5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 14 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Persia to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in French Equatorial Africa
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to Kwangsi
3 artilleries and 13 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 carrier, 2 cruisers and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 marine
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Americans defend with 3 fighters
Italians win, taking Egypt from British with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 25
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 3 artilleries, 1 fighter and 9 infantry
Casualties for Americans: 3 fighters
Battle in Romania
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
4 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Egypt to Alexandria
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from India to Kwangsi
1 fighter moved from India to Kwangsi
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 4 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Poland
2 bombers moved from Southern Italy to Poland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Slovakia Hungary to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 armour, 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
2 fighters moved from Finland to United Kingdom
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from 127 Sea Zone to Karelia
1 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Gold Coast to French Central Africa
1 fighter moved from Trans-Jordan to Southern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 fighter moved from Trans-Jordan to Egypt
2 infantry and 1 marine moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
2 armour moved from Tunisia to Tobruk
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
7 armour moved from Germany to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
3 aaGuns, 15 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 fighters placed in United Kingdom
Germans undo move 1.
3 infantry placed in United Kingdom
2 artilleries and 7 infantry placed in Germany
Germans undo move 1.
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 1.
1 artillery and 2 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
4 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
unloading those brit troops changed the maths on london and s italy, after I had done Italy’s turn… I have to request you at least not use that american transport on USA turn. the brits can stay ashore
Sorry my oversight. I will not use that transport next round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Novgorod to Karelia
1 fighter moved from Novgorod to 127 Sea Zone
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 artillery moved from Novgorod to Vyborg
1 armour moved from Iraq to Trans-Jordan
Russians take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Belarus to Baltic States
1 armour moved from Novgorod to Vyborg
Combat - Russians
Battle in Karelia
Russians attack with 1 artillery
Germans defend with 1 aaGun
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Vyborg
Russians attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 artillery moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
3 artilleries moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 fighter moved from 127 Sea Zone to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 fighter placed in Volgograd
Russians undo move 1.
1 armour, 4 artilleries, 1 fighter and 4 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,2
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
No problem I knew it was an honest mistake
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Alaska from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 61 Sea Zone to 42 Sea Zone
3 armour and 1 mech_infantry moved from French Indo China to Shan State
3 armour and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to Java
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Siam
2 bombers and 4 tactical_bombers moved from French Indo China to Siam
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 armour moved from Manchuria to Chahar
5 artilleries and 14 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Anhwe
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 42 Sea Zone to Siam
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in Malaya
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Scrambles from London and Java… I am getting a bit desperate since I messed up India.
full scrams on both, max d…
the dice haven’t been kind to you this game either
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Aleutian Islands
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer, 3 fighters and 1 transport
Americans win, taking Aleutian Islands from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 2 infantry and 4 mech_infantrys
Italians defend with 2 infantry
Americans win, taking Algeria from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry and 1 marine
Italians win with 1 marine remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in French West Africa
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans retreated to 55 Sea Zone
Japanese win, taking French West Africa from Germans with 1 battleship, 3 carriers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -84
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Northern Territory: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from 2 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 mech_infantrys placed in Western United States
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 13 infantry moved from Kwangsi to Hunan
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,2,1,5
Chinese collect 5 PUs (1 lost to blockades); end with 7 PUs total
Sigh… things weren’t working out and you outplayed me in both Asia and Europe. I am calling this a game.
As per usual this was a very challenging and entertaining game. You made me regret a good deal of my decisions in this game… more lessons learned!
I’d love to continue our games, but I need a break of about a week while I get moved into a new apartment and finish some work thats has gone on for too long…
You down to rematch in a week or so? I’ll PM you when I’m good to go.
Cheers and GG
I also need a break. Your gameplay has improved dramatically since the start of our series!