalingrad to Rostov 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 armour moved from Stalingrad to Northern Caucasus 1 mech_infantry moved from Stalingrad to Samara 1 mech_infantry moved from Stalingrad to Saratov 1 armour moved from Stalingrad to Saratov 1 mech_infantry moved from Stalingrad to Saratov 1 armour moved from Stalingrad to Saratov 1 mech_infantry moved from Stalingrad to Saratov 1 armour moved from Stalingrad to Saratov 1 infantry moved from Vologda to Novgorod 1 artillery moved from Vologda to Novgorod 1 armour moved from Leningrad to Novgorod 1 armour moved from Leningrad to Southern Belarus 1 armour moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Komi to Yenisey 1 armour moved from Stalingrad to Kazakhstan 1 mech_infantry moved from Stalingrad to Kazakhstan 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Germans take Urals from Russians 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Urals 1 armour moved from Stalingrad to Urals 1 armour moved from Stalingrad to Urals 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Northern Caucasus 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Kursk 1 armour moved from Stalingrad to Northern Caucasus Combat - Germans Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Holland Belgium Battle in Saratov Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Saratov, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Germany Germans attack with 2 artilleries and 1 infantry British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany Germans win, taking Western Germany from British with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 fighter Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the Germans retreated to France Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Kursk Germans attack with 8 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour and 1 mech_infantry in Kursk, round 2 : 7/9 hits, 4.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 3 armour and 1 mech_infantry in Northern Caucasus, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Northern Caucasus, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from Holland Belgium to 113 Sea Zone Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 fighter moved from Samara to Stalingrad 1 tactical_bomber moved from Samara to Stalingrad 1 mech_infantry moved from Romania to Germany 1 armour moved from Romania to Germany 1 armour moved from Romania to Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 fighter, 8 infantry and 1 tactical_bomber placed in Germany 1 fighter and 1 tactical_bomber placed in Leningrad Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -1.00 Germans regular : 3.00 British regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Russia to Gorky 4 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Gorky 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Penza 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Gorky Russians attack with 1 fighter and 3 infantry Germans defend with 1 marine Russians roll dice for 1 fighter and 3 infantry in Gorky, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 marine in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in Samara Russians attack with 4 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 4 infantry and 1 tactical_bomber in Samara, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara 1 tactical_bomber owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 4 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Gorky to Russia Place Units - Russians 2 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -0.00