18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 1 infantry
                        Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 3 artilleries and 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 aaGun, 1 armour, 8 artilleries and 24 infantry moved from Rostov to Tambov
                1 aaGun and 7 infantry moved from Samara to Tambov
                2 infantry moved from Vologda to Russia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        Russians : 0.33

    triplea_42705_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 bombers moved from French Indo China to India
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                6 fighters moved from French Indo China to India
                6 tactical_bombers moved from French Indo China to India
                2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Kwangsi to Siam
                1 armour moved from French Indo China to Siam
                3 fighters moved from French Indo China to Yunnan
                2 tactical_bombers moved from French Indo China to Siam
                4 fighters moved from French Indo China to Shan State
                1 infantry moved from Buryatia to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 bomber and 1 fighter moved from Japan to Manchuria
                1 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Ceylon
                Battle in Manchuria
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Ceylon from UK_Pacific, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Siam, round 2 : 3/4 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 3 fighters
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 3 fighters in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 4 fighters and 2 mech_infantrys in Shan State, round 2 : 1/6 hits, 2.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in India, round 2 : 8/16 hits, 9.00 expected hits
                        UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India
                    Japanese captures 14PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 1 artillery and 4 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 fighter moved from Shan State to 39 Sea Zone
                6 tactical_bombers moved from India to 39 Sea Zone
                5 fighters moved from India to 39 Sea Zone
                6 carriers moved from 36 Sea Zone to 39 Sea Zone
                4 destroyers moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 58 Sea Zone
                2 bombers moved from India to French Indo China
                2 tactical_bombers moved from Siam to French Indo China
                3 fighters moved from Shan State to French Indo China
                1 fighter moved from Manchuria to Korea
                1 bomber moved from Manchuria to French Indo China
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 aaGun moved from Hunan to Kwangsi
                3 fighters moved from Yunnan to French Indo China
                2 destroyers moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 bomber and 2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 3 destroyers
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        UK_Pacific : -0.33
        Russians : 0.33
        Japanese : 0.00

    triplea_42705_Jap7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - Americans
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from Wake Island to 31 Sea Zone
                1 carrier moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Algeria to Libya
                2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 bomber moved from Midway to 5 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    triplea_42705_Ame7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    triplea_42705_Chi7.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Politics - British

    Combat Hit Differential Summary :

    triplea_42705_Bri7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 submarines moved from 81 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                2 artilleries moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                2 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                3 fighters moved from Burma to Yunnan
                3 fighters moved from Burma to Shan State
                8 artilleries and 7 infantry moved from Burma to India
                1 tactical_bomber moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Persia to Russia

    triplea_42705_Bri7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - Americans
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from Wake Island to 31 Sea Zone
                1 carrier moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Algeria to Libya
                2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 bomber moved from Midway to 5 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Sicily
                Battle in Soviet Far East
                Battle in Sardinia
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win, taking Sicily from Italians, taking Soviet Far East from Japanese, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Marshall Islands
                Battle in Iwo Jima

    Non Combat Move - Americans
                1 bomber moved from 5 Sea Zone to Aleutian Islands
                1 carrier moved from 31 Sea Zone to 32 Sea Zone
                2 fighters moved from 31 Sea Zone to 32 Sea Zone
                2 destroyers moved from 31 Sea Zone to 32 Sea Zone
                1 submarine moved from 31 Sea Zone to 32 Sea Zone
                1 submarine moved from 31 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
                3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Rostov to Tambov

    Place Units - Americans
                4 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 submarines moved from 81 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                2 artilleries moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                2 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                3 fighters moved from Burma to Yunnan
                3 fighters moved from Burma to Shan State
                8 artilleries and 7 infantry moved from Burma to India
                1 tactical_bomber moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Persia to Russia

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 43 PUs;
                British buy 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                        British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Shan State
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in India
                    British attack with 8 artilleries and 7 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 8 artilleries and 7 infantry in India, round 2 : 6/15 hits, 5.00 expected hits
                        Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 8 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                1 armour moved from Burma to West India
                2 mech_infantrys moved from Burma to West India
                3 fighters moved from Yunnan to West India
                3 fighters moved from Shan State to West India
                1 tactical_bomber moved from Shan State to West India
                1 tactical_bomber moved from Yunnan to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                2 fighters moved from Eastern Persia to Egypt
                1 armour moved from Iraq to Egypt
                1 bomber moved from West India to Shensi

    Place Units - British
                1 factory_minor placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom
                1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,4,2,6,3,1,4,4,5,3,4,2,1,1,2,5,2,4,4,3,2,2,5,2,1,6,5,1,1,1
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    British : 1.00
        Chinese : 0.17
        Japanese : 1.00

    triplea_42705_UK_7.tsvg

  • '17

    Italy had a scramble option. If you want to roll the dice for the scramble option we could edit a battle and results.

    I doubt you’d do it since I sent 2 destroyers + 1 tac. bomber.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                      Italians take Rostov from Russians
                      Italians take Caucasus from Russians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Southern Italy to Bryansk
                2 artilleries moved from Ukraine to Bryansk

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 artilleries and 1 bomber
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries and 1 bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Ukraine

    Place Units - Italians
                3 infantry placed in Ukraine
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,6,1
                Italians collect 12 PUs (8 lost to blockades); end with 12 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Russians : -0.67

    triplea_42705_Ita7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                2 fighters moved from 54 Sea Zone to Solomon Islands
                1 carrier moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 49 Sea Zone

    triplea_42705_ANZ7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                2 fighters moved from 54 Sea Zone to Solomon Islands
                1 carrier moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 49 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in Solomon Islands
                    ANZAC attack with 2 fighters and 1 marine
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Solomon Islands
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 marine
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Solomon Islands to 49 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : 1.17

    triplea_42705_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Western Germany to United Kingdom
                10 fighters moved from Western Germany to United Kingdom
                7 fighters and 5 tactical_bombers moved from Western Germany to 95 Sea Zone

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 12 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 95 Sea Zone
                    Germans attack with 7 fighters and 5 tactical_bombers
                    Americans defend with 2 destroyers and 2 transports
                        Germans roll dice for 7 fighters and 5 tactical_bombers in 95 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
                        Americans roll dice for 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        2 destroyers owned by the Americans, 2 fighters owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone
                    Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 2 destroyers and 2 transports
                Battle in Archangel
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                10 armour moved from Ukraine to Caucasus
                10 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Belarus to Ukraine
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                8 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Ukraine to Caucasus
                5 fighters and 5 tactical_bombers moved from 95 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to Holland Belgium
                3 infantry moved from France to Holland Belgium
                2 bombers and 10 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer and 1 transport placed in 113 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 2.67
        Americans : 1.33
        Russians : 0.67
        AA fire in United Kingdom : : -0.33

    triplea_42705_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Western Germany to United Kingdom
                10 fighters moved from Western Germany to United Kingdom
                7 fighters and 5 tactical_bombers moved from Western Germany to 95 Sea Zone

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 12 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 95 Sea Zone
                    Germans attack with 7 fighters and 5 tactical_bombers
                    Americans defend with 2 destroyers and 2 transports
                        Germans roll dice for 7 fighters and 5 tactical_bombers in 95 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
                        Americans roll dice for 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        2 destroyers owned by the Americans, 2 fighters owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone
                    Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 2 destroyers and 2 transports
                Battle in Archangel
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                10 armour moved from Ukraine to Caucasus
                10 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Belarus to Ukraine
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                8 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Ukraine to Caucasus
                5 fighters and 5 tactical_bombers moved from 95 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to Holland Belgium
                3 infantry moved from France to Holland Belgium
                2 bombers and 10 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer and 1 transport placed in 113 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Caucasus: 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 2.67
        Americans : 1.33
        Russians : 0.67
        AA fire in United Kingdom : : -0.33

    triplea_42705_Ger8.tsvg


  • assumed you didn’t want to intercept as I sent 10 fighters vs your 5, let me know if otherwise

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Tambov to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 artilleries moved from Tambov to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                3 mech_infantrys moved from Russia to Archangel
                10 armour moved from Russia to Archangel
                1 infantry moved from Tambov to Rostov
                1 armour, 5 artilleries and 24 infantry moved from Tambov to Bryansk
                23 artilleries and 20 infantry moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                2 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Suiyuyan to Shensi

    triplea_42705_Rus8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Tambov to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 artilleries moved from Tambov to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                3 mech_infantrys moved from Russia to Archangel
                10 armour moved from Russia to Archangel
                1 infantry moved from Tambov to Rostov
                1 armour, 5 artilleries and 24 infantry moved from Tambov to Bryansk
                23 artilleries and 20 infantry moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                2 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Suiyuyan to Shensi

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Archangel
                    Russians attack with 10 armour and 3 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 10 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Bryansk
                    Russians attack with 1 armour, 30 artilleries and 47 infantry
                    Italians defend with 2 artilleries
                        Russians roll dice for 1 armour, 30 artilleries and 47 infantry in Bryansk, round 2 : 27/78 hits, 23.33 expected hits
                        Italians roll dice for 2 artilleries in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 armour, 30 artilleries and 45 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 artilleries
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Tambov to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 fighters moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Italians : 1.00
        Russians : 2.33

    triplea_42705_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Siam to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter moved from Korea to Jehol
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from Japan to Buryatia
                2 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Kiangsu to Kweichow
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Hunan to Hopei
                1 fighter moved from 39 Sea Zone to Shan State
                1 tactical_bomber moved from 39 Sea Zone to Shan State
                1 fighter moved from 39 Sea Zone to Shan State
                1 tactical_bomber moved from 39 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Yunnan
                1 bomber moved from Japan to Jehol
                1 bomber moved from French Indo China to Jehol
                1 bomber moved from French Indo China to Chahar
                1 bomber moved from French Indo China to Chahar
                3 fighters and 2 tactical_bombers moved from French Indo China to Hopei
                3 fighters moved from French Indo China to Kweichow

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 fighters, 2 marines, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                Battle in Kweichow
                    Japanese attack with 3 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 2 mech_infantrys in Kweichow, round 2 : 0/5 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters and 2 mech_infantrys in Kweichow, round 3 : 2/5 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Buryatia, round 2 : 0/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 2 infantry in Buryatia, round 3 : 3/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 4/6 hits, 3.00 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.17 expected hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/6 hits, 2.67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from French Indo China to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                2 fighters moved from Buryatia to Sakha
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 submarine moved from 58 Sea Zone to 75 Sea Zone
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                3 fighters moved from Kweichow to French Indo China
                3 fighters and 2 tactical_bombers moved from Hopei to Anhwe
                2 bombers moved from Chahar to Kiangsu
                2 bombers moved from Jehol to Kiangsu
                1 fighter moved from Jehol to Kiangsu
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                2 marines placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode
                3 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 1.
                Japanese undo move 1.
                2 mech_infantrys placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 marines placed in Japan
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 4.
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                3 fighters and 2 marines placed in Japan
                Japanese undo move 3.
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Japanese undo move 2.
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                1 transport placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 fighters, 2 marines and 1 mech_infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -1.33
        UK_Pacific : -0.33
        Russians : -0.67
        Japanese : 3.00

    triplea_42705_Jap8.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Americans
                1 unit repaired.
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Libya to Tobruk
                1 tactical_bomber moved from 92 Sea Zone to Tobruk
                1 battleship, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Queensland to Midway
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 32 Sea Zone to 25 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    triplea_42705_Ame8.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Americans
                1 unit repaired.
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Libya to Tobruk
                1 tactical_bomber moved from 92 Sea Zone to Tobruk
                1 battleship, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Queensland to Midway
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 32 Sea Zone to 25 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_42705_Ame8.tsvg

  • '17

    Scramble SZ 6?

    Kamikazees?

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