Redrum's and lafayette's battle thread
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Setup
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Test summary from TripleA, engine version: 1.8.0.9, time: 23:06:28
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TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Russians
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Alright. Game setup with 8 bid for Axis (5 Italy, 3 Japan). All yours!
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Test summary from TripleA, engine version: 1.8.0.9, time: 22:35:47
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 1 halftrack and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Amurskaya to Northern Manchukuo
1 armour and 2 infantry moved from Vladivostok to Northern Manchukuo
1 transport moved from SZ 7 Barents Sea to SZ 8 Kara Sea
1 infantry moved from Western Siberia to SZ 8 Kara Sea
1 infantry and 1 transport moved from SZ 8 Kara Sea to SZ 7 Barents Sea
1 artillery moved from Archangel’sk to SZ 7 Barents Sea
1 artillery and 1 infantry moved from SZ 7 Barents Sea to Finland
1 submarine moved from SZ 7 Barents Sea to SZ 9 North Atlantic
3 infantry moved from Leningrad to Novgorod
1 infantry moved from Northern Russia to Novgorod
2 infantry moved from Northern Russia to Western Russia
1 infantry moved from Karelija to Finland
3 infantry moved from Caucasus to Southern Russia
3 infantry moved from Eastern Russia to Southern Russia
1 fighter moved from Stalingrad to Western Russia
1 bomber moved from Sverdlovsk to Novgorod
1 fighter moved from Moscow to Novgorod
1 armour, 1 artillery and 2 infantry moved from Stalingrad to Southern Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 fighter moved from Karelija to Western Russia
1 artillery moved from Moscow to Western Russia
1 armour moved from Moscow to Southern Russia
1 armour moved from Sverdlovsk to Southern Russia
2 armour moved from Northern Russia to Southern Russia
1 infantry moved from Moscow to Southern RussiaCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Southern Russia
Russians attack with 5 armour, 1 artillery and 9 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians win, taking Southern Russia from Germans with 5 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Russia
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Western Russia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Northern Manchukuo
Russians attack with 1 armour and 4 infantry
Japanese defend with 3 infantry
Russians win, taking Northern Manchukuo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Okhotsk to Vladivostok
1 infantry moved from Okhotsk to Amurskaya
1 infantry moved from Yakutsk to Amurskaya
1 infantry moved from Kamchatka to Okhotsk
1 infantry moved from Buryatia to Amurskaya
1 infantry moved from Irkutsk to Buryatia
2 infantry moved from Karelija to Leningrad
1 fighter moved from Novgorod to Leningrad
2 fighters moved from Western Russia to Leningrad
1 bomber moved from Novgorod to Western Siberia
2 infantry moved from Novo-Sibirsk to Irkutsk
2 infantry moved from Archangel’sk to Northern Russia
1 aaGun moved from Stalingrad to Southern Russia
3 infantry moved from Kazakh to Eastern Russia
1 artillery moved from Sverdlovsk to Archangel’sk
1 infantry moved from Western Siberia to Archangel’sk
1 infantry moved from Omsk to Western Siberia
2 infantry moved from Sverdlovsk to Archangel’sk
1 infantry moved from Omsk to Novo-Sibirsk
2 infantry moved from Uzbek to Kazakh
1 infantry moved from Kyrgyz to KazakhPlace Units - Russians
3 infantry placed in Leningrad
3 armour and 1 infantry placed in Moscow
1 halftrack and 1 infantry placed in StalingradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Move Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 1 factory; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Ukraine to Novgorod
1 fighter moved from Norway to SZ 9 North Atlantic
4 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to SZ 11 West Baltic Sea
1 artillery, 3 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
1 artillery and 3 infantry moved from SZ 12 East Baltic Sea to Finland
1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea
1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 fighter moved from Balkans to SZ 23 West Mediterranean
1 fighter moved from France to SZ 16 North Atlantic
1 fighter moved from Western Germany to SZ 23 West Mediterranean
1 submarine moved from SZ 6 Norwegian Sea to SZ 9 North Atlantic
1 bomber moved from Eastern Germany to SZ 9 North Atlantic
2 cruisers and 1 destroyer moved from SZ 11 West Baltic Sea to SZ 17 English Channel
1 fighter moved from Eastern Germany to SZ 17 English Channel
1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 fighter moved from Baltic States to SZ 17 English Channel
1 bomber moved from Baltic States to SZ 9 North Atlantic -
SZ9 - Submerge/OOL? I think all other battles should be straightforward OOLs.
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SZ9 - Submerge/OOL? I think all other battles should be straightforward OOLs.
Assign hits to bship first. Submerge subs only when the bship has been hit. Most likely subs will be submerging at the start of round 2, but keep them in if the attacker manages to roll all blanks.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 1 factory; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Ukraine to Novgorod
1 fighter moved from Norway to SZ 9 North Atlantic
4 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to SZ 11 West Baltic Sea
1 artillery, 3 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
1 artillery and 3 infantry moved from SZ 12 East Baltic Sea to Finland
1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea
1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 fighter moved from Balkans to SZ 23 West Mediterranean
1 fighter moved from France to SZ 16 North Atlantic
1 fighter moved from Western Germany to SZ 23 West Mediterranean
1 submarine moved from SZ 6 Norwegian Sea to SZ 9 North Atlantic
1 bomber moved from Eastern Germany to SZ 9 North Atlantic
2 cruisers and 1 destroyer moved from SZ 11 West Baltic Sea to SZ 17 English Channel
1 fighter moved from Eastern Germany to SZ 17 English Channel
1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 fighter moved from Baltic States to SZ 17 English Channel
1 bomber moved from Baltic States to SZ 9 North AtlanticCombat - Germans
Battle in SZ 9 North Atlantic
Germans attack with 2 bombers, 1 fighter and 1 submarine
British defend with 1 battleship, 1 submarine and 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in SZ 9 North Atlantic, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in SZ 9 North Atlantic, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 1 fighter in SZ 9 North Atlantic, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in SZ 9 North Atlantic, round 2 : 1/1 hits
1 battleship owned by the British, 1 submarine owned by the Germans and 1 transport owned by the British lost in SZ 9 North Atlantic
1 submarine owned by the British and 1 submarine owned by the Russians Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in SZ 2 Labrador Sea
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in SZ 2 Labrador Sea
Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in SZ 16 North Atlantic
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 4 : 0/1 hits
Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 4 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in SZ 16 North Atlantic
1 transport owned by the British lost in SZ 16 North Atlantic
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in SZ 17 English Channel
Germans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in SZ 17 English Channel, round 2 : 0/1 hits
Germans roll dice for 2 cruisers, 1 destroyer and 2 fighters in SZ 17 English Channel, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 2 : 1/2 hits
1 submarine owned by the Germans lost in SZ 17 English Channel
Germans roll dice for 2 cruisers, 1 destroyer and 2 fighters in SZ 17 English Channel, round 3 : 3/5 hits
British roll dice for 1 submarine in SZ 17 English Channel, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 3 : 1/2 hits
1 battleship owned by the British, 1 submarine owned by the British, 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in SZ 17 English Channel
Germans win with 2 cruisers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 submarine
Battle in SZ 23 West Mediterranean
Germans attack with 2 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in SZ 23 West Mediterranean, round 2 : 0/1 hits
Germans roll dice for 2 fighters in SZ 23 West Mediterranean, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in SZ 23 West Mediterranean, round 2 : 1/1 hits
1 submarine owned by the Germans lost in SZ 23 West Mediterranean
Germans roll dice for 2 fighters in SZ 23 West Mediterranean, round 3 : 0/2 hits
British roll dice for 1 battleship in SZ 23 West Mediterranean, round 3 : 0/1 hits
Germans roll dice for 2 fighters in SZ 23 West Mediterranean, round 4 : 0/2 hits
British roll dice for 1 battleship in SZ 23 West Mediterranean, round 4 : 1/1 hits
1 fighter owned by the Germans lost in SZ 23 West Mediterranean
Germans roll dice for 1 fighter in SZ 23 West Mediterranean, round 5 : 1/1 hits
British roll dice for 1 battleship in SZ 23 West Mediterranean, round 5 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in SZ 23 West Mediterranean
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 battleship
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Finland, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from SZ 9 North Atlantic to Norway
1 fighter moved from SZ 16 North Atlantic to France
1 aaGun, 1 artillery and 3 infantry moved from Hungary-Romania to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Ukraine
1 artillery and 3 infantry moved from Belorussia to Ukraine
1 armour moved from Belorussia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Balkans to Ukraine
1 armour moved from Austria-Czechoslovakia to Ukraine
1 fighter moved from Novgorod to Ukraine
2 infantry moved from Balkans to Hungary-Romania
3 infantry moved from Austria-Czechoslovakia to Hungary-Romania
1 artillery and 3 infantry moved from Western Poland to Baltic States
2 armour moved from Eastern Germany to Eastern Poland
2 artilleries and 5 infantry moved from Eastern Germany to Western Poland
1 armour moved from Western Germany to Hungary-Romania
1 armour moved from France to Austria-Czechoslovakia
1 fighter moved from SZ 17 English Channel to Norway
1 fighter moved from SZ 17 English Channel to France
1 bomber moved from SZ 9 North Atlantic to France
1 bomber moved from SZ 9 North Atlantic to Norway
1 artillery and 3 infantry moved from France to Western Germany
1 transport moved from SZ 25 Adriatic Sea to SZ 24 Tyrrhenian Sea
1 armour, 1 artillery and 3 infantry moved from Morocco to Algeria
1 submarine moved from SZ 39 Mid Atlantic to SZ 22 East Atlantic
1 submarine moved from SZ 49 South Atlantic to SZ 68 South Indian
1 submarine moved from SZ 32 Atlantic to SZ 34 AtlanticPlace Units - Germans
1 factory placed in Ukraine
6 armour and 1 artillery placed in Eastern GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.767
Median : 4.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 60Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.902
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 41British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
British loses 0 PUs for violating Mozambiques neutrality.
1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea
1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea
1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 fighter moved from Gibraltar to SZ 26 Central Mediterranean
1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 submarine moved from SZ 9 North Atlantic to SZ 17 English Channel
1 submarine moved from SZ 10 North Sea to SZ 17 English Channel
1 bomber moved from England to SZ 12 East Baltic Sea
1 fighter moved from England to SZ 17 English Channel
1 fighter moved from Scotland to SZ 17 English Channel
1 infantry moved from Southern Africa to Mozambique
British take Mozambique from Neutral
1 armour moved from Bombay to SZ 57 Arabian Sea
1 infantry moved from Bombay to SZ 57 Arabian Sea
1 armour, 1 infantry and 1 transport moved from SZ 57 Arabian Sea to SZ 71 South China Sea
1 infantry moved from SZ 71 South China Sea to French Indo-China
1 armour moved from SZ 71 South China Sea to French Indo-China
2 infantry moved from Burma to French Indo-China
1 armour moved from Calcutta to French Indo-China
1 armour moved from New South Wales to SZ 105 Tasman Sea
1 infantry moved from New Zealand to SZ 105 Tasman Sea
1 armour, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
1 armour and 1 infantry moved from SZ 63 Timor Sea to Java
1 cruiser moved from SZ 105 Tasman Sea to SZ 100 Pacific
1 infantry moved from Western Australia to Central Australia
1 infantry moved from Queensland to Central Australia
1 infantry moved from New South Wales to Central Australia -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Italians
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TripleA Move Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
2 armour and 2 infantry moved from Algeria to Libya
1 fighter moved from Macedonia to Libya
1 fighter moved from Italy to Libya -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
2 armour and 2 infantry moved from Algeria to Libya
1 fighter moved from Macedonia to Libya
1 fighter moved from Italy to LibyaCombat - Italians
Battle in SZ 26 Central Mediterranean
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in SZ 26 Central Mediterranean, round 2 : 2/4 hits
British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in SZ 26 Central Mediterranean
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 2 : 2/6 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Libya to SZ 26 Central Mediterranean
1 artillery moved from Italy to SZ 25 Adriatic Sea
1 artillery and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
1 infantry moved from Sicily to SZ 26 Central Mediterranean
1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya
1 armour moved from Italy to Hungary-Romania
1 artillery moved from Vichy France to Italy
1 infantry moved from Vichy France to France
2 infantry moved from Italy to Vichy France
1 infantry moved from Italy to BalkansPlace Units - Italians
1 carrier placed in SZ 26 Central MediterraneanTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
1 unit repaired.Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Chinese
Chinese buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Chinese
1 artillery moved from Szechwan to Kwangtung
2 infantry moved from Szechwan to Kwangtung
3 infantry moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 armour, 1 fighter and 3 infantry
retreated to Kwangtung
Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Inner Mongolia to Szechwan
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Kansu to SzechwanPlace Units - Chinese
1 armour and 1 infantry placed in Kansu
2 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Chinese
Chinese buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Chinese
1 artillery moved from Szechwan to Kwangtung
2 infantry moved from Szechwan to Kwangtung
3 infantry moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 armour, 1 fighter and 3 infantry
retreated to Kwangtung
Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Inner Mongolia to Szechwan
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Kansu to SzechwanPlace Units - Chinese
1 armour and 1 infantry placed in Kansu
2 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 2 transports; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chosen to Northern Manchukuo
1 artillery moved from Shantung to Northern Manchukuo
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from SZ 72 South China Sea to Yunnan
1 fighter moved from South Philippines to Yunnan
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific
1 bomber and 1 fighter moved from Southern Japan to SZ 88 Pacific
1 fighter moved from Chosen to SZ 88 Pacific
1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific
1 carrier moved from SZ 99 West Pacific to SZ 88 Pacific
1 artillery and 1 infantry moved from Southern Japan to SZ 73 East China Sea
1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
1 artillery and 1 infantry moved from SZ 71 South China Sea to Java
1 transport moved from SZ 72 South China Sea to SZ 73 East China Sea
1 armour and 1 infantry moved from Southern Japan to SZ 73 East China Sea
1 armour, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea
1 armour and 1 infantry moved from SZ 72 South China Sea to French Indo-China
1 artillery and 1 infantry moved from Thai-Malay to French Indo-China
1 cruiser moved from SZ 98 Philippine Sea to SZ 72 South China Sea
1 destroyer moved from SZ 98 Philippine Sea to SZ 63 Timor Sea
1 battleship moved from SZ 72 South China Sea to SZ 71 South China Sea -
SZ88, OOL and submerge?
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submerge on second round, order of loss standard otherwise.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 2 transports; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chosen to Northern Manchukuo
1 artillery moved from Shantung to Northern Manchukuo
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from SZ 72 South China Sea to Yunnan
1 fighter moved from South Philippines to Yunnan
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific
1 bomber and 1 fighter moved from Southern Japan to SZ 88 Pacific
1 fighter moved from Chosen to SZ 88 Pacific
1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific
1 carrier moved from SZ 99 West Pacific to SZ 88 Pacific
1 artillery and 1 infantry moved from Southern Japan to SZ 73 East China Sea
1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
1 artillery and 1 infantry moved from SZ 71 South China Sea to Java
1 transport moved from SZ 72 South China Sea to SZ 73 East China Sea
1 armour and 1 infantry moved from Southern Japan to SZ 73 East China Sea
1 armour, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea
1 armour and 1 infantry moved from SZ 72 South China Sea to French Indo-China
1 artillery and 1 infantry moved from Thai-Malay to French Indo-China
1 cruiser moved from SZ 98 Philippine Sea to SZ 72 South China Sea
1 destroyer moved from SZ 98 Philippine Sea to SZ 63 Timor Sea
1 battleship moved from SZ 72 South China Sea to SZ 71 South China SeaCombat - Japanese
Battle in SZ 88 Pacific
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 4 fighters and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in SZ 88 Pacific, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 4 fighters in SZ 88 Pacific, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in SZ 88 Pacific, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 fighter owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in SZ 88 Pacific
1 battleship owned by the Japanese and 2 carriers owned by the Japanese retreated to SZ 87 West Pacific
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 42
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 1 fighter and 1 submarine
Battle in SZ 71 South China Sea
Japanese attack with 1 battleship and 1 transport
British defend with 1 transport
1 transport owned by the British lost in SZ 71 South China Sea
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in SZ 63 Timor Sea
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in SZ 63 Timor Sea
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 armour and 3 fighters
British defend with 1 fighter; Chinese defend with 1 fighter
Japanese roll dice for 1 armour and 3 fighters in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter
Battle in French Indo-China
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 armour
Japanese roll dice for 1 cruiser in French Indo-China, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in French Indo-China, round 2 : 0/4 hits
British roll dice for 2 armour in French Indo-China, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in French Indo-China
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China, round 3 : 2/3 hits
British roll dice for 2 armour in French Indo-China, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the British lost in French Indo-China
Japanese win, taking French Indo-China from British with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
British roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
British roll dice for 1 armour in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
British roll dice for 1 armour in Java, round 4 : 0/1 hits
1 armour owned by the British lost in Java
Japanese win, taking Java from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Northern Manchukuo
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Northern Manchukuo, round 2 : 3/4 hits
Chinese roll dice for 1 armour and 1 infantry in Northern Manchukuo, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Northern Manchukuo
Japanese win, taking Northern Manchukuo from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans forced to land in Midway IslandNon Combat Move - Japanese
3 fighters moved from Yunnan to Kwangtung
1 infantry moved from Shantung to Kwangtung
1 transport moved from SZ 80 Northwest Pacific to SZ 86 West Pacific
2 infantry moved from Iwo Jima to SZ 86 West Pacific
2 infantry and 1 transport moved from SZ 86 West Pacific to SZ 73 East China Sea
2 infantry moved from SZ 73 East China Sea to Shantung
1 bomber moved from SZ 88 Pacific to Southern Japan
2 fighters moved from SZ 88 Pacific to SZ 87 West Pacific
1 cruiser and 1 destroyer moved from SZ 73 East China Sea to SZ 71 South China Sea
1 carrier moved from SZ 72 South China Sea to SZ 71 South China Sea
1 fighter moved from SZ 88 Pacific to Southern Japan
1 submarine moved from SZ 74 Sea of Japan to SZ 72 South China Sea
2 infantry moved from Northern Japan to Southern JapanPlace Units - Japanese
1 factory placed in Kwangtung
2 armour placed in Chosen
2 transports placed in SZ 73 East China SeaTurn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
1 unit repaired.Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.340
Median : 3.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 47British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.138
Median : 3.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 29