Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia
Non Combat Move - ANZAC
1 armour and 2 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Volgograd to Afghanistan
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from British
7 armour moved from Iraq to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
Germans take Syria from French
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Greece to Afghanistan
3 bombers moved from Greece to Eastern Persia
1 artillery and 1 infantry moved from Spain to Gibraltar
3 mech_infantrys moved from Southern France to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from France to United Kingdom
1 armour and 2 mech_infantrys moved from Buryatia to Sakha
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Afghanistan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Afghanistan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Eastern Persia
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
ANZAC defend with 1 armour; British defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Persia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Sakha
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 10 armour
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Buryatia to Yenisey
3 mech_infantrys moved from Russia to Urals
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
3 bombers moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Turkey to Iraq
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
2 mech_infantrys moved from Greece to Iraq
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Afghanistan to Novosibirsk
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
4 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 bomber moved from United Kingdom to France
2 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Yugoslavia
5 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
Place Units - Germans
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
Germans undo move 6.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 81 PUs (5 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kiangsu
1 fighter moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
I’m going to say uncle on this one. I thought my neutral crush would go farther but it didnt work for me
You up for another game?
I’ll go post the results
Kris
Thanks. Good game.
Sure. I’m up for another. How you wanna do it? Bid for the Allies?
Sure I think 12 is a good number for my level of ability, do you want the allies first?
@suprise:
Sure I think 12 is a good number for my level of ability, do you want the allies first?
You think 12 is a good bid?
We’ve played three games this year with 12 as the bid and the Axis have won every time.
I’m willing to play with 12, but I think we should each get one turn with the Axis, and if the Axis keeps winning we should consider higher bids for the Allies after that.
What say you?
Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
Kris
@suprise:
Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
Kris
OK. Let’s go with 15 and see how that goes. Do you want to play them both simultaneously, or one at a time? I’m OK either way; you decide.
simultaneously sounds swell to me
I’ll start one here after my move against PP
Kris
@suprise:
simultaneously sounds swell to me
I’ll start one here after my move against PP
Kris
OK. I’ll start the other in a bit.
Are we still playing on version 1.8?
For my bid I’ll take :
1 sub in sz 98
1 inf in Alex.
and
1 tank in Egypt
I’ll need your bid placement, too:
My email for the Marti dice is:
Heres my bid
1 Armor in Leningrad
1 Inf. in Ukraine
1 SS in 98
My Addy for the Marti dice is
heavy_sticker@yahoo.com
I’m going to start one now
Kris