dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
G40 2E Colt vs Shadow(Allies)
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@Colt45:
I’m having same issue with my other match. Just make sure to re-do all your moves correctly or re-ask scram, please
NVM i was thinking of an unposted combat move.
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Tell me how and id be ok with that
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This works for me.
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I have only once played against another player that is as aggressive as you ShadowHAwk. You always make every round so interesting…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Bessarabia
2 artilleries and 1 mech_infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Greece
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag
Western Germany : 1 aaGun, 1 fighter and 2 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Greece : 1 flag, 1 fighter
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 33 / 31
Japanese : 51 / 65
Americans : 61 / 78
Chinese : 7 / 9
British : 26 / 26
UK_Pacific : 6 / 6
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It is usually a good gamble, but French infantry never hit. Never. There is a reason why Paris fell without resistance in just one month. They made G40 very realistic and the dice servers know when the French forces are rolling.
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I didn’t expect you to slam my FIC TTs. But i knew if you did, I could wipe your planes out for cheap if I do it right.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Belarus
12 armour and 2 mech_infantrys moved from Novgorod to Belarus
3 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Romania to Belarus
4 infantry moved from Western Germany to Denmark
4 infantry moved from Finland to Norway
2 bombers moved from Eastern Poland to Norway
1 bomber moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Denmark
1 mech_infantry moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Denmark
Germans attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 : 1/3 hits
Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 1 infantry in Denmark, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys in Belarus, round 2 : 16/50 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Norway
Germans attack with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 : 3/10 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 1/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 3 : 4/9 hits
Americans roll dice for 1 armour and 1 fighter in Norway, round 3 : 1/2 hits
1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Norway to Novgorod
1 infantry moved from Vyborg to Finland
2 bombers, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Greece
2 aaGuns moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Denmark to Western Germany
1 infantry moved from Karelia to FinlandPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Western Germany
1 infantry placed in France
1 bomber placed in Western Germany
1 mech_infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Denmark : 1 infantry
Belarus : 1 flag, 2 aaGuns, 15 armour, 5 artilleries, 18 infantry and 12 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 2 fighters and 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 32 / 31
Japanese : 51 / 65
Americans : 56 / 78
Chinese : 7 / 9
British : 26 / 26
UK_Pacific : 6 / 6
Italians : 19 / 32
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Gettin off for a few hours. Gosh, I hate your aggression :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to Guam
1 fighter moved from Japan to 19 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 destroyers and 3 submarines moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New GuineaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/7 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers in 20 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Japanese lost in 20 Sea Zone
Americans win with 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/13 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 2 bombers in Guam, round 2 : 2/2 hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
2 bombers moved from Guam to Philippines
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 mech_infantry moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 armour moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from French Indo China to Hunan
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Japanese undo move 5.
Japanese undo move 4.
1 artillery and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Manchuria
1 fighter and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,3,4,4,1,3
Japanese collect 46 PUs (11 lost to blockades); end with 47 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 tactical_bomber
Korea : 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 1 armour, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 5 artilleries, 2 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 armour
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 57 / 47
Americans : 56 / 78
Chinese : 4 / 9
British : 26 / 26
UK_Pacific : 5 / 6
Italians : 19 / 32
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In 12 hours i will have a lot of time to fix this so expect that then
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I certainly should have asked for OOL but i didnt even think of that destroyer/tilt issue so sorry about that
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Now i wont be home till tomorrow evening :|
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I’m a little confused now that I look at this. The subs all died in the second round of combat anyway so it wouldn’t make a difference if the air had a destroyer to hit the subs round 2, right? Or what am I missing and sorry for not understanding. So, would you rather have a destroyer and damaged CV instead of two damaged CVs?
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Does destroying one CV instead of tilting two resolve this?
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Edit however you want. I would not retreat, so all casualty choices will be yours.
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I’ll re-shuffle my NCMs afterwards.
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The only NCM i can think of is land 2 fig 1 tac from phil SZ to Phil land to protect bombers.
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When i get home I will check.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans





