@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Unit House Rules Collection
-
This topic is specifically to list house rules for units in whatever Axis and Allies game intended for. Please however list said game for a particular collection for clarification, the text enlarged and bolded.
Axis and Allies Global
Cruiser - Attack: 3, Defense: 3, Movement: 3, Cost: 11, Special: Can bombard during an Amphibious Assault per Transport.
Tactical Bomber - Attack: 3, Defense: 3, Movement: 4, Cost: 10, Special: Can Attack at 4 when paired with a Tank or Fighter, Can damage Air Bases and Naval Bases.
Strategic Bomber - Attack: 4, Defense: 1, Movement: 6, Cost: 11, Special: Can damage any Facilities, may only Attack at 2 against Naval Units, add 2 in damage if originated from an operational Air Base.
Anti-Aircraft Artillery - Attack: -, Defense: -, Movement: 1, Cost: 6, Special: During the first round for combat (attacking or defending), it may shoot up to 3 Air Units, if any are 1, said unit is destroyed and may not fire back, may not be used in additional combat rounds except as a casualty.