Kamakazes require the Allies to initiate combat in that zone. You get the option to deploy them at the end of an Allies combat move, before combat is resolved, and only then.
Japan has to almost have a perfect game to take India round 4 by not losing any land units on the islands and taking out ANZAC’s DD + TT round 1.� There are no guarantees in a dice game.
Exactly.� On top of that, even if Japan does take India round 4, how does it look on the rest of the board?� Japan can’t take India round 4 AND dominate the waters AND completely wipe out China AND take care of the Siberian troops (most games I’m using those units to attack Manchuria or Korea) AND completely control the money islands.�
If Japan goes all out to get India by round 4 the Allies can cause them a lot of headaches elsewhere.�
I think new players favor the Calcutta crush, while experienced players understand other priorities.
And I’ll fully admit that Calcutta crush can appear unstoppable to new players who find themselves on the receiving end
In one game I played a few months back, I think it was Alpha+2, both Germany and Italy failed to take France round 1. Then UK sent some stuff in to back up the units France was able to purchase and believe it or not, Germany failed a second time. This time Italy managed to finish off France though. Very weird. Axis lost that game by the way.
I’ve seen this happen. Makes for an exciting couple French turns.
So… in the case that UK takes Rome, while London is held by the Germans, the money from Rome would not go to Calcutta, because its on the Europe side of the board ?
Then let ANZAC take Rome, they know how to use that money, man.