SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Greece to Turkey
                1 artillery moved from Greece to Turkey
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia

    triplea_39579.0_Bri15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Greece to Turkey
                1 artillery moved from Greece to Turkey
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                Battle in Eastern Persia
                    British attack with 2 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 4 infantry
                        British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Eastern Persia, round 2 :  2/7 hits
                        Germans roll dice for 4 infantry in Eastern Persia, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 :  1/5 hits
                        Germans roll dice for 2 infantry in Eastern Persia, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
                        British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Persia
                    British win, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 5 mech_infantrys
                        British roll dice for 1 armour and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 5 mech_infantrys in Kwangsi, round 2 :  0/5 hits
                        British roll dice for 1 armour and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 5 mech_infantrys in Kwangsi, round 3 :  3/5 hits
                        1 mech_infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Kwangsi
                    Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to West India
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.689
            Median : 4.000
            Variance : 0.183
            Standard Deviation : 0.428
            Total rolls : 61

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.657
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.417
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    triplea_39579.0_UK_15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Holland Belgium
                3 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Spain
                1 infantry moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
                2 artilleries and 2 infantry moved from Gibraltar to Spain
                1 bomber moved from Holland Belgium to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total

    triplea_39579.0_Ita15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 4 mech_infantrys
                        ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 4 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangsi, round 3 :  2/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 79 Sea Zone to West India

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39579.0_ANZ15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    triplea_39579.0_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_39579.0_Fre15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                3 mech_infantrys moved from Yugoslavia to Greece
                1 armour and 5 mech_infantrys moved from Bulgaria to Greece
                1 armour and 6 mech_infantrys moved from Albania to Greece
                2 armour and 3 mech_infantrys moved from Caucasus to Turkey
                1 bomber moved from Caucasus to Turkey
                2 bombers moved from Southern Italy to Turkey
                1 bomber moved from Western Germany to Turkey
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
                      Germans take Yenisey from Americans
                1 mech_infantry moved from Vologda to Timguska
                1 armour and 1 mech_infantry moved from Archangel to Urals

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 armour
                    Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Eastern Persia
                    Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Eastern Persia from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Turkey
                    Germans attack with 2 armour, 4 bombers and 3 mech_infantrys
                    British defend with 2 armour, 1 artillery and 2 mech_infantrys
                    Germans win, taking Turkey from British with 2 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
                Battle in Greece
                    Germans attack with 2 armour and 14 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Greece from British with 2 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Turkey to Southern Italy
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 armour moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                4 infantry moved from Southern France to Spain
                1 fighter moved from Western Germany to Spain
                3 mech_infantrys moved from Northern Italy to Spain
                1 armour moved from Northern Italy to Albania
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 artillery moved from Spain to Southern France

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber, 1 fighter and 1 infantry placed in France
                5 mech_infantrys placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_39579.0_Ger16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 artillery and 2 infantry moved from Korea to Amur
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 mech_infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Jehol to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Amur
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Amur from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 armour, 2 artilleries and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 1 armour, 2 artilleries and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 bomber moved from 16 Sea Zone to Japan
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                4 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    triplea_39579.0_Jap16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Yunnan to Hunan
                2 infantry moved from Soviet Far East to 3 Sea Zone
                2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 89 Sea Zone to 101 Sea Zone

    triplea_39579.0_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Yunnan to Hunan
                2 infantry moved from Soviet Far East to 3 Sea Zone
                2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Hunan
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 tactical_bomber in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Americans lost in Hunan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 tactical_bomber
                Battle in Gibraltar
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Gibraltar from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Amur
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_39579.0_Ame16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    triplea_39579.0_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 :  0/4 hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 :  2/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 :  0/2 hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 :  1/2 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 artillery owned by the Chinese retreated to Shensi
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.704
            Median : 4.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    triplea_39579.0_Chi16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Afghanistan to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 3 infantry moved from Iraq to Turkey
                3 infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Portugal
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Iraq to Eastern Persia

    triplea_39579.0_Bri16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Afghanistan to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 3 infantry moved from Iraq to Turkey
                3 infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Turkey
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Portugal
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 1 artillery and 6 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 6 infantry in Turkey, round 2 :  2/9 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Turkey
                        British roll dice for 2 armour, 1 artillery and 5 infantry in Turkey, round 3 :  1/8 hits
                        Germans roll dice for 1 armour in Turkey, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 3 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Persia, round 2 :  3/7 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 :  2/4 hits
                        3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 :  2/5 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Portugal

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                2 armour moved from Egypt to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
                EDIT: Adding units owned by UK_Pacific to West India: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 5 infantry
                    Some Units in West India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 16 times
                6 was rolled 8 times
            Average roll : 3.662
            Median : 4.000
            Variance : 2.078
            Standard Deviation : 1.442
            Total rolls : 65

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    triplea_39579.0_UK_16.tsvg


  • Dang another day with super shitty dice!
    I’m lovin this game

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Spain to Portugal
                1 bomber moved from France to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Portugal from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Portugal to France
                1 armour and 2 infantry moved from Normandy Bordeaux to Spain
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - Italians
                1 armour and 2 infantry placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total

    triplea_39579.0_Ita16.tsvg

  • '19 '17 '16

    @suprise:

    Dang another day with super shitty dice!
    I’m lovin this game

    Yeah, first half of the game the dice gods were shitting on me.  Last few rounds it’s been your turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from West India to Afghanistan
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from West India to Afghanistan
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Shantung

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39579.0_ANZ16.tsvg

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