I am new to the forums, but have seen the posts and decided to put my ideas on as well. For a year and a half, my friends and I worked on making the game as real as possible. To do this, we had to look at the game based upon how it was already built, and what it revolves around. When you really think about it, every turn rotation is roughly 6 months (turn 3 is late 1941, so it makes sense.) Since each time period is 6 months, we added new capabilities, and a whole new research system with 36 research instead of just 12! It took us forever, but we have a system that finally works. Here are some of the things we did.
Bases and Industrial Complexes
We wanted to add more brutality to the game, so we thought, “maybe some more destruction could be good.” First off, each air, naval base, minor, and major industrial complex can be destroyed. This already was a huge deal. In the base game, the naval, air bases and minor could take 3 to be inoperable, and 6 to be capped. A major, 10 to be inoperable, and 20 to cap. We changed it to, when a minor or base takes 6, it can’t be used. However, it takes 20 points of damage to destroy it entirely. For a major industrial complex, 10 to make it inoperable, but 40 to destroy it. We did this because;
1. It’s really easy to make a minor or base not work
2. if it took 6 to destroy a base, it would be broken
3. The fact that it can be destroyed forces people to repair them, and try to keep them, rather than trying to replace them.
Ever time we’ve done this, it’s a beautiful play of game.
I’ll post again later.