Unit House Rules Collection
Ryuzaki_Lawliet last edited by
This topic is specifically to list house rules for units in whatever Axis and Allies game intended for. Please however list said game for a particular collection for clarification, the text enlarged and bolded.
Axis and Allies Global
Cruiser - Attack: 3, Defense: 3, Movement: 3, Cost: 11, Special: Can bombard during an Amphibious Assault per Transport.
Tactical Bomber - Attack: 3, Defense: 3, Movement: 4, Cost: 10, Special: Can Attack at 4 when paired with a Tank or Fighter, Can damage Air Bases and Naval Bases.
Strategic Bomber - Attack: 4, Defense: 1, Movement: 6, Cost: 11, Special: Can damage any Facilities, may only Attack at 2 against Naval Units, add 2 in damage if originated from an operational Air Base.
Anti-Aircraft Artillery - Attack: -, Defense: -, Movement: 1, Cost: 6, Special: During the first round for combat (attacking or defending), it may shoot up to 3 Air Units, if any are 1, said unit is destroyed and may not fire back, may not be used in additional combat rounds except as a casualty.