Allies (+16) vs. Axis (darkskies) Coop
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Smolensk to Vologda
Italians take Vologda from Russians
2 armour and 2 mech_infantrys moved from Vologda to Urals
Italians take Urals from Russians
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Syria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Yugoslavia to Greece
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Albania
1 artillery moved from Yugoslavia to Northern Italy
7 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Smolensk to Urals
2 aaGuns and 4 infantry moved from Smolensk to BryanskPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Siam to French Indo ChinaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 5 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
19 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 mech_infantry moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
EDIT: 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to IraqCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Germans attack with 20 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports; Americans defend with 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 7 transports
Germans win with 13 bombers remaining. Battle score for attacker is 140
Casualties for Germans: 7 bombers, 3 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Casualties for Americans: 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 7 transportsNon Combat Move - Germans
13 bombers moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Western Germany to France
2 infantry moved from Western Germany to France
23 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
3 aaGuns, 4 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
8 artilleries and 25 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Smolensk to Urals
29 mech_infantrys moved from Smolensk to Rostov
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Karelia to Finland
1 mech_infantry moved from Saudi Arabia to Iraq
2 mech_infantrys moved from Karelia to Archangel
3 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 bomber and 9 mech_infantrys placed in Western Germany
3 infantry placed in France
2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
I scrambled for you in the battle off Gibraltar, because those additional 3FTR would shoot down 4 extra German bombers. I ran the math a couple of times and the difference is exactly 4 bombers.
I can see the why of both scrambling or not scrambling for this battle, so I took the liberty for the flow/speed of the game to auto-scramble for you. If you want those FTR not to scramble (so they can be used ‘somewhere else’), just say so and I’ll edit them back during my Japanese turn. In that case I will edit 4 more German bombers into Italy as well ;-).
I edited some Italians from Persia back to Iraq, and I need the Italian 2sub + 1DD in SZ95 instead of SZ97… I see I hurried that turn a bit too much. I can do that during the Japanese turn myself as well.
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The fighters definitely were intended to scramble. I had a difficult choice: leave the fleet partially defended and lose the fleet, or leave Egypt partially defended and lose Egypt more easily.
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I think the game is over now, but I will double check tonight if there is any chance for a way for the Allies to come back.
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No hard feelings if you want to call it a game, Arthur.
This game has already showed some very valuable things to me (and I hope to you as well).I think early JF is putting the allies on the right track against DS. As with all axis strategies :|.
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The game is certainly over. The Axis is producing more money than the Allies, have better position, and should have outright victory in 3 turns no matter what the Allies do. I concede. I took a gamble that you wouldn’t attack the Atlantic fleet, but in reality there wasn’t anything else that I could do. If I defended it more strongly, you simply would have taken Egypt with sufficient force that I couldn’t retake it. That is the power of Dark Skies! I have been stuck with few good options for the entire game in Europe, despite spending a large majority of my money in that hemisphere.
I could have delayed the fall of Moscow by building more infantry instead of artillery and flying more Allied fighters to help out. I don’t like that plan much since Germany can simply bomb it to prevent further troop building and head south to the oilfields. Germany doesn’t need Moscow to out-earn the US. I had hoped to find sometime to counterstrike with my artillery, but you played flawlessly. Congratulations!
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Thanks, ABH.
Too bad, I had hoped the DS could be defeated in this game already. You started so very well, especially against Japan. This is at least as difficult as my previous (but unfinished) project of allied strategy finding, where the preliminary conclusion also was that GF (note the missing ‘K’) gets the allies nowhere, except in a bad economic position. But not a pacific loss however, mind you.I am certainly going to continue to try and find an allied answer to this. Whoever wants to join me is welcome! I am going to try the following allied overarching strategy:
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USA-> JF 3turns, then building up in the Atlantic. Never with the aim to try to get a beachhead in ‘Normandy’, but to have a fleet that prevents Germany from taking London. I have seen with DS (and the other German strategies aimed at Russia as well), that the USA can not get a strong enough beachhead in western Europe untill Japan is completely neutered. In ~10 turns, they can still have as much as ~6 carriers + some DD (+all the other ships that survives the opening battles) and 10 or more TRS with load. As a bonus, this will tie German troops west as well.
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UK-> With the USA protecting London (after turn 3) and the Atlantic, the UK can probably produce almost exclusively in Africa, with an additional quick UK2 IC into Egypt. Also producing 1FTR per turn there, the UK can have an impressive RAF force in the ME/Russia of about 20 aircraft (minus what they want to keep active against Japan/in Gibraltar), accompanied by >40 produced land units (over the course of 10 turns).
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Russia-> try to survive for 12 turns (hopefully more) with UK aid.
I am not saying this will do the trick, but I want to try it and see how far it gets the allies. If it fails, then only a full JF is left to try out. Reinforcing Cairo/Russia from the Pacific after a turn or 5/6.
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I guess I’m game, since I want to try out a couple of strategies myself. I will offer you three choices for bonuses for the Allies:
Option 1): extra starting units of your choosing (+20)
Option 2): 100 extra starting infantry for the US in Central USA
Option 3): Extra income bonus for the US every round (6 PUs)Let me know your wish… ABH
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I vote for option 3 :-D , it would be great if you could guys test counters to DS strategy as well as this way of tweaking the balance at the same time.
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Hmmm, nice thinking Nerquen, but I want to focus on 1 task at a time.
Since option 2 is completely LOL (even 1 british submarine in 98 is better than even 1000 INF in CUSA, by way of speaking) and option 3 is indeed a completely different way of balance testing, I’ll go for option 1.Sorry Nerquen but for me that is something to do later or for other people to do now. I should not switch plans too often so my current A&A list is as follows: Counter DS, Counter G4J4, other tasks. Note that the DS counter will most likely also work against G4J4, but I want to make that one a GF, since it is the only axis strategy left that does not require a JF from the start, as far as I am concerned…
ABH, glad you’re still in.
Add a sub in #91, a FTR in #98 and an art in Alexandria and start the game with Germany when ready.BTW, I hope that by wishing to ‘try out a couple of strategies yourself’, you do not mean something completely different from DS ;-).
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Okay, I will start a new one tonight.
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Hmmm, nice thinking Nerquen, but I want to focus on 1 task at a time.
Since option 2 is completely LOL (even 1 british submarine in 98 is better than even 1000 INF in CUSA, by way of speaking) and option 3 is indeed a completely different way of balance testing, I’ll go for option 1.Sure no pressure here, enjoy the game guys.
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I thought that I properly had set up the game, but something weird happened. Here is the save file after G1. It is essentially the same moves as I normally do, with the change of taking Southern France. Let me know if you can use it or if I need to redo G1.
-ABH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 armour and 2 infantry moved from Romania to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Yugoslavia to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Poland to Slovakia Hungary
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western GermanyPlace Units - Germans
2 bombers and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 41 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
I ended up just redoing it now that I figured out how to get the game properly setup. Same moves as last time with essentially the same results.
Best of Luck!
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Okay, since you redid your turn, I guess I should redo mine as well :roll:
And I should repeat the comment I gave earlier (in the new but already obsolete thread you started) because now I’m not sure you have read it in the first place ->If you don’t want to loose any of the planes in Holland, I’d edit at least 2AAA into that area (all 3 would be max safety). As it is now, the Brits have a 5/6 chance to kill two German planes, sacrificing 1TRS + 2INF. After that, the French will kill the one remaining, unless Italy flies in some more defenses but in that case the trade will be 2 french land units that are dead anyway, for a very valuable axis unit: Italian ARM/FTR, or the last German FTR.
You can edit (if you want that) in your Japanese turn.
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Oops, forgot the British transport. I will edit that.