Wiz (X) vs Sov (L) BM3 g2

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 bomber moved from Bryansk to Volgograd
            2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 bomber moved from Bryansk to Volgograd
            2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 bombers, 2 destroyers and 4 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 3 bombers, 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 bombers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Volgograd
                Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 2 : 2/9 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Timguska to Bryansk
            2 fighters moved from Volgograd to Bryansk
            1 bomber and 4 tactical_bombers moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            10 mech_infantrys moved from Bryansk to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from Western Germany to Southern Italy
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            3 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            1 fighter and 2 tactical_bombers placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Americans : -0.50
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Volgograd
            1 fighter moved from Russia to Volgograd
            2 armour, 17 artilleries, 75 infantry and 1 mech_infantry moved from Russia to Samara
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry in Samara, round 2 : 22/95 hits, 22,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            2 aaGuns and 8 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -1,67
    

    Savegame

  • '19

    @wizmark Really do not like to pull out of Moscow, but I think it will make Germany work just a bit harder in Russia…

  • '20 '19

    @Sovietishcat yeah I was expecting it tbh…you had no chance in moscow next round…just delaying the inevitable I feel though! :grin: :grin:

  • '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Hunan to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from French Indo China to Shan State
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 46 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 1 submarine moved from 36 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 34 Sea Zone
            1 armour and 3 mech_infantrys moved from Sikang to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Hunan to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from French Indo China to Shan State
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 46 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 1 submarine moved from 36 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 34 Sea Zone
            1 armour and 3 mech_infantrys moved from Sikang to Yunnan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/10 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
            2 bombers moved from Shan State to French Indo China
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Paulau Island
            2 fighters moved from 36 Sea Zone to Paulau Island
            2 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            3 marines moved from French Indo China to 36 Sea Zone
            1 aaGun moved from French Indo China to 36 Sea Zone
            1 aaGun, 3 marines and 2 transports moved from 36 Sea Zone to 34 Sea Zone
            1 aaGun and 3 marines moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            4 artilleries moved from Sikang to Szechwan
            1 armour moved from Tsinghai to Kweichow
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
            4 destroyers moved from 36 Sea Zone to 34 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
            2 mech_infantrys placed in Shantung
            1 airfield placed in Paulau Island
            2 destroyers and 1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -1.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Egypt: 1 infantry
            EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Morocco to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Egypt to Crete
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
    

    Savegame

  • '19

    @wizmark OOL sz 111?

  • '20 '19

    @Sovietishcat 1hit carrier, 1 hit carrier, 1 hit bb, 2nd hit carrier, 2nd hit carrier, cruiser, 2nd hit bb, fighters

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 104 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            2 fighters moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 3 fighters
                Germans defend with 2 destroyers
                    Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 2 destroyers
    
        Non Combat Move - Americans
            3 fighters moved from 104 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Morocco
            1 bomber moved from 104 Sea Zone to United Kingdom
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from 22 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
            1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 42 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 7 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Central United States to Western United States
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 destroyers and 4 submarines placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 27 PUs; 
            British buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Egypt: 1 infantry
            EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Morocco to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Egypt to Crete
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 destroyer and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 battleship, 2 carriers, 2 cruisers, 8 fighters and 1 marine
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
                    British roll dice for 1 battleship, 2 carriers, 2 cruisers and 8 fighters in 110 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    1 carrier owned by the British lost in 110 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 110 Sea Zone, round 3 : 6/11 hits, 5,67 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 110 Sea Zone, round 3 : 6/8 hits, 4,50 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 cruisers owned by the British, 2 carriers owned by the Germans, 1 cruiser owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                    British roll dice for 1 battleship and 5 fighters in 110 Sea Zone, round 4 : 4/6 hits, 3,17 expected hits
                    Germans roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 battleship and 4 fighters remaining. Battle score for attacker is 15
                Casualties for British: 2 carriers, 2 cruisers and 4 fighters
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
    
        Non Combat Move - British
            1 marine moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Syria to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Crete to Egypt
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            6 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,2,4,1,3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 28 PUs (10 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,83
    Italians : -0,33
    Americans : -2,67
    Japanese : -0,17
    

    Savegame

  • '19

    @wizmark even if it was an expensive battle, I had to remove the German navy before it gets impossible to destroy it.

  • '20 '19

    @Sovietishcat Yep…after next turn would have been tricky! Am happy with average rolls though…Uk navy destroyed as well and it did its job in stopping pesky landings in normandy…just have to rebuild it again! :grinning:

  • '19

    @wizmark said in Wiz (X) vs Sov (L) BM3 g2:

    @Sovietishcat Yep…after next turn would have been tricky! Am happy with average rolls though…Uk navy destroyed as well and it did its job in stopping pesky landings in normandy…just have to rebuild it again! :grinning:

    The rolls were terrible for UK :astonished:

  • '20 '19

    TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from Bryansk to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from Bryansk to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                    1 transport owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame

  • '20 '19

    @Sovietishcat yeah…first round has to go well in big battles…you did recover well though

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 marine moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 artilleries placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 104 Sea Zone
            3 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            4 infantry moved from Bryansk to Russia
            1 fighter moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 bomber and 2 fighters moved from Bryansk to Russia
            2 tactical_bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Volgograd
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 104 Sea Zone
            3 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            4 infantry moved from Bryansk to Russia
            1 fighter moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 bomber and 2 fighters moved from Bryansk to Russia
            2 tactical_bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Volgograd
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Rostov
    

    Savegame

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