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Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
Savegame
Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
Savegame
Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
Savegame
I don’t have one. We’ll need to edit the turn to recreate.
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from Central Australia to Western Australia
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Italians
1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
2 infantry moved from England to SZ 17 English Channel
2 infantry moved from SZ 17 English Channel to France
2 carriers, 3 cruisers, 2 destroyers, 2 submarines and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
3 infantry moved from Caucasus to Iran
1 carrier moved from SZ 35 East Atlantic to SZ 17 English Channel
4 fighters moved from SZ 12 East Baltic Sea to France
1 fighter moved from SZ 35 East Atlantic to France
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 35 East Atlantic to SZ 17 English Channel
1 artillery and 3 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
2 infantry moved from Scotland to England
2 fighters moved from Leningrad to England
1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
Combat - British
Battle in Western Australia
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iran
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Iran from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in France
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Eastern Germany causes 2 damage total.
Non Combat Move - British
1 bomber moved from Eastern Germany to England
5 fighters moved from France to SZ 17 English Channel
1 infantry moved from New Zealand to SZ 105 Tasman Sea
1 infantry moved from New South Wales to SZ 105 Tasman Sea
1 infantry moved from Queensland to Central Australia
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 69 Indian
1 cruiser moved from SZ 99 West Pacific to SZ 94 Pacific
Place Units - British
1 transport placed in SZ 13 Gulf of St Lawrence
1 artillery and 3 infantry placed in England
1 infantry placed in Scotland
2 infantry placed in Eastern Canada
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 42 PUs; 0 techTokens;
Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Vladivostok to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 submarine moved from SZ 35 East Atlantic to SZ 17 English Channel
1 armour moved from Stalingrad to Uzbek
1 bomber moved from Moscow to Uzbek
3 fighters moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Leningrad to Finland
Combat - Russians
Battle in Western Russia
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 halftracks
Russians win, taking Western Russia from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 halftracks
Battle in Uzbek
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 halftrack
Russians win, taking Uzbek from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 halftrack
Battle in Northern Manchukuo
Russians attack with 4 infantry
Japanese defend with 2 infantry
3 infantry owned by the Russians retreated to Amurskaya
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Yakutsk to Amurskaya
3 armour moved from Sverdlovsk to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
1 armour moved from Stalingrad to Southern Russia
3 fighters moved from Western Russia to Southern Russia
2 infantry moved from Moscow to Southern Russia
1 bomber moved from Uzbek to Stalingrad
Place Units - Russians
2 armour and 2 infantry placed in Moscow
2 armour and 1 infantry placed in Stalingrad
2 armour and 1 infantry placed in Leningrad
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 armour placed in Stalingrad
Russians undo move 1.
2 armour and 2 infantry placed in Moscow
1 armour and 2 infantry placed in Stalingrad
Russians undo move 2.
2 armour and 1 infantry placed in Leningrad
2 armour and 1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
You were going to have to gamble on the counter attack, all planes and the AA missing to get a good outcome. The axis successfully rushed in many parts of the map. Part of dice I think is a strategy needs to be more robust than just one push timed for round 5 and 6. But also generally experienced allied players can always stop a round 6 rush on this map. The bad chinese dice gave good opportunity for japan which you did well with and played italy very well too.
To another extent, the axis have not been defeated, just they are no longer going to automatically win. Japan getting bombay was pretty big, means US won’t necessarily automatically kill Japan now. Italy and Germany being strong counters a low income UK. Axis do have a problem that Russia and Germany are about even (production), and Russian army is larger now.
I was surprised how effectively you’ve used the ukraine factory. Usually it is a factory that is too close to the front lines and becomes more a liability than an asset. For example, Germany generally prefers to stack Belo rather than Ukraine. With a factory in ukraine germany needs to prevent russia from capturing it, which means it can’t stack everything in belo, and thus can’t stack belo.
On the plus side Japan captured bombay and italian is doing well. With the directions we chose it’s a bit of a race between Japan or Moscow. Personally I think you should have counter attacked to kill the russian tanks.
About the battle in southern russia - I calced 51%, but if you assume the AA misses on all 4 shots then it is 60% and TUV swing is also then positive for the attacker. Given the allies are backed into a corner with the axis rush, I probably would have attacked with even lower odds, 40% even.
You’re right disaster in this battle would have been the end for Russia, but Russian odds on the German stack were only going to get worse on every following round. Meanwhile German income would have been unstoppable and would have easily had enough to defend the Western front and still hold southern russia. Germany stacked next to moscow tends to kill russia pretty fast as rule of thumb, so a unit for unit trade was a pretty good deal for russia. The stack next to Moscow pretty much forced Russia to take that gamble, so it was not necessarily a bad move to force that since the odds were pretty good too for it to go in Germanys favor.