Florida Gaytors Club
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to China -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to ChinaCombat - Japanese
Battle in Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking China from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from China to Manchuria
2 fighters moved from Yakut S.S.R. to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
1 factory placed in Kwantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
3 armour moved from Norway to Archangel
3 infantry moved from Norway to Karelia S.S.R.
3 artilleries moved from Norway to Karelia S.S.R.
2 infantry moved from Italian East Africa to Anglo Egypt
1 fighter moved from Russia to Caucasus
1 cruiser moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to Russia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 18 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
3 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 55 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Wake Island
1 armour moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 armour placed in Norway
1 fighter placed in Eastern United States
1 battleship placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenki National Okrug to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to West Russia
2 infantry moved from Trans-Jordan to PersiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Sinkiang
1 armour moved from Caucasus to SinkiangPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 27 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
12 armour moved from Belorussia to Karelia S.S.R.
3 infantry moved from Eastern Europe to Karelia S.S.R.
3 armour moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.
4 fighters moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 20 armour, 4 fighters and 4 infantry
British defend with 3 artilleries and 5 infantry; Americans defend with 3 artilleries and 3 infantry; Russians defend with 1 armour and 2 fighters
Germans win, taking Karelia S.S.R. from Russians with 15 armour and 4 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 5 armour and 4 infantry
Casualties for British: 3 artilleries and 5 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour and 2 fightersNon Combat Move - Germans
1 infantry moved from Germany to Balkans
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Sinkiang to Kwantung
2 armour moved from Novosibirsk to China
3 fighters moved from Sinkiang to ChinaCombat - British
Battle in China
British attack with 2 armour and 3 fighters
Japanese defend with 2 artilleries
British win, taking China from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 2 artilleries
Strategic bombing raid in Kwantung
Bombing raid in Kwantung rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Kwantung causes 5 damage total.Non Combat Move - British
1 bomber moved from Kwantung to Russia
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Anglo Egypt to Trans-Jordan
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 6 Sea Zone to 12 Sea Zone
2 fighters moved from China to Caucasus
1 fighter moved from China to IndiaPlace Units - British
3 armour placed in India
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to Kwantung -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to KwantungCombat - Japanese
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 50 Sea Zone
1 battleship and 1 transport moved from 46 Sea Zone to 50 Sea Zone
3 fighters moved from Manchuria to 50 Sea Zone
1 submarine moved from 37 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 infantry placed in Kwantung
1 armour and 2 infantry placed in Manchuria
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Adding units owned by Japanese to Kwantung: 6 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Wake Island to 51 Sea Zone
3 infantry moved from Wake Island to 51 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 51 Sea Zone to 63 Sea Zone
1 battleship moved from 55 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
2 infantry moved from Anglo Egypt to Trans-Jordan
2 armour moved from Archangel to Belorussia
1 armour moved from Archangel to Novosibirsk
2 bombers moved from United Kingdom to Germany
3 fighters moved from Caucasus to Belorussia
1 fighter moved from Russia to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from Eastern United States to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 transport moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in Belorussia
Americans attack with 2 armour and 3 fighters
Germans defend with 1 infantry
Americans win, taking Belorussia from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
3 fighters moved from Belorussia to NorwayPlace Units - Americans
3 armour placed in Norway
1 fighter placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
1 infantry moved from Ukraine S.S.R. to Balkans
1 artillery moved from Ukraine S.S.R. to Balkans
2 armour moved from Sinkiang to Manchuria
1 armour moved from Soviet Far East to Manchuria
Russians take Buryatia S.S.R. from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Caucasus to BalkansCombat - Russians
Battle in Manchuria
Russians attack with 3 armour
Japanese defend with 1 armour, 1 factory and 2 infantry
Russians roll dice for 3 armour in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits
2 armour owned by the Russians lost in Manchuria
1 armour owned by the Russians retreated to Buryatia S.S.R.
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour
Battle in Balkans
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Balkans, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Balkans, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 6 : 2/2 hits
Germans roll dice for 1 infantry in Balkans, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Balkans to Ukraine S.S.R.
7 infantry moved from Caucasus to Ukraine S.S.R.
3 artilleries moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Persia to Caucasus
3 infantry moved from West Russia to BelorussiaPlace Units - Russians
2 artilleries placed in Caucasus
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Balkans
3 armour moved from Germany to Eastern Europe
4 fighters moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
4 armour moved from Karelia S.S.R. to Belorussia
5 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Belorussia
Germans attack with 4 armour, 4 fighters and 1 infantry
Russians defend with 3 infantry; Americans defend with 2 armour
Germans win, taking Belorussia from Americans with 3 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 2 armour
Battle in Archangel
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 6 armour
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Balkans
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans win, taking Balkans from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Southern Europe to Germany
1 aaGun moved from Western Europe to Germany
4 fighters moved from Belorussia to Eastern EuropePlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 armour moved from China to India
British take French Indochina from Japanese
2 artilleries moved from Norway to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Germany
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
British take Southern Europe from Germans
1 bomber moved from Russia to ManchuriaCombat - British
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.
Battle in Germany
British attack with 2 artilleries and 4 infantry
Germans defend with 3 aaGuns, 3 armour, 1 factory and 4 infantry
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to Norway
2 fighters moved from India to 14 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from India to French IndochinaPlace Units - British
3 armour placed in India
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
Japanese buy 5 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 50 Sea Zone to 60 Sea Zone
1 armour and 6 infantry moved from Japan to 60 Sea Zone
1 armour and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
6 armour and 7 infantry moved from Kwantung to French Indochina
1 artillery moved from Kwantung to French Indochina -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
Japanese buy 5 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 50 Sea Zone to 60 Sea Zone
1 armour and 6 infantry moved from Japan to 60 Sea Zone
1 armour and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
6 armour and 7 infantry moved from Kwantung to French Indochina
1 artillery moved from Kwantung to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 6 armour, 1 artillery and 7 infantry
British defend with 1 infantry
Japanese win, taking French Indochina from British with 6 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 6 infantry
Russians defend with 1 armour and 2 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
3 armour moved from Norway to 3 Sea Zone
3 infantry moved from Norway to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
5 fighters moved from Norway to Germany
3 infantry moved from 5 Sea Zone to Germany
3 armour moved from 5 Sea Zone to Germany
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
3 armour moved from Norway to Karelia S.S.R.
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Novosibirsk to SinkiangCombat - Americans
Battle in Sinkiang
Americans attack with 1 armour
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Battle in Germany
Americans attack with 3 armour, 2 bombers, 6 fighters and 3 infantry
Germans defend with 3 aaGuns, 3 armour, 1 factory and 1 infantry
Americans captures 36PUs while taking Germans capital
Americans win, taking Germany from Germans with 3 armour, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Americans
4 fighters moved from Germany to Norway
1 fighter moved from Germany to Southern Europe
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 armour placed in Norway
2 destroyers and 1 fighter placed in 55 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 87 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Ukraine S.S.R. to Eastern Europe
3 artilleries moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West RussiaCombat - Russians
Battle in Eastern Europe
Russians attack with 3 artilleries, 1 fighter and 7 infantry
Germans defend with 3 armour and 4 fighters
Russians roll dice for 3 artilleries, 1 fighter and 7 infantry in Eastern Europe, round 2 : 0/11 hits
Germans roll dice for 3 armour and 4 fighters in Eastern Europe, round 2 : 4/7 hits
4 infantry owned by the Russians lost in Eastern Europe
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Eastern Europe, round 3 : 3/7 hits
Germans roll dice for 3 armour and 4 fighters in Eastern Europe, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Eastern Europe
2 artilleries owned by the Russians retreated to Ukraine S.S.R.
Germans win with 4 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 7 infantry
Battle in West Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 5 armour
Russians roll dice for 4 artilleries and 4 infantry in West Russia, round 2 : 3/8 hits
Germans roll dice for 5 armour in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in West Russia
Russians roll dice for 4 artilleries and 3 infantry in West Russia, round 3 : 2/7 hits
Germans roll dice for 2 armour in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 5 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Eastern Europe to Russia
1 aaGun moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
2 armour placed in Caucasus
4 armour placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Combat Move - Germans
4 armour moved from Archangel to Russia
4 fighters moved from Eastern Europe to Russia
3 armour moved from Belorussia to Germany
7 infantry moved from Western Europe to Germany
3 infantry moved from Balkans to Germany
2 armour moved from Western Europe to GermanyCombat - Germans
Battle in Germany
Germans attack with 5 armour and 10 infantry
Americans defend with 3 aaGuns, 3 armour, 1 factory and 1 infantry
Germans win, taking Germany from Americans with 5 armour and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 1 infantry
Battle in Russia
Germans attack with 4 armour and 4 fighters
Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 2 infantry
Germans captures 26PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour and 2 fighters
Casualties for Russians: 4 armour, 1 fighter and 2 infantryNon Combat Move - Germans
2 fighters moved from Russia to ArchangelTurn Complete - Germans
Germans collect 34 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery and 7 infantry moved from 5 Sea Zone to Germany
2 fighters moved from Norway to Germany
2 fighters moved from 14 Sea Zone to Germany
1 infantry moved from Southern Europe to Germany
1 bomber moved from Yakut S.S.R. to ManchuriaCombat - British
Battle in Germany
British attack with 1 artillery, 4 fighters and 8 infantry
Germans defend with 3 aaGuns, 5 armour, 1 factory and 9 infantry
AA fire in Germany : 2/4 hits
2 fighters owned by the British lost in Germany
British roll dice for 1 artillery, 2 fighters and 8 infantry in Germany, round 2 : 4/11 hits
Germans roll dice for 5 armour and 9 infantry in Germany, round 2 : 5/14 hits
4 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
British roll dice for 1 artillery, 2 fighters and 3 infantry in Germany, round 3 : 2/6 hits
Germans roll dice for 5 armour and 5 infantry in Germany, round 3 : 4/10 hits
1 artillery owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
Germans win with 5 armour and 3 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 6 infantry
Casualties for British: 1 artillery, 2 fighters and 8 infantry
2 fighters owned by the British retreated
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Manchuria causes 1 damage total.Non Combat Move - British
1 bomber moved from Manchuria to Caucasus
2 fighters moved from Germany to Norway
1 carrier and 1 transport moved from 14 Sea Zone to 12 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
3 armour placed in IndiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 36 PUs;
Japanese buy 6 armour; Remaining resources: 6 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Novosibirsk
Japanese take Yakut S.S.R. from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from French Indochina to India
1 artillery moved from French Indochina to India
7 infantry moved from French Indochina to India
3 armour moved from Kwantung to India
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
2 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to China -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 36 PUs;
Japanese buy 6 armour; Remaining resources: 6 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Novosibirsk
Japanese take Yakut S.S.R. from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from French Indochina to India
1 artillery moved from French Indochina to India
7 infantry moved from French Indochina to India
3 armour moved from Kwantung to India
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
2 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to ChinaCombat - Japanese
Battle in India
Japanese attack with 9 armour, 1 artillery and 7 infantry
British defend with 1 aaGun, 13 armour, 1 factory, 1 fighter and 1 infantry
Japanese win, taking India from British with 4 armour remaining. Battle score for attacker is 28
Casualties for British: 13 armour, 1 fighter and 1 infantry
Casualties for Japanese: 5 armour, 1 artillery and 7 infantryNon Combat Move - Japanese
3 fighters moved from 60 Sea Zone to RussiaPlace Units - Japanese
3 armour placed in Kwantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 52 PUs total