scramble in holland ? factor in that i could also include the bombardment
Wiz (X) vs Sov (L) BM3 g2
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Changing ownership of Caucasus from Germans to Russians EDIT: Changing PUs for Russians from 18 to 20 EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,67
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@wizmark I forgot to take Caucasaus with Russia in combat move, so I edited the combat, it was a walk in, no German units, so if you are not okay, plz let me know.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 tactical_bomber moved from Kweichow to Sikang 1 fighter moved from French Indo China to Sikang 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 bombers moved from Philippines to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters moved from 35 Sea Zone to Paulau Island 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 34 Sea Zone 2 destroyers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Kweichow to Sikang
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 tactical_bomber moved from Kweichow to Sikang 1 fighter moved from French Indo China to Sikang 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 bombers moved from Philippines to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters moved from 35 Sea Zone to Paulau Island 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 2 destroyers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Kweichow to Sikang 2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 tactical_bomber moved from Kweichow to Sikang 1 fighter moved from French Indo China to Sikang 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 bombers moved from Philippines to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters moved from 35 Sea Zone to Paulau Island 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 2 destroyers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Kweichow to Sikang 2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 marines, 3 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Paulau Island Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 3/8 hits, 3.83 expected hits Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 destroyers moved from 35 Sea Zone to 34 Sea Zone 4 transports moved from 35 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from Paulau Island to 34 Sea Zone 3 fighters moved from Paulau Island to 34 Sea Zone 2 bombers moved from 34 Sea Zone to French Indo China 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kweichow to Shensi Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 2 submarines placed in 20 Sea Zone 1 carrier and 1 destroyer placed in 36 Sea Zone 1 fighter placed in 36 Sea Zone 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 91 Sea Zone to 108 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Americans take French Equatorial Africa from Italians 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to 123 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 108 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 108 Sea Zone retreated to 108 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter moved from 108 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 submarine placed in 101 Sea Zone 5 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 6 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 3/6 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 8 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from Egypt to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone Combat - British Battle in Burma British attack with 8 artilleries, 18 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 8 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 5/27 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 8 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 79 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 aaGuns moved from India to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India 1 carrier moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 2 fighters placed in Quebec 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Tobruk: 1 armour EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,6 British collect 33 PUs (5 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to India: 1 aaGun EDIT: Removing units owned by British from West India: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to India: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 British : -2,33 Americans : -1,00 Chinese : 1,17 Japanese : -1,83
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Caucasus
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 2 armour, 1 artillery and 2 infantry moved from Bryansk to Rostov 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 4 infantry moved from Western Germany to France 2 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 mech_infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Novosibirsk 2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Novosibirsk
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Novosibirsk 2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Novosibirsk Combat - Germans Battle in 104 Sea Zone Germans attack with 2 bombers, 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Novosibirsk Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 2 : 6/9 hits, 3.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 4 fighters moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 108 Sea Zone to 104 Sea Zone 2 submarines moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 fighters and 4 tactical_bombers moved from Volgograd to Bryansk 1 bomber moved from Novosibirsk to Bryansk 1 tactical_bomber moved from Novosibirsk to Timguska 1 infantry moved from Vologda to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 0.83 Russians : -1.00
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@Sovietishcat US sub got extremely lucky…the annoying thing is I was contemplating just moving my dd there as a blocker and not attacking…would have meant 4 subs convoying UK in 109 instead of none!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Volgograd 13 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 4 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Caucasus Russians attack with 13 infantry Italians defend with 1 mech_infantry Russians roll dice for 13 infantry in Caucasus, round 2 : 0/13 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 13 infantry in Caucasus, round 3 : 1/13 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 13 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Caucasus 1 fighter moved from Volgograd to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1,67 Italians : -0,67 Russians : -4,67
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@wizmark said in Wiz (X) vs Sov (L) BM3 g2:
@Sovietishcat US sub got extremely lucky…the annoying thing is I was contemplating just moving my dd there as a blocker and not attacking…would have meant 4 subs convoying UK in 109 instead of none!
Karma hit me back at Volgograd :face_with_rolling_eyes:
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Timguska to Tsinghai 1 infantry moved from Olgiy to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 armour, 4 artilleries and 4 mech_infantrys moved from Shensi to Sikang 2 bombers moved from French Indo China to Sikang 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 22 Sea Zone
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Timguska to Tsinghai 1 infantry moved from Olgiy to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 armour, 4 artilleries and 4 mech_infantrys moved from Shensi to Sikang 2 bombers moved from French Indo China to Sikang 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 22 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from UK_Pacific with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter; Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 1 armour, 4 artilleries, 2 bombers and 4 mech_infantrys Chinese defend with 5 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers and 4 mech_infantrys in Sikang, round 2 : 4/11 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 4 artilleries, 2 bombers and 3 mech_infantrys in Sikang, round 3 : 4/10 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 4 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 aaGun moved from Shensi to Kweichow 2 bombers moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 2 armour and 1 mech_infantry moved from Kweichow to French Indo China 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Shantung to Hunan 1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to French Indo China 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 36 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from 22 Sea Zone to French Indo China 3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 marines, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 3 marines moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 artilleries placed in French Indo China 3 mech_infantrys placed in Shantung 1 harbour placed in Hainan 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.33 Chinese : -0.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 22 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 2 cruisers and 4 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 33 Sea Zone 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 5 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 marine placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 6 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Northwest Persia to Egypt 1 infantry moved from Trans-Jordan to Syria 1 artillery moved from Iraq to Syria 1 aaGun moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Quebec to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 2 aaGuns, 8 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Yunnan to India Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 2. 1 destroyer placed in 81 Sea Zone 2 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,00 British : 0,33 Americans : -2,83 AA fire in Normandy Bordeaux : : -0,17 Japanese : -1,17
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Western Germany 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Bryansk to Rostov Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to South Australia 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,67