Good luck to both of you!
17L MrCunego (L) vs Talleyrand19 (X) - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
2 infantry moved from Olgiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 4 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
3 artilleries, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 artillery moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 mech_infantrys moved from Jehol to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to Malaya
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to MalayaCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Central Mongolia
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
1 mech_infantry owned by the Japanese retreated to Suiyuyan
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking 37 Sea Zone from ANZAC with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 4 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
7 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
4 tactical_bombers moved from Malaya to French Indo China
2 bombers moved from Malaya to French Indo China
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 carriers, 6 fighters, 2 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 mech_infantry moved from Morocco to Tunisia
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Eastern United States to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 55 Sea Zone to Northern Territory
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 destroyer placed in 101 Sea Zone
1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in TsinghaiCombat - Chinese
Chinese creates battle in territory TsinghaiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Iraq to Caucasus
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Caucasus
2 fighters moved from Northwest Persia to 98 Sea Zone
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to CaucasusCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 mech_infantrys
British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Kazakhstan to Russia
1 bomber moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Burma to India
1 mech_infantry moved from Tunisia to Morocco
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
British collect 35 PUs (3 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Tambov
4 submarines moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 fighters moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
2 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 95 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 2 fighters and 4 submarines
Russians defend with 1 submarine; British defend with 1 cruiser, 1 destroyer and 6 fighters; Americans defend with 4 carriers, 1 fighter and 6 transports
Americans win with 4 carriers, 1 cruiser, 7 fighters and 6 transports remaining. Battle score for attacker is -42
Casualties for Italians: 1 bomber, 2 fighters and 4 submarines
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 3 infantry and 2 marines
British defend with 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
1 armour moved from Romania to Ukraine
3 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Southern Italy
1 carrier and 3 destroyers moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
I’m so fucking sick of this game, every time I try to make an aggressive move the dice are just a complete joke…and I don’t mean our match-up specifically, I mean ALL of my games, marti is the fucking worst
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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I know. I sucks. I had a 3 or 4 games in the 2014 season that really got to me. I played some low luck games after that. But ending up missing those god damn dice.
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yeah, it happens both ways…I tried low luck for the same reason and it was just so boring that I came back to the dice…losing close battles is fine, but when you have fighters/bombers/etc. constantly missing their shots, you just feel like you can’t even play because instead of using aggressive strategies you are afraid to do anything because the dice will ruin your day
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Finland to Norway
Germans take Norway from British
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
6 armour and 10 mech_infantrys moved from Bryansk to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 armour and 10 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Battle in Samara
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Bryansk to Smolensk
3 aaGuns, 12 artilleries and 26 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Samara to Rostov
2 fighters moved from Samara to Rostov
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to Western Germany
1 marine moved from France to Northern Italy
2 fighters moved from Western Germany to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in France
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
6 artilleries and 16 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 6 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
6 infantry moved from Russia to Smolensk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Central Mongolia to DzavhanPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 37 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
5 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter and 5 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 armour and 1 artillery
Japanese win, taking Sumatra from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from Sumatra to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from Tsinghai to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
7 tactical_bombers moved from Burma to French Indo China
3 fighters moved from Burma to French Indo China
1 destroyer moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Sikang: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total -
sorry for that mess at the end, I accidentally hit “Done” during NCM phase
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Gibraltar to Morocco
1 submarine moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries, 3 bombers, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 artillery, 2 infantry and 2 marines
Americans win, taking Morocco from Italians with 2 artilleries, 3 bombers, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery, 2 infantry and 2 marines
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 45 Sea Zone to Java
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from United Kingdom to Gibraltar
3 bombers moved from Morocco to GibraltarPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
2 fighters moved from Russia to Caucasus
1 bomber, 1 fighter and 2 tactical_bombers moved from Northwest Persia to CaucasusCombat - British
Battle in Greece
Battle in Caucasus
British attack with 1 bomber, 5 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour and 9 mech_infantrys
British win, taking Greece from Italians with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 6 armour and 9 mech_infantrys
Casualties for British: 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Caucasus to Russia
1 bomber moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Egypt to Malta
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Egypt to 80 Sea ZonePlace Units - British
2 fighters and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to BryanskCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
6 fighters moved from 42 Sea Zone to Java
2 submarines moved from 55 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs





