@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Borneo to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 17 Sea Zone
2 fighters moved from 5 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 6 infantry moved from Amur to Buryatia
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Japan to Shan State
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 2 fighters and 4 infantry in Iwo Jima, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 8/10 hits
UK_Pacific roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 artillery and 5 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 35 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Buryatia
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Buryatia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
2 infantry owned by the Chinese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 transports moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Yunnan to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Amur to Buryatia
2 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
2 bombers moved from Burma to French Indo China
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Burma to Kwangsi
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 37 / 42
Russians : 34 / 45
Japanese : 48 / 52
Americans : 53 / 79
Chinese : 9 / 13
British : 32 / 41
UK_Pacific : 10 / 13
Italians : 17 / 23
ANZAC : 14 / 17
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to 38 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to 38 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 38 Sea Zone to India
1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 cruiser placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.375
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
1 fighter moved from Quebec to Iceland
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to 38 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 38 Sea Zone to India
1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 cruiser placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Quebec to Iceland
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery moved from Union of South Africa to Rhodesia
Combat - British
Battle in French West Africa
British attack with 1 armour
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour in French West Africa, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 bomber and 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 2 fighters in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 bomber and 2 fighters in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from Shan State to Burma
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to India
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.345
Median : 5.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 29
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.714
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Neutral_Axis Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Greece to Bulgaria
3 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Romania to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 37 / 42
Russians : 34 / 45
Japanese : 43 / 52
Americans : 53 / 78
Chinese : 10 / 13
British : 32 / 37
UK_Pacific : 14 / 17
Italians : 18 / 24
ANZAC : 14 / 17
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 bombers moved from Yugoslavia to Eastern Poland
1 fighter and 3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
3 artilleries and 14 infantry moved from Norway to Finland
16 artilleries and 20 infantry moved from Baltic States to Novgorod
9 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Vyborg
Battle in 96 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 96 Sea Zone
Germans win, taking Vyborg from Russians with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Battle in Novgorod
Germans attack with 9 armour, 16 artilleries and 20 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 9 armour, 16 artilleries and 20 infantry in Novgorod, round 2 : 19/45 hits
Russians roll dice for 2 aaGuns and 6 infantry in Novgorod, round 2 : 5/6 hits
2 aaGuns owned by the Russians, 5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 16 artilleries and 15 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Finland
Germans attack with 3 artilleries and 14 infantry
Russians defend with 6 infantry
Germans roll dice for 3 artilleries and 14 infantry in Finland, round 2 : 3/17 hits
Russians roll dice for 6 infantry in Finland, round 2 : 3/6 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
Germans roll dice for 3 artilleries and 11 infantry in Finland, round 3 : 2/14 hits
Russians roll dice for 3 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Germans roll dice for 3 artilleries and 10 infantry in Finland, round 4 : 3/13 hits
Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Eastern Poland, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Poland to Romania
2 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Norway to Finland
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to Finland
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Baltic States to Romania
Place Units - Germans
1 artillery placed in France
2 artilleries placed in Western Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 42 / 52
Russians : 29 / 45
Japanese : 43 / 52
Americans : 53 / 78
Chinese : 10 / 13
British : 32 / 37
UK_Pacific : 14 / 17
Italians : 18 / 24
ANZAC : 14 / 20
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Vyborg
2 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Vyborg
2 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 4 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
4 armour moved from Archangel to Smolensk
2 mech_infantrys moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
2 fighters moved from Bryansk to Russia
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Ukraine
1 artillery placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.629
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.625
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 4 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 17 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 carrier, 5 fighters and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 bombers, 1 carrier, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 10/13 hits
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/7 hits
1 battleship owned by the British, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking Guam from Americans with 3 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 72
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier and 2 fighters
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Yakut S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
3 bombers moved from 37 Sea Zone to Philippines
3 fighters and 5 tactical_bombers moved from 37 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
2 fighters placed in Kiangsu
1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Production/PUs Summary :
Germans : 40 / 52
Russians : 30 / 36
Japanese : 44 / 47
Americans : 53 / 78
Chinese : 10 / 13
British : 32 / 37
UK_Pacific : 14 / 17
Italians : 18 / 24
ANZAC : 14 / 20
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from India to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from India to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from 45 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
Americans undo move 3.
2 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Shensi to Hopei
1 artillery and 4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from Burma to India
1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 armour moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour moved from Belgian Congo to Kenya
1 artillery moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone